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author | 2023-11-15 12:40:39 -0500 | |
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committer | 2023-11-15 19:06:13 -0500 | |
commit | 6256c0f500ca852ba85c4f30579600f1b63cd4ab (patch) | |
tree | 434ff25cd6218d0c3906cba813276096f80a9343 /api/coverage | |
parent | 3b84c2ca315399696f2aab72ee9221d838923c9c (diff) |
Only use the gainmap shader if we might need it
Skip using the gainmap shader when drawing to a bitmap
with a known SDR colorspace as it'll be a no-op in
rendering results since W=1.0, but it'll be very expensive
in runtime due to CPU evaluation of the SKSL shader.
Before:
createScaledBitmapWithGainmap_median (ns): 179,455,037
After:
createScaledBitmapWithGainmap_median (ns): 15,643,742
Bug: 311085927
Test: benchmark in CL
Change-Id: I3f2506a2bd86bbe29c6e0837d31e4a231a7c182a
Diffstat (limited to 'api/coverage')
0 files changed, 0 insertions, 0 deletions