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author Chris Craik <ccraik@google.com> 2013-10-25 18:30:17 -0700
committer Chris Craik <ccraik@google.com> 2013-12-12 10:18:23 -0800
commitf57776b2d195f0937906eb88b777bb55ccc36967 (patch)
treef2c160bb0860a6f3d0f883cdf0c520892a1bde24
parentc3c4d36df01631883a79163da841ca222497c9d3 (diff)
3d view system!
True 3d transformations are now supported by DisplayLists and the renderer, initially with the translationZ property on view. Renderer operations used directly by DisplayList (formerly, clip/save/restore/saveLayer) are now more simply managed by allocating them temporarily on the handler's allocator, which exists for a single frame. This is much simpler than continuing to expand the pool of pre-allocated DisplayListOps now that more operations are called directly by DisplayList, especially with z ordered drawing. Still TODO: -APIs for camera positioning, shadows -Make Z apis public, and expose through XML -Make invalidation / input 3d aware Change-Id: I95fe6fa03f9b6ddd34a7e0c6ec8dd9fe47c6c6eb
-rw-r--r--core/java/android/view/DisplayList.java18
-rw-r--r--core/java/android/view/GLES20DisplayList.java27
-rw-r--r--core/java/android/view/View.java33
-rw-r--r--core/java/android/view/ViewPropertyAnimator.java27
-rw-r--r--core/jni/android_view_GLES20DisplayList.cpp13
-rw-r--r--libs/hwui/Debug.h3
-rw-r--r--libs/hwui/DeferredDisplayList.h4
-rw-r--r--libs/hwui/DisplayList.cpp264
-rw-r--r--libs/hwui/DisplayList.h131
-rw-r--r--libs/hwui/DisplayListOp.h66
-rw-r--r--libs/hwui/DisplayListRenderer.cpp9
-rw-r--r--libs/hwui/DisplayListRenderer.h1
-rw-r--r--libs/hwui/Layer.cpp9
-rw-r--r--libs/hwui/Matrix.cpp95
-rw-r--r--libs/hwui/Matrix.h14
-rw-r--r--libs/hwui/OpenGLRenderer.cpp67
-rw-r--r--libs/hwui/OpenGLRenderer.h13
-rw-r--r--libs/hwui/Vector.h15
18 files changed, 667 insertions, 142 deletions
diff --git a/core/java/android/view/DisplayList.java b/core/java/android/view/DisplayList.java
index 623472a3c180..daa753795aad 100644
--- a/core/java/android/view/DisplayList.java
+++ b/core/java/android/view/DisplayList.java
@@ -438,6 +438,21 @@ public abstract class DisplayList {
public abstract float getTranslationY();
/**
+ * Sets the translation value for the display list on the Z axis
+ *
+ * @see View#setTranslationZ(float)
+ * @see #getTranslationZ()
+ */
+ public abstract void setTranslationZ(float translationZ);
+
+ /**
+ * Returns the translation value for this display list on the Z axis.
+ *
+ * @see #setTranslationZ(float)
+ */
+ public abstract float getTranslationZ();
+
+ /**
* Sets the rotation value for the display list around the Z axis
*
* @param rotation The rotation value of the display list, in degrees
@@ -536,7 +551,8 @@ public abstract class DisplayList {
*
* @hide
*/
- public abstract void setTransformationInfo(float alpha, float translationX, float translationY,
+ public abstract void setTransformationInfo(float alpha,
+ float translationX, float translationY, float translationZ,
float rotation, float rotationX, float rotationY, float scaleX, float scaleY);
/**
diff --git a/core/java/android/view/GLES20DisplayList.java b/core/java/android/view/GLES20DisplayList.java
index c652bac1f772..911fc345a754 100644
--- a/core/java/android/view/GLES20DisplayList.java
+++ b/core/java/android/view/GLES20DisplayList.java
@@ -231,6 +231,21 @@ class GLES20DisplayList extends DisplayList {
}
@Override
+ public void setTranslationZ(float translationZ) {
+ if (hasNativeDisplayList()) {
+ nSetTranslationZ(mFinalizer.mNativeDisplayList, translationZ);
+ }
+ }
+
+ @Override
+ public float getTranslationZ() {
+ if (hasNativeDisplayList()) {
+ return nGetTranslationZ(mFinalizer.mNativeDisplayList);
+ }
+ return 0.0f;
+ }
+
+ @Override
public void setRotation(float rotation) {
if (hasNativeDisplayList()) {
nSetRotation(mFinalizer.mNativeDisplayList, rotation);
@@ -306,10 +321,12 @@ class GLES20DisplayList extends DisplayList {
}
@Override
- public void setTransformationInfo(float alpha, float translationX, float translationY,
+ public void setTransformationInfo(float alpha,
+ float translationX, float translationY, float translationZ,
float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
if (hasNativeDisplayList()) {
- nSetTransformationInfo(mFinalizer.mNativeDisplayList, alpha, translationX, translationY,
+ nSetTransformationInfo(mFinalizer.mNativeDisplayList, alpha,
+ translationX, translationY, translationZ,
rotation, rotationX, rotationY, scaleX, scaleY);
}
}
@@ -459,14 +476,15 @@ class GLES20DisplayList extends DisplayList {
boolean hasOverlappingRendering);
private static native void nSetTranslationX(int displayList, float translationX);
private static native void nSetTranslationY(int displayList, float translationY);
+ private static native void nSetTranslationZ(int displayList, float translationZ);
private static native void nSetRotation(int displayList, float rotation);
private static native void nSetRotationX(int displayList, float rotationX);
private static native void nSetRotationY(int displayList, float rotationY);
private static native void nSetScaleX(int displayList, float scaleX);
private static native void nSetScaleY(int displayList, float scaleY);
private static native void nSetTransformationInfo(int displayList, float alpha,
- float translationX, float translationY, float rotation, float rotationX,
- float rotationY, float scaleX, float scaleY);
+ float translationX, float translationY, float translationZ,
+ float rotation, float rotationX, float rotationY, float scaleX, float scaleY);
private static native void nSetStaticMatrix(int displayList, int nativeMatrix);
private static native void nSetAnimationMatrix(int displayList, int animationMatrix);
@@ -482,6 +500,7 @@ class GLES20DisplayList extends DisplayList {
private static native float nGetScaleY(int displayList);
private static native float nGetTranslationX(int displayList);
private static native float nGetTranslationY(int displayList);
+ private static native float nGetTranslationZ(int displayList);
private static native float nGetRotation(int displayList);
private static native float nGetRotationX(int displayList);
private static native float nGetRotationY(int displayList);
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index 5d264b6bae29..4b97c40d1387 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -2981,6 +2981,9 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
@ViewDebug.ExportedProperty
float mTranslationY = 0f;
+ @ViewDebug.ExportedProperty
+ float mTranslationZ = 0f;
+
/**
* The amount of scale in the x direction around the pivot point. A
* value of 1 means no scaling is applied.
@@ -10484,6 +10487,35 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
/**
+ * @hide
+ */
+ @ViewDebug.ExportedProperty(category = "drawing")
+ public float getTranslationZ() {
+ return mTransformationInfo != null ? mTransformationInfo.mTranslationZ : 0;
+ }
+
+ /**
+ * @hide
+ */
+ public void setTranslationZ(float translationZ) {
+ ensureTransformationInfo();
+ final TransformationInfo info = mTransformationInfo;
+ if (info.mTranslationZ != translationZ) {
+ invalidateViewProperty(true, false);
+ info.mTranslationZ = translationZ;
+ info.mMatrixDirty = true;
+ invalidateViewProperty(false, true);
+ if (mDisplayList != null) {
+ mDisplayList.setTranslationZ(translationZ);
+ }
+ if ((mPrivateFlags2 & PFLAG2_VIEW_QUICK_REJECTED) == PFLAG2_VIEW_QUICK_REJECTED) {
+ // View was rejected last time it was drawn by its parent; this may have changed
+ invalidateParentIfNeeded();
+ }
+ }
+ }
+
+ /**
* Hit rectangle in parent's coordinates
*
* @param outRect The hit rectangle of the view.
