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| author | 2021-09-21 18:11:23 -0700 | |
|---|---|---|
| committer | 2023-04-07 11:30:24 -0700 | |
| commit | 4a012f5d3f630b2913df0163f79bf2f584c7c0f0 (patch) | |
| tree | 4cfdd74b19e8c368fed062718ce27f934b9e0f3f /api/api_test.go | |
| parent | 23d9715001ec52207176ccd95f5239376a7d7e34 (diff) | |
HWUI: reset buffer state after MakeCurrent
MakeCurrent call is not guaranteed to reset read/draw buffer state of
default framebuffer unless it's the first time the context is bound.
When the default framebuffer transitions from EGL_NO_SURFACE to a surface,
it's buffer state might stay GL_NONE.
This change make sure default framebuffer buffer state is GL_BACK after
MakeCurrent.
Change-Id: I9d8a402c6e66e8eca177d8dec8208db3abb155f2
Diffstat (limited to 'api/api_test.go')
0 files changed, 0 insertions, 0 deletions