@@ -14142,6 +14174,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
}
displayList.setTransformationInfo(alpha,
mTransformationInfo.mTranslationX, mTransformationInfo.mTranslationY,
+ mTransformationInfo.mTranslationZ,
mTransformationInfo.mRotation, mTransformationInfo.mRotationX,
mTransformationInfo.mRotationY, mTransformationInfo.mScaleX,
mTransformationInfo.mScaleY);
diff --git a/core/java/android/view/ViewPropertyAnimator.java b/core/java/android/view/ViewPropertyAnimator.java
index 67a94be59591..391b345e15b6 100644
--- a/core/java/android/view/ViewPropertyAnimator.java
+++ b/core/java/android/view/ViewPropertyAnimator.java
@@ -144,9 +144,10 @@ public class ViewPropertyAnimator {
private static final int X = 0x0080;
private static final int Y = 0x0100;
private static final int ALPHA = 0x0200;
+ private static final int TRANSLATION_Z = 0x0400;
- private static final int TRANSFORM_MASK = TRANSLATION_X | TRANSLATION_Y | SCALE_X | SCALE_Y |
- ROTATION | ROTATION_X | ROTATION_Y | X | Y;
+ private static final int TRANSFORM_MASK = TRANSLATION_X | TRANSLATION_Y | TRANSLATION_Z |
+ SCALE_X | SCALE_Y | ROTATION | ROTATION_X | ROTATION_Y | X | Y;
/**
* The mechanism by which the user can request several properties that are then animated
@@ -573,6 +574,22 @@ public class ViewPropertyAnimator {
}
/**
+ * @hide
+ */
+ public ViewPropertyAnimator translationZ(float value) {
+ animateProperty(TRANSLATION_Z, value);
+ return this;
+ }
+
+ /**
+ * @hide
+ */
+ public ViewPropertyAnimator translationZBy(float value) {
+ animatePropertyBy(TRANSLATION_Z, value);
+ return this;
+ }
+
+ /**
* This method will cause the View's <code>translationY</code> property to be animated to the
* specified value. Animations already running on the property will be canceled.
*
@@ -909,6 +926,10 @@ public class ViewPropertyAnimator {
info.mTranslationY = value;
if (displayList != null) displayList.setTranslationY(value);
break;
+ case TRANSLATION_Z:
+ info.mTranslationZ = value;
+ if (displayList != null) displayList.setTranslationZ(value);
+ break;
case ROTATION:
info.mRotation = value;
if (displayList != null) displayList.setRotation(value);
@@ -957,6 +978,8 @@ public class ViewPropertyAnimator {
return info.mTranslationX;
case TRANSLATION_Y:
return info.mTranslationY;
+ case TRANSLATION_Z:
+ return info.mTranslationZ;
case ROTATION:
return info.mRotation;
case ROTATION_X:
diff --git a/core/jni/android_view_GLES20DisplayList.cpp b/core/jni/android_view_GLES20DisplayList.cpp
index 4ce2e24730c8..24b411a75f22 100644
--- a/core/jni/android_view_GLES20DisplayList.cpp
+++ b/core/jni/android_view_GLES20DisplayList.cpp
@@ -109,6 +109,11 @@ static void android_view_GLES20DisplayList_setTranslationY(JNIEnv* env,
displayList->setTranslationY(ty);
}
+static void android_view_GLES20DisplayList_setTranslationZ(JNIEnv* env,
+ jobject clazz, DisplayList* displayList, float tz) {
+ displayList->setTranslationZ(tz);
+}
+
static void android_view_GLES20DisplayList_setRotation(JNIEnv* env,
jobject clazz, DisplayList* displayList, float rotation) {
displayList->setRotation(rotation);
@@ -136,11 +141,12 @@ static void android_view_GLES20DisplayList_setScaleY(JNIEnv* env,
static void android_view_GLES20DisplayList_setTransformationInfo(JNIEnv* env,
jobject clazz, DisplayList* displayList, float alpha,
- float translationX, float translationY, float rotation, float rotationX, float rotationY,
- float scaleX, float scaleY) {
+ float translationX, float translationY, float translationZ,
+ float rotation, float rotationX, float rotationY, float scaleX, float scaleY) {
displayList->setAlpha(alpha);
displayList->setTranslationX(translationX);
displayList->setTranslationY(translationY);
+ displayList->setTranslationZ(translationZ);
displayList->setRotation(rotation);
displayList->setRotationX(rotationX);
displayList->setRotationY(rotationY);
@@ -314,12 +320,13 @@ static JNINativeMethod gMethods[] = {
(void*) android_view_GLES20DisplayList_setHasOverlappingRendering },
{ "nSetTranslationX", "(IF)V", (void*) android_view_GLES20DisplayList_setTranslationX },
{ "nSetTranslationY", "(IF)V", (void*) android_view_GLES20DisplayList_setTranslationY },
+ { "nSetTranslationZ", "(IF)V", (void*) android_view_GLES20DisplayList_setTranslationZ },
{ "nSetRotation", "(IF)V", (void*) android_view_GLES20DisplayList_setRotation },
{ "nSetRotationX", "(IF)V", (void*) android_view_GLES20DisplayList_setRotationX },
{ "nSetRotationY", "(IF)V", (void*) android_view_GLES20DisplayList_setRotationY },
{ "nSetScaleX", "(IF)V", (void*) android_view_GLES20DisplayList_setScaleX },
{ "nSetScaleY", "(IF)V", (void*) android_view_GLES20DisplayList_setScaleY },
- { "nSetTransformationInfo","(IFFFFFFFF)V",
+ { "nSetTransformationInfo","(IFFFFFFFFF)V",
(void*) android_view_GLES20DisplayList_setTransformationInfo },
{ "nSetPivotX", "(IF)V", (void*) android_view_GLES20DisplayList_setPivotX },
{ "nSetPivotY", "(IF)V", (void*) android_view_GLES20DisplayList_setPivotY },
diff --git a/libs/hwui/Debug.h b/libs/hwui/Debug.h
index 786f12a0a1ef..79afad13e898 100644
--- a/libs/hwui/Debug.h
+++ b/libs/hwui/Debug.h
@@ -85,6 +85,9 @@
// Turn on to highlight drawing batches and merged batches with different colors
#define DEBUG_MERGE_BEHAVIOR 0
+// Turn on to enable 3D support in the renderer (off by default until API for control exists)
+#define DEBUG_ENABLE_3D 0
+
#if DEBUG_INIT
#define INIT_LOGD(...) ALOGD(__VA_ARGS__)
#else
diff --git a/libs/hwui/DeferredDisplayList.h b/libs/hwui/DeferredDisplayList.h
index 3dcbd0be38cf..fca3588aa344 100644
--- a/libs/hwui/DeferredDisplayList.h
+++ b/libs/hwui/DeferredDisplayList.h
@@ -79,13 +79,13 @@ public:
};
class DeferredDisplayList {
+ friend class DeferStateStruct; // used to give access to allocator
public:
DeferredDisplayList(const Rect& bounds, bool avoidOverdraw = true) :
mBounds(bounds), mAvoidOverdraw(avoidOverdraw) {
clear();
}
~DeferredDisplayList() { clear(); }
- void reset(const Rect& bounds) { mBounds.set(bounds); }
enum OpBatchId {
kOpBatch_None = 0, // Don't batch
@@ -120,6 +120,8 @@ public:
void addDrawOp(OpenGLRenderer& renderer, DrawOp* op);
private:
+ DeferredDisplayList(const DeferredDisplayList& other); // disallow copy
+
DeferredDisplayState* createState() {
return new (mAllocator) DeferredDisplayState();
}
diff --git a/libs/hwui/DisplayList.cpp b/libs/hwui/DisplayList.cpp
index a3e4bb4f34b8..c616cd8c349f 100644
--- a/libs/hwui/DisplayList.cpp
+++ b/libs/hwui/DisplayList.cpp
@@ -14,8 +14,12 @@
* limitations under the License.
*/
+#define ATRACE_TAG ATRACE_TAG_VIEW
+
#include <SkCanvas.h>
+#include <utils/Trace.h>
+
#include "Debug.h"
#include "DisplayList.h"
#include "DisplayListOp.h"
@@ -65,11 +69,6 @@ void DisplayList::destroyDisplayListDeferred(DisplayList* displayList) {
void DisplayList::clearResources() {
mDisplayListData = NULL;
- mClipRectOp = NULL;
- mSaveLayerOp = NULL;
- mSaveOp = NULL;
- mRestoreToCountOp = NULL;
-
delete mTransformMatrix;
delete mTransformCamera;
delete mTransformMatrix3D;
@@ -168,17 +167,6 @@ void DisplayList::initFromDisplayListRenderer(const DisplayListRenderer& recorde
return;
}
- // allocate reusable ops for state-deferral
- LinearAllocator& alloc = mDisplayListData->allocator;
- mClipRectOp = new (alloc) ClipRectOp();
- mSaveLayerOp = new (alloc) SaveLayerOp();
- mSaveOp = new (alloc) SaveOp();
- mRestoreToCountOp = new (alloc) RestoreToCountOp();
- if (CC_UNLIKELY(!mSaveOp)) { // temporary debug logging
- ALOGW("Error: %s's SaveOp not allocated, size %d", getName(), mSize);
- CRASH();
- }
-
mFunctorCount = recorder.getFunctorCount();
Caches& caches = Caches::getInstance();
@@ -253,6 +241,7 @@ void DisplayList::init() {
mHasOverlappingRendering = true;
mTranslationX = 0;
mTranslationY = 0;
+ mTranslationZ = 0;
mRotation = 0;
mRotationX = 0;
mRotationY= 0;
@@ -269,6 +258,7 @@ void DisplayList::init() {
mHeight = 0;
mPivotExplicitlySet = false;
mCaching = false;
+ mIs3dRoot = true; // TODO: setter, java side impl
}
size_t DisplayList::getSize() {
@@ -320,27 +310,38 @@ void DisplayList::updateMatrix() {
mPivotY = mPrevHeight / 2.0f;
}
}
- if ((mMatrixFlags & ROTATION_3D) == 0) {
+ if (!DEBUG_ENABLE_3D && (mMatrixFlags & ROTATION_3D) == 0) {
mTransformMatrix->setTranslate(mTranslationX, mTranslationY);
mTransformMatrix->preRotate(mRotation, mPivotX, mPivotY);
mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
} else {
- if (!mTransformCamera) {
- mTransformCamera = new Sk3DView();
- mTransformMatrix3D = new SkMatrix();
+ if (DEBUG_ENABLE_3D) {
+ mTransform.loadTranslate(mPivotX + mTranslationX, mPivotY + mTranslationY,
+ mTranslationZ);
+ mTransform.rotate(mRotationX, 1, 0, 0);
+ mTransform.rotate(mRotationY, 0, 1, 0);
+ mTransform.rotate(mRotation, 0, 0, 1);
+ mTransform.scale(mScaleX, mScaleY, 1);
+ mTransform.translate(-mPivotX, -mPivotY);
+ } else {
+ /* TODO: support this old transform approach, based on API level */
+ if (!mTransformCamera) {
+ mTransformCamera = new Sk3DView();
+ mTransformMatrix3D = new SkMatrix();
+ }
+ mTransformMatrix->reset();
+ mTransformCamera->save();
+ mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
+ mTransformCamera->rotateX(mRotationX);
+ mTransformCamera->rotateY(mRotationY);
+ mTransformCamera->rotateZ(-mRotation);
+ mTransformCamera->getMatrix(mTransformMatrix3D);
+ mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
+ mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
+ mPivotY + mTranslationY);
+ mTransformMatrix->postConcat(*mTransformMatrix3D);
+ mTransformCamera->restore();
}
- mTransformMatrix->reset();
- mTransformCamera->save();
- mTransformMatrix->preScale(mScaleX, mScaleY, mPivotX, mPivotY);
- mTransformCamera->rotateX(mRotationX);
- mTransformCamera->rotateY(mRotationY);
- mTransformCamera->rotateZ(-mRotation);
- mTransformCamera->getMatrix(mTransformMatrix3D);
- mTransformMatrix3D->preTranslate(-mPivotX, -mPivotY);
- mTransformMatrix3D->postTranslate(mPivotX + mTranslationX,
- mPivotY + mTranslationY);
- mTransformMatrix->postConcat(*mTransformMatrix3D);
- mTransformCamera->restore();
}
}
mMatrixDirty = false;
@@ -417,8 +418,13 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
if (mMatrixFlags != 0) {
if (mMatrixFlags == TRANSLATION) {
renderer.translate(mTranslationX, mTranslationY);
+ renderer.translateZ(mTranslationZ);
} else {
+#if DEBUG_ENABLE_3D
+ renderer.concatMatrix(mTransform);
+#else
renderer.concatMatrix(mTransformMatrix);
+#endif
}
}
bool clipToBoundsNeeded = mCaching ? false : mClipToBounds;
@@ -436,14 +442,107 @@ void DisplayList::setViewProperties(OpenGLRenderer& renderer, T& handler,
saveFlags |= SkCanvas::kClipToLayer_SaveFlag;
clipToBoundsNeeded = false; // clipping done by saveLayer
}
- handler(mSaveLayerOp->reinit(0, 0, mRight - mLeft, mBottom - mTop,
- mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags), PROPERTY_SAVECOUNT,
- mClipToBounds);
+
+ SaveLayerOp* op = new (handler.allocator()) SaveLayerOp(
+ 0, 0, mRight - mLeft, mBottom - mTop,
+ mAlpha * 255, SkXfermode::kSrcOver_Mode, saveFlags);
+ handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
}
}
if (clipToBoundsNeeded) {
- handler(mClipRectOp->reinit(0, 0, mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op),
- PROPERTY_SAVECOUNT, mClipToBounds);
+ ClipRectOp* op = new (handler.allocator()) ClipRectOp(0, 0,
+ mRight - mLeft, mBottom - mTop, SkRegion::kIntersect_Op);
+ handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ }
+}
+
+/**
+ * Apply property-based transformations to input matrix
+ */
+void DisplayList::applyViewPropertyTransforms(mat4& matrix) {
+ if (mLeft != 0 || mTop != 0) {
+ matrix.translate(mLeft, mTop);
+ }
+ if (mStaticMatrix) {
+ mat4 stat(*mStaticMatrix);
+ matrix.multiply(stat);
+ } else if (mAnimationMatrix) {
+ mat4 anim(*mAnimationMatrix);
+ matrix.multiply(anim);
+ }
+ if (mMatrixFlags != 0) {
+ if (mMatrixFlags == TRANSLATION) {
+ matrix.translate(mTranslationX, mTranslationY, mTranslationZ);
+ } else {
+#if DEBUG_ENABLE_3D
+ matrix.multiply(mTransform);
+#else
+ mat4 temp(*mTransformMatrix);
+ matrix.multiply(temp);
+#endif
+ }
+ }
+}
+
+/**
+ * Organizes the DisplayList hierarchy to prepare for Z-based draw order.
+ *
+ * This should be called before a call to defer() or drawDisplayList()
+ *
+ * Each DisplayList that serves as a 3d root builds its list of composited children,
+ * which are flagged to not draw in the standard draw loop.
+ */
+void DisplayList::computeOrdering() {
+ ATRACE_CALL();
+ mat4::identity();
+ for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
+ DrawDisplayListOp* childOp = mDisplayListData->children[i];
+ childOp->mDisplayList->computeOrderingImpl(childOp, &m3dNodes, &mat4::identity());
+ }
+}
+
+void DisplayList::computeOrderingImpl(
+ DrawDisplayListOp* opState,
+ KeyedVector<float, Vector<DrawDisplayListOp*> >* compositedChildrenOf3dRoot,
+ const mat4* transformFrom3dRoot) {
+ // TODO: should avoid this calculation in most cases
+ opState->mTransformFrom3dRoot.load(*transformFrom3dRoot);
+ opState->mTransformFrom3dRoot.multiply(opState->mTransformFromParent);
+
+ if (mTranslationZ != 0.0f) { // TODO: other signals, such as custom 4x4 matrix
+ // composited layer, insert into current 3d root and flag for out of order draw
+ opState->mSkipInOrderDraw = true;
+
+ Vector3 pivot(mPivotX, mPivotY, 0.0f);
+ mat4 totalTransform(opState->mTransformFrom3dRoot);
+ applyViewPropertyTransforms(totalTransform);
+ totalTransform.mapPoint3d(pivot);
+ const float key = pivot.z;
+
+ if (compositedChildrenOf3dRoot->indexOfKey(key) < 0) {
+ compositedChildrenOf3dRoot->add(key, Vector<DrawDisplayListOp*>());
+ }
+ compositedChildrenOf3dRoot->editValueFor(key).push(opState);
+ } else {
+ // standard in order draw
+ opState->mSkipInOrderDraw = false;
+ }
+
+ m3dNodes.clear();
+ if (mIs3dRoot) {
+ // create a new 3d space for children by separating their ordering
+ compositedChildrenOf3dRoot = &m3dNodes;
+ transformFrom3dRoot = &mat4::identity();
+ } else {
+ transformFrom3dRoot = &(opState->mTransformFrom3dRoot);
+ }
+
+ if (mDisplayListData->children.size() > 0) {
+ for (unsigned int i = 0; i < mDisplayListData->children.size(); i++) {
+ DrawDisplayListOp* childOp = mDisplayListData->children[i];
+ childOp->mDisplayList->computeOrderingImpl(childOp,
+ compositedChildrenOf3dRoot, transformFrom3dRoot);
+ }
}
}
@@ -454,6 +553,8 @@ public:
inline void operator()(DisplayListOp* operation, int saveCount, bool clipToBounds) {
operation->defer(mDeferStruct, saveCount, mLevel, clipToBounds);
}
+ inline LinearAllocator& allocator() { return *(mDeferStruct.mAllocator); }
+
private:
DeferStateStruct& mDeferStruct;
const int mLevel;
@@ -474,6 +575,8 @@ public:
#endif
operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds);
}
+ inline LinearAllocator& allocator() { return *(mReplayStruct.mAllocator); }
+
private:
ReplayStateStruct& mReplayStruct;
const int mLevel;
@@ -490,11 +593,60 @@ void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) {
replayStruct.mDrawGlStatus);
}
+template <class T>
+void DisplayList::iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer,
+ T& handler, const int level) {
+ if (m3dNodes.size() == 0 ||
+ (mode == kNegativeZChildren && m3dNodes.keyAt(0) > 0.0f) ||
+ (mode == kPositiveZChildren && m3dNodes.keyAt(m3dNodes.size() - 1) < 0.0f)) {
+ // nothing to draw
+ return;
+ }
+
+ LinearAllocator& alloc = handler.allocator();
+ ClipRectOp* op = new (alloc) ClipRectOp(0, 0, mWidth, mHeight,
+ SkRegion::kIntersect_Op); // clip to 3d root bounds for now
+ handler(op, PROPERTY_SAVECOUNT, mClipToBounds);
+ int rootRestoreTo = renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
+
+ for (int i = 0; i < m3dNodes.size(); i++) {
+ const float zValue = m3dNodes.keyAt(i);
+
+ if (mode == kPositiveZChildren && zValue < 0.0f) continue;
+ if (mode == kNegativeZChildren && zValue > 0.0f) break;
+
+ const Vector<DrawDisplayListOp*>& nodesAtZ = m3dNodes[i];
+ for (int j = 0; j < nodesAtZ.size(); j++) {
+ DrawDisplayListOp* op = nodesAtZ[j];
+ if (mode == kPositiveZChildren) {
+ /* draw shadow on renderer with parent matrix applied, passing in the child's total matrix
+ *
+ * TODO:
+ * -determine and pass background shape (and possibly drawable alpha)
+ * -view must opt-in to shadows
+ * -consider shadows for other content
+ */
+ mat4 shadowMatrix(op->mTransformFrom3dRoot);
+ op->mDisplayList->applyViewPropertyTransforms(shadowMatrix);
+ DisplayListOp* shadowOp = new (alloc) DrawShadowOp(shadowMatrix, op->mDisplayList->mAlpha,
+ op->mDisplayList->getWidth(), op->mDisplayList->getHeight());
+ handler(shadowOp, PROPERTY_SAVECOUNT, mClipToBounds);
+ }
+
+ renderer.concatMatrix(op->mTransformFrom3dRoot);
+ op->mSkipInOrderDraw = false; // this is horrible, I'm so sorry everyone
+ handler(op, renderer.getSaveCount() - 1, mClipToBounds);
+ op->mSkipInOrderDraw = true;
+ }
+ }
+ handler(new (alloc) RestoreToCountOp(rootRestoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
+}
+
/**
* This function serves both defer and replay modes, and will organize the displayList's component
* operations for a single frame:
*
- * Every 'simple' operation that affects just the matrix and alpha (or other factors of
+ * Every 'simple' state operation that affects just the matrix and alpha (or other factors of
* DeferredDisplayState) may be issued directly to the renderer, but complex operations (with custom
* defer logic) and operations in displayListOps are issued through the 'handler' which handles the
* defer vs replay logic, per operation
@@ -517,8 +669,9 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)
clipRect->right, clipRect->bottom);
#endif
+ LinearAllocator& alloc = handler.allocator();
int restoreTo = renderer.getSaveCount();
- handler(mSaveOp->reinit(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
+ handler(new (alloc) SaveOp(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag),
PROPERTY_SAVECOUNT, mClipToBounds);
DISPLAY_LIST_LOGD("%*sSave %d %d", (level + 1) * 2, "",
@@ -526,30 +679,31 @@ void DisplayList::iterate(OpenGLRenderer& renderer, T& handler, const int level)
setViewProperties<T>(renderer, handler, level + 1);
- if (mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight)) {
- DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
- handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
- renderer.restoreToCount(restoreTo);
- renderer.setOverrideLayerAlpha(1.0f);
- return;
- }
+ bool quickRejected = mClipToBounds && renderer.quickRejectConservative(0, 0, mWidth, mHeight);
+ if (!quickRejected) {
+ // for 3d root, draw children with negative z values
+ iterate3dChildren(kNegativeZChildren, renderer, handler, level);
- DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
- int saveCount = renderer.getSaveCount() - 1;
- for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
- DisplayListOp *op = mDisplayListData->displayListOps[i];
+ DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
+ const int saveCountOffset = renderer.getSaveCount() - 1;
+ for (unsigned int i = 0; i < mDisplayListData->displayListOps.size(); i++) {
+ DisplayListOp *op = mDisplayListData->displayListOps[i];
#if DEBUG_DISPLAY_LIST
- op->output(level + 1);
+ op->output(level + 1);
#endif
- logBuffer.writeCommand(level, op->name());
- handler(op, saveCount, mClipToBounds);
+ logBuffer.writeCommand(level, op->name());
+ handler(op, saveCountOffset, mClipToBounds);
+ }
+
+ // for 3d root, draw children with positive z values
+ iterate3dChildren(kPositiveZChildren, renderer, handler, level);
}
DISPLAY_LIST_LOGD("%*sRestoreToCount %d", (level + 1) * 2, "", restoreTo);
- handler(mRestoreToCountOp->reinit(restoreTo), PROPERTY_SAVECOUNT, mClipToBounds);
- renderer.restoreToCount(restoreTo);
+ handler(new (alloc) RestoreToCountOp(restoreTo),
+ PROPERTY_SAVECOUNT, mClipToBounds);
renderer.setOverrideLayerAlpha(1.0f);
}
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 1cd5f1c4d967..983cc020f812 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -26,6 +26,7 @@
#include <private/hwui/DrawGlInfo.h>
+#include <utils/KeyedVector.h>
#include <utils/LinearAllocator.h>
#include <utils/RefBase.h>
#include <utils/SortedVector.h>
@@ -37,6 +38,8 @@
#include <androidfw/ResourceTypes.h>
#include "Debug.h"
+#include "Matrix.h"
+#include "DeferredDisplayList.h"
#define TRANSLATION 0x0001
#define ROTATION 0x0002
@@ -65,36 +68,70 @@ class ClipRectOp;
class SaveLayerOp;
class SaveOp;
class RestoreToCountOp;
+class DrawDisplayListOp;
-struct DeferStateStruct {
- DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
- : mDeferredList(deferredList), mRenderer(renderer), mReplayFlags(replayFlags) {}
- DeferredDisplayList& mDeferredList;
+/**
+ * Holds data used in the playback a tree of DisplayLists.
+ */
+class PlaybackStateStruct {
+protected:
+ PlaybackStateStruct(OpenGLRenderer& renderer, int replayFlags, LinearAllocator* allocator)
+ : mRenderer(renderer), mReplayFlags(replayFlags), mAllocator(allocator){}
+
+public:
OpenGLRenderer& mRenderer;
const int mReplayFlags;
+
+ // Allocator with the lifetime of a single frame.
+ // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
+ LinearAllocator * const mAllocator;
};
-struct ReplayStateStruct {
+class DeferStateStruct : public PlaybackStateStruct {
+public:
+ DeferStateStruct(DeferredDisplayList& deferredList, OpenGLRenderer& renderer, int replayFlags)
+ : PlaybackStateStruct(renderer, replayFlags, &(deferredList.mAllocator)), mDeferredList(deferredList) {}
+
+ DeferredDisplayList& mDeferredList;
+};
+
+class ReplayStateStruct : public PlaybackStateStruct {
+public:
ReplayStateStruct(OpenGLRenderer& renderer, Rect& dirty, int replayFlags)
- : mRenderer(renderer), mDirty(dirty), mReplayFlags(replayFlags),
- mDrawGlStatus(DrawGlInfo::kStatusDone) {}
- OpenGLRenderer& mRenderer;
+ : PlaybackStateStruct(renderer, replayFlags, &mReplayAllocator),
+ mDirty(dirty), mDrawGlStatus(DrawGlInfo::kStatusDone) {}
+
Rect& mDirty;
- const int mReplayFlags;
status_t mDrawGlStatus;
+ LinearAllocator mReplayAllocator;
};
/**
- * Refcounted structure that holds data used in display list stream
+ * Refcounted structure that holds the list of commands used in display list stream.
*/
class DisplayListData : public LightRefBase<DisplayListData> {
public:
+ // allocator into which all ops were allocated
LinearAllocator allocator;
+
+ // pointers to all ops within display list, pointing into allocator data
Vector<DisplayListOp*> displayListOps;
+
+ // list of children display lists for quick, non-drawing traversal
+ Vector<DrawDisplayListOp*> children;
};
/**
- * Replays recorded drawing commands.
+ * Primary class for storing recorded canvas commands, as well as per-View/ViewGroup display properties.
+ *
+ * Recording of canvas commands is somewhat similar to SkPicture, except the canvas-recording
+ * functionality is split between DisplayListRenderer (which manages the recording), DisplayListData
+ * (which holds the actual data), and DisplayList (which holds properties and performs playback onto
+ * a renderer).
+ *
+ * Note that DisplayListData is swapped out from beneath an individual DisplayList when a view's
+ * recorded stream of canvas operations is refreshed. The DisplayList (and its properties) stay
+ * attached.
*/
class DisplayList {
public:
@@ -113,6 +150,7 @@ public:
void initFromDisplayListRenderer(const DisplayListRenderer& recorder, bool reusing = false);
+ void computeOrdering();
void defer(DeferStateStruct& deferStruct, const int level);
void replay(ReplayStateStruct& replayStruct, const int level);
@@ -188,12 +226,7 @@ public:
void setTranslationX(float translationX) {
if (translationX != mTranslationX) {
mTranslationX = translationX;
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
+ onTranslationUpdate();
}
}
@@ -204,12 +237,7 @@ public:
void setTranslationY(float translationY) {
if (translationY != mTranslationY) {
mTranslationY = translationY;
- mMatrixDirty = true;
- if (mTranslationX == 0.0f && mTranslationY == 0.0f) {
- mMatrixFlags &= ~TRANSLATION;
- } else {
- mMatrixFlags |= TRANSLATION;
- }
+ onTranslationUpdate();
}
}
@@ -217,6 +245,17 @@ public:
return mTranslationY;
}
+ void setTranslationZ(float translationZ) {
+ if (translationZ != mTranslationZ) {
+ mTranslationZ = translationZ;
+ onTranslationUpdate();
+ }
+ }
+
+ float getTranslationZ() const {
+ return mTranslationZ;
+ }
+
void setRotation(float rotation) {
if (rotation != mRotation) {
mRotation = rotation;
@@ -454,12 +493,36 @@ public:
}
private:
+ enum ChildrenSelectMode {
+ kNegativeZChildren,
+ kPositiveZChildren
+ };
+
+ void onTranslationUpdate() {
+ mMatrixDirty = true;
+ if (mTranslationX == 0.0f && mTranslationY == 0.0f && mTranslationZ == 0.0f) {
+ mMatrixFlags &= ~TRANSLATION;
+ } else {
+ mMatrixFlags |= TRANSLATION;
+ }
+ }
+
void outputViewProperties(const int level);
+ void applyViewPropertyTransforms(mat4& matrix);
+
+ void computeOrderingImpl(DrawDisplayListOp* opState,
+ KeyedVector<float, Vector<DrawDisplayListOp*> >* compositedChildrenOf3dRoot,
+ const mat4* transformFromRoot);
+
template <class T>
inline void setViewProperties(OpenGLRenderer& renderer, T& handler, const int level);
template <class T>
+ inline void iterate3dChildren(ChildrenSelectMode mode, OpenGLRenderer& renderer,
+ T& handler, const int level);
+
+ template <class T>
inline void iterate(OpenGLRenderer& renderer, T& handler, const int level);
void init();
@@ -509,7 +572,7 @@ private:
bool mClipToBounds;
float mAlpha;
bool mHasOverlappingRendering;
- float mTranslationX, mTranslationY;
+ float mTranslationX, mTranslationY, mTranslationZ;
float mRotation, mRotationX, mRotationY;
float mScaleX, mScaleY;
float mPivotX, mPivotY;
@@ -526,23 +589,17 @@ private:
SkMatrix* mTransformMatrix3D;
SkMatrix* mStaticMatrix;
SkMatrix* mAnimationMatrix;
+ Matrix4 mTransform;
bool mCaching;
+ bool mIs3dRoot;
+
/**
- * State operations - needed to defer displayList property operations (for example, when setting
- * an alpha causes a SaveLayerAlpha to occur). These operations point into mDisplayListData's
- * allocation, or null if uninitialized.
- *
- * These are initialized (via friend re-constructors) when a displayList is issued in either
- * replay or deferred mode. If replaying, the ops are not used until the next frame. If
- * deferring, the ops may be stored in the DeferredDisplayList to be played back a second time.
- *
- * They should be used at most once per frame (one call to 'iterate') to avoid overwriting data
+ * Draw time state - these properties are only set and used during rendering
*/
- ClipRectOp* mClipRectOp;
- SaveLayerOp* mSaveLayerOp;
- SaveOp* mSaveOp;
- RestoreToCountOp* mRestoreToCountOp;
+
+ // for 3d roots, contains a z sorted list of all children items
+ KeyedVector<float, Vector<DrawDisplayListOp*> > m3dNodes; // TODO: good data structure
}; // class DisplayList
}; // namespace uirenderer
diff --git a/libs/hwui/DisplayListOp.h b/libs/hwui/DisplayListOp.h
index 88077d497b5c..1980b031e2f9 100644
--- a/libs/hwui/DisplayListOp.h
+++ b/libs/hwui/DisplayListOp.h
@@ -262,7 +262,6 @@ protected:
///////////////////////////////////////////////////////////////////////////////
class SaveOp : public StateOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
SaveOp(int flags)
: mFlags(flags) {}
@@ -295,7 +294,6 @@ private:
};
class RestoreToCountOp : public StateOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
RestoreToCountOp(int count)
: mCount(count) {}
@@ -328,7 +326,6 @@ private:
};
class SaveLayerOp : public StateOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
SaveLayerOp(float left, float top, float right, float bottom,
int alpha, SkXfermode::Mode mode, int flags)
@@ -524,7 +521,6 @@ protected:
};
class ClipRectOp : public ClipOp {
- friend class DisplayList; // give DisplayList private constructor/reinit access
public:
ClipRectOp(float left, float top, float right, float bottom, SkRegion::Op op)
: ClipOp(op), mArea(left, top, right, bottom) {}
@@ -1100,7 +1096,7 @@ private:
class DrawColorOp : public DrawOp {
public:
DrawColorOp(int color, SkXfermode::Mode mode)
- : DrawOp(0), mColor(color), mMode(mode) {};
+ : DrawOp(NULL), mColor(color), mMode(mode) {};
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawColor(mColor, mMode);
@@ -1505,7 +1501,7 @@ private:
class DrawFunctorOp : public DrawOp {
public:
DrawFunctorOp(Functor* functor)
- : DrawOp(0), mFunctor(functor) {}
+ : DrawOp(NULL), mFunctor(functor) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
renderer.startMark("GL functor");
@@ -1525,20 +1521,21 @@ private:
};
class DrawDisplayListOp : public DrawBoundedOp {
+ friend class DisplayList; // grant DisplayList access to info of child
public:
- DrawDisplayListOp(DisplayList* displayList, int flags)
+ DrawDisplayListOp(DisplayList* displayList, int flags, const mat4& transformFromParent)
: DrawBoundedOp(0, 0, displayList->getWidth(), displayList->getHeight(), 0),
- mDisplayList(displayList), mFlags(flags) {}
+ mDisplayList(displayList), mFlags(flags), mTransformFromParent(transformFromParent) {}
virtual void defer(DeferStateStruct& deferStruct, int saveCount, int level,
bool useQuickReject) {
- if (mDisplayList && mDisplayList->isRenderable()) {
+ if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
mDisplayList->defer(deferStruct, level + 1);
}
}
virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
bool useQuickReject) {
- if (mDisplayList && mDisplayList->isRenderable()) {
+ if (mDisplayList && mDisplayList->isRenderable() && !mSkipInOrderDraw) {
mDisplayList->replay(replayStruct, level + 1);
}
}
@@ -1559,13 +1556,58 @@ public:
private:
DisplayList* mDisplayList;
- int mFlags;
+ const int mFlags;
+
+ ///////////////////////////
+ // Properties below are used by DisplayList::computeOrderingImpl() and iterate()
+ ///////////////////////////
+ /**
+ * Records transform vs parent, used for computing total transform without rerunning DL contents
+ */
+ const mat4 mTransformFromParent;
+
+ /**
+ * Holds the transformation between the 3d root ViewGroup and this DisplayList drawing
+ * instance. Represents any translations / transformations done within the drawing of the 3d
+ * root ViewGroup's draw, before the draw of the View represented by this DisplayList draw
+ * instance.
+ *
+ * Note: doesn't include any transformation recorded within the DisplayList and its properties.
+ */
+ mat4 mTransformFrom3dRoot;
+ bool mSkipInOrderDraw;
+};
+
+/**
+ * Not a canvas operation, used only by 3d / z ordering logic in DisplayList::iterate()
+ */
+class DrawShadowOp : public DrawOp {
+public:
+ DrawShadowOp(const mat4& casterTransform, float casterAlpha, float width, float height)
+ : DrawOp(NULL), mCasterTransform(casterTransform), mCasterAlpha(casterAlpha),
+ mWidth(width), mHeight(height) {}
+
+ virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
+ return renderer.drawShadow(mCasterTransform, mCasterAlpha, mWidth, mHeight);
+ }
+
+ virtual void output(int level, uint32_t logFlags) const {
+ OP_LOG("DrawShadow of width %.2f, height %.2f", mWidth, mHeight);
+ }
+
+ virtual const char* name() { return "DrawShadow"; }
+
+private:
+ const mat4 mCasterTransform;
+ const float mCasterAlpha;
+ const float mWidth;
+ const float mHeight;
};
class DrawLayerOp : public DrawOp {
public:
DrawLayerOp(Layer* layer, float x, float y)
- : DrawOp(0), mLayer(layer), mX(x), mY(y) {}
+ : DrawOp(NULL), mLayer(layer), mX(x), mY(y) {}
virtual status_t applyDraw(OpenGLRenderer& renderer, Rect& dirty) {
return renderer.drawLayer(mLayer, mX, mY);
diff --git a/libs/hwui/DisplayListRenderer.cpp b/libs/hwui/DisplayListRenderer.cpp
index d024923e015c..19a027df7be6 100644
--- a/libs/hwui/DisplayListRenderer.cpp
+++ b/libs/hwui/DisplayListRenderer.cpp
@@ -111,6 +111,7 @@ DisplayList* DisplayListRenderer::getDisplayList(DisplayList* displayList) {
} else {
displayList->initFromDisplayListRenderer(*this, true);
}
+ // TODO: should just avoid setting the DisplayList's DisplayListData
displayList->setRenderable(mHasDrawOps);
return displayList;
}
@@ -120,7 +121,8 @@ bool DisplayListRenderer::isDeferred() {
}
void DisplayListRenderer::setViewport(int width, int height) {
- mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+ // TODO: DisplayListRenderer shouldn't have a projection matrix, as it should never be used
+ mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
mWidth = width;
mHeight = height;
@@ -248,7 +250,10 @@ status_t DisplayListRenderer::drawDisplayList(DisplayList* displayList,
// resources cache, but we rely on the caller (UI toolkit) to
// do the right thing for now
- addDrawOp(new (alloc()) DrawDisplayListOp(displayList, flags));
+ DrawDisplayListOp* op = new (alloc()) DrawDisplayListOp(displayList, flags, currentTransform());
+ addDrawOp(op);
+ mDisplayListData->children.push(op);
+
return DrawGlInfo::kStatusDone;
}
diff --git a/libs/hwui/DisplayListRenderer.h b/libs/hwui/DisplayListRenderer.h
index d233150d4a34..726937829818 100644
--- a/libs/hwui/DisplayListRenderer.h
+++ b/libs/hwui/DisplayListRenderer.h
@@ -328,6 +328,7 @@ private:
return patch;
}
+ // TODO: move these to DisplayListData
Vector<SkBitmap*> mBitmapResources;
Vector<SkBitmap*> mOwnedBitmapResources;
Vector<SkiaColorFilter*> mFilterResources;
diff --git a/libs/hwui/Layer.cpp b/libs/hwui/Layer.cpp
index bd371a3bcef4..742ffd47fd8d 100644
--- a/libs/hwui/Layer.cpp
+++ b/libs/hwui/Layer.cpp
@@ -194,11 +194,9 @@ void Layer::defer() {
dirtyRect.set(0, 0, width, height);
}
- if (deferredList) {
- deferredList->reset(dirtyRect);
- } else {
- deferredList = new DeferredDisplayList(dirtyRect);
- }
+ delete deferredList;
+ deferredList = new DeferredDisplayList(dirtyRect);
+
DeferStateStruct deferredState(*deferredList, *renderer,
DisplayList::kReplayFlag_ClipChildren);
@@ -206,6 +204,7 @@ void Layer::defer() {
renderer->setupFrameState(dirtyRect.left, dirtyRect.top,
dirtyRect.right, dirtyRect.bottom, !isBlend());
+ displayList->computeOrdering();
displayList->defer(deferredState, 0);
deferredUpdateScheduled = false;
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index ba22071d620b..4f5cd26e94be 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -89,8 +89,9 @@ uint8_t Matrix4::getType() const {
float m01 = data[kSkewX];
float m10 = data[kSkewY];
float m11 = data[kScaleY];
+ float m32 = data[kTranslateZ];
- if (m01 != 0.0f || m10 != 0.0f) {
+ if (m01 != 0.0f || m10 != 0.0f || m32 != 0.0f) {
mType |= kTypeAffine;
}
@@ -131,11 +132,13 @@ bool Matrix4::changesBounds() const {
}
bool Matrix4::isPureTranslate() const {
- return getGeometryType() <= kTypeTranslate;
+ // NOTE: temporary hack to workaround ignoreTransform behavior with Z values
+ // TODO: separate this into isPure2dTranslate vs isPure3dTranslate
+ return getGeometryType() <= kTypeTranslate && (data[kTranslateZ] == 0.0f);
}
bool Matrix4::isSimple() const {
- return getGeometryType() <= (kTypeScale | kTypeTranslate);
+ return getGeometryType() <= (kTypeScale | kTypeTranslate) && (data[kTranslateZ] == 0.0f);
}
bool Matrix4::isIdentity() const {
@@ -369,6 +372,84 @@ void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
mType = kTypeUnknown;
}
+// translated from android.opengl.Matrix#frustumM()
+void Matrix4::loadFrustum(float left, float top, float right, float bottom, float near, float far) {
+ float r_width = 1.0f / (right - left);
+ float r_height = 1.0f / (top - bottom);
+ float r_depth = 1.0f / (near - far);
+ float x = 2.0f * (near * r_width);
+ float y = 2.0f * (near * r_height);
+ float A = (right + left) * r_width;
+ float B = (top + bottom) * r_height;
+ float C = (far + near) * r_depth;
+ float D = 2.0f * (far * near * r_depth);
+
+ memset(&data, 0, sizeof(data));
+ mType = kTypeUnknown;
+
+ data[kScaleX] = x;
+ data[kScaleY] = y;
+ data[8] = A;
+ data[9] = B;
+ data[kScaleZ] = C;
+ data[kTranslateZ] = D;
+ data[11] = -1.0f;
+}
+
+// translated from android.opengl.Matrix#setLookAtM()
+void Matrix4::loadLookAt(float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ,
+ float upX, float upY, float upZ) {
+ float fx = centerX - eyeX;
+ float fy = centerY - eyeY;
+ float fz = centerZ - eyeZ;
+
+ // Normalize f
+ float rlf = 1.0f / sqrt(fx*fx + fy*fy + fz*fz);
+ fx *= rlf;
+ fy *= rlf;
+ fz *= rlf;
+
+ // compute s = f x up (x means "cross product")
+ float sx = fy * upZ - fz * upY;
+ float sy = fz * upX - fx * upZ;
+ float sz = fx * upY - fy * upX;
+
+ // and normalize s
+ float rls = 1.0f / sqrt(sx*sx + sy*sy + sz*sz);
+ sx *= rls;
+ sy *= rls;
+ sz *= rls;
+
+ // compute u = s x f
+ float ux = sy * fz - sz * fy;
+ float uy = sz * fx - sx * fz;
+ float uz = sx * fy - sy * fx;
+
+ mType = kTypeUnknown;
+ data[0] = sx;
+ data[1] = ux;
+ data[2] = -fx;
+ data[3] = 0.0f;
+
+ data[4] = sy;
+ data[5] = uy;
+ data[6] = -fy;
+ data[7] = 0.0f;
+
+ data[8] = sz;
+ data[9] = uz;
+ data[10] = -fz;
+ data[11] = 0.0f;
+
+ data[12] = 0.0f;
+ data[13] = 0.0f;
+ data[14] = 0.0f;
+ data[15] = 1.0f;
+
+ translate(-eyeX, -eyeY, -eyeZ);
+}
+
void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
loadIdentity();
@@ -382,6 +463,14 @@ void Matrix4::loadOrtho(float left, float right, float bottom, float top, float
mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
}
+void Matrix4::mapPoint3d(Vector3& vec) const {
+ //TODO: optimize simple case
+ Vector3 orig(vec);
+ vec.x = orig.x * data[kScaleX] + orig.y * data[kSkewX] + orig.z * data[8] + data[kTranslateX];
+ vec.y = orig.x * data[kSkewY] + orig.y * data[kScaleY] + orig.z * data[9] + data[kTranslateY];
+ vec.z = orig.x * data[2] + orig.y * data[6] + orig.z * data[kScaleZ] + data[kTranslateZ];
+}
+
#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
void Matrix4::mapPoint(float& x, float& y) const {
diff --git a/libs/hwui/Matrix.h b/libs/hwui/Matrix.h
index b861ba4abb25..00ca050dca6f 100644
--- a/libs/hwui/Matrix.h
+++ b/libs/hwui/Matrix.h
@@ -121,6 +121,10 @@ public:
void loadRotate(float angle);
void loadRotate(float angle, float x, float y, float z);
void loadMultiply(const Matrix4& u, const Matrix4& v);
+ void loadFrustum(float left, float top, float right, float bottom, float near, float far);
+ void loadLookAt(float eyeX, float eyeY, float eyeZ,
+ float centerX, float centerY, float centerZ,
+ float upX, float upY, float upZ);
void loadOrtho(float left, float right, float bottom, float top, float near, float far);
@@ -134,17 +138,18 @@ public:
void multiply(float v);
- void translate(float x, float y) {
+ void translate(float x, float y, float z = 0) {
if ((getType() & sGeometryMask) <= kTypeTranslate) {
data[kTranslateX] += x;
data[kTranslateY] += y;
+ data[kTranslateZ] += z;
} else {
// Doing a translation will only affect the translate bit of the type
// Save the type
uint8_t type = mType;
Matrix4 u;
- u.loadTranslate(x, y, 0.0f);
+ u.loadTranslate(x, y, z);
multiply(u);
// Restore the type and fix the translate bit
@@ -190,8 +195,9 @@ public:
void copyTo(float* v) const;
void copyTo(SkMatrix& v) const;
- void mapRect(Rect& r) const;
- void mapPoint(float& x, float& y) const;
+ void mapPoint3d(Vector3& vec) const;
+ void mapPoint(float& x, float& y) const; // 2d only
+ void mapRect(Rect& r) const; // 2d only
float getTranslateX() const;
float getTranslateY() const;
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index e256ec2dd705..6599b20ba23d 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -180,7 +180,21 @@ void OpenGLRenderer::setViewport(int width, int height) {
}
void OpenGLRenderer::initViewport(int width, int height) {
- mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
+ float dist = std::max(width, height) * 1.5;
+
+ if (DEBUG_ENABLE_3D) {
+ // TODO: make view proj app configurable
+ Matrix4 projection;
+ projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
+ Matrix4 view;
+ view.loadLookAt(0, 0, dist,
+ 0, 0, 0,
+ 0, 1, 0);
+ mViewProjMatrix.loadMultiply(projection, view);
+ mViewProjMatrix.translate(-width/2, -height/2);
+ } else {
+ mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
+ }
mWidth = width;
mHeight = height;
@@ -753,7 +767,7 @@ bool OpenGLRenderer::restoreSnapshot() {
if (restoreOrtho) {
Rect& r = previous->viewport;
glViewport(r.left, r.top, r.right, r.bottom);
- mOrthoMatrix.load(current->orthoMatrix);
+ mViewProjMatrix.load(current->orthoMatrix);
}
mSaveCount--;
@@ -984,7 +998,7 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
mSnapshot->height = bounds.getHeight();
- mSnapshot->orthoMatrix.load(mOrthoMatrix);
+ mSnapshot->orthoMatrix.load(mViewProjMatrix);
endTiling();
debugOverdraw(false, false);
@@ -1013,7 +1027,9 @@ bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
// Change the ortho projection
glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
- mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
+
+ // TODO: determine best way to support 3d drawing within HW layers
+ mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
return true;
}
@@ -1539,10 +1555,8 @@ void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
}
void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
- SkMatrix transform;
- currentTransform().copyTo(transform);
- transform.preConcat(*matrix);
- currentTransform().load(transform);
+ mat4 transform(*matrix);
+ currentTransform().multiply(transform);
}
///////////////////////////////////////////////////////////////////////////////
@@ -1927,10 +1941,10 @@ void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
bool dirty = right - left > 0.0f && bottom - top > 0.0f;
if (!ignoreTransform) {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, currentTransform(), offset);
+ mCaches.currentProgram->set(mViewProjMatrix, mModelView, currentTransform(), offset);
if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, currentTransform());
} else {
- mCaches.currentProgram->set(mOrthoMatrix, mModelView, mat4::identity(), offset);
+ mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
}
}
@@ -2064,9 +2078,12 @@ void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
int32_t replayFlags) {
status_t status;
+
// All the usual checks and setup operations (quickReject, setupDraw, etc.)
// will be performed by the display list itself
if (displayList && displayList->isRenderable()) {
+ // compute 3d ordering
+ displayList->computeOrdering();
if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
status = startFrame();
ReplayStateStruct replayStruct(*this, dirty, replayFlags);
@@ -2082,7 +2099,7 @@ status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
flushLayers();
status = startFrame();
- return status | deferredList.flush(*this, dirty);
+ return deferredList.flush(*this, dirty) | status;
}
return DrawGlInfo::kStatusDone;
@@ -3372,6 +3389,34 @@ status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint
return drawColorRects(rects, count, color, mode);
}
+status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
+ float width, float height) {
+ if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
+
+ // For now, always and scissor
+ // TODO: use quickReject
+ mCaches.enableScissor();
+
+ SkPaint paint;
+ paint.setColor(0x3f000000);
+ paint.setAntiAlias(true);
+ VertexBuffer vertexBuffer;
+ {
+ //TODO: populate vertex buffer with better shadow geometry.
+ Vector3 pivot(width/2, height/2, 0.0f);
+ casterTransform.mapPoint3d(pivot);
+
+ float zScaleFactor = 0.5 + 0.0005f * pivot.z;
+
+ SkPath path;
+ path.addRect(pivot.x - width * zScaleFactor, pivot.y - height * zScaleFactor,
+ pivot.x + width * zScaleFactor, pivot.y + height * zScaleFactor);
+ PathTessellator::tessellatePath(path, &paint, mSnapshot->transform, vertexBuffer);
+ }
+
+ return drawVertexBuffer(vertexBuffer, &paint);
+}
+
status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
if (count == 0) {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index cfc5931e43d0..185e2477313d 100644
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -265,6 +265,12 @@ public:
ANDROID_API void getMatrix(SkMatrix* matrix);
virtual void setMatrix(SkMatrix* matrix);
virtual void concatMatrix(SkMatrix* matrix);
+ virtual void concatMatrix(Matrix4& matrix) {
+ currentTransform().multiply(matrix);
+ }
+ void translateZ(float z) {
+ currentTransform().translate(0,0,z);
+ }
ANDROID_API const Rect& getClipBounds();
@@ -315,6 +321,9 @@ public:
DrawOpMode drawOpMode = kDrawOpMode_Immediate);
virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
+ status_t drawShadow(const mat4& casterTransform, float casterAlpha,
+ float width, float height);
+
virtual void resetShader();
virtual void setupShader(SkiaShader* shader);
@@ -1070,8 +1079,8 @@ private:
// Dimensions of the drawing surface
int mWidth, mHeight;
- // Matrix used for ortho projection in shaders
- mat4 mOrthoMatrix;
+ // Matrix used for view/projection in shaders
+ mat4 mViewProjMatrix;
/**
* Model-view matrix used to position/size objects
diff --git a/libs/hwui/Vector.h b/libs/hwui/Vector.h
index 497924e04dbe..5110272cc470 100644
--- a/libs/hwui/Vector.h
+++ b/libs/hwui/Vector.h
@@ -107,6 +107,21 @@ struct Vector2 {
}
}; // class Vector2
+class Vector3 {
+public:
+ float x;
+ float y;
+ float z;
+
+ Vector3() :
+ x(0.0f), y(0.0f), z(0.0f) {
+ }
+
+ Vector3(float px, float py, float pz) :
+ x(px), y(py), z(pz) {
+ }
+};
+
///////////////////////////////////////////////////////////////////////////////
// Types
///////////////////////////////////////////////////////////////////////////////