diff options
| author | 2009-08-03 21:12:51 -0700 | |
|---|---|---|
| committer | 2009-08-04 14:41:41 -0700 | |
| commit | ecc7ca03721fbeb016c7f2e7469109d88ac4f952 (patch) | |
| tree | 8d26bd1b82f2f23273defcbe56cb1ad31b3bb922 | |
| parent | 8031361ad5cf5b9fd8837347028f6944b6734043 (diff) | |
Add swaying effect to the grass.
| -rw-r--r-- | libs/rs/Android.mk | 1 | ||||
| -rw-r--r-- | libs/rs/java/Grass/res/raw/grass.c | 110 | ||||
| -rw-r--r-- | libs/rs/java/Grass/src/com/android/grass/rs/GrassRS.java | 10 | ||||
| -rw-r--r-- | libs/rs/rsNoise.cpp | 256 | ||||
| -rw-r--r-- | libs/rs/rsNoise.h | 35 | ||||
| -rw-r--r-- | libs/rs/rsScriptC_Lib.cpp | 11 |
6 files changed, 366 insertions, 57 deletions
diff --git a/libs/rs/Android.mk b/libs/rs/Android.mk index 6b11a25db096..375cf6c0e7ab 100644 --- a/libs/rs/Android.mk +++ b/libs/rs/Android.mk @@ -90,6 +90,7 @@ LOCAL_SRC_FILES:= \ rsObjectBase.cpp \ rsMatrix.cpp \ rsMesh.cpp \ + rsNoise.cpp \ rsProgram.cpp \ rsProgramFragment.cpp \ rsProgramFragmentStore.cpp \ diff --git a/libs/rs/java/Grass/res/raw/grass.c b/libs/rs/java/Grass/res/raw/grass.c index f6dae8121e66..83c8fed1f963 100644 --- a/libs/rs/java/Grass/res/raw/grass.c +++ b/libs/rs/java/Grass/res/raw/grass.c @@ -17,12 +17,11 @@ #pragma stateFragment(PFBackground) #pragma stateFragmentStore(PFSBackground) -#define WVGA_PORTRAIT_WIDTH 480.0f -#define WVGA_PORTRAIT_HEIGHT 762.0f - #define RSID_STATE 0 #define RSID_FRAME_COUNT 0 #define RSID_BLADES_COUNT 1 +#define RSID_WIDTH 2 +#define RSID_HEIGHT 3 #define RSID_TEXTURES 1 #define RSID_SKY_TEXTURE_NIGHT 0 @@ -33,7 +32,7 @@ #define RSID_BLADES 2 #define BLADE_STRUCT_FIELDS_COUNT 12 -#define BLADE_STRUCT_DEGREE 0 +#define BLADE_STRUCT_ANGLE 0 #define BLADE_STRUCT_SIZE 1 #define BLADE_STRUCT_XPOS 2 #define BLADE_STRUCT_YPOS 3 @@ -46,7 +45,9 @@ #define BLADE_STRUCT_S 10 #define BLADE_STRUCT_B 11 -#define TESSELATION 4.0f +#define TESSELATION 2.0f + +#define MAX_BEND 0.09f #define MIDNIGHT 0.0f #define MORNING 0.375f @@ -70,31 +71,30 @@ void alpha(float a) { color(1.0f, 1.0f, 1.0f, a); } -void drawNight() { +void drawNight(int width, int height) { bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_NIGHT)); - // NOTE: Hacky way to draw the night sky - drawRect(WVGA_PORTRAIT_WIDTH - 512.0f, -32.0f, WVGA_PORTRAIT_WIDTH, 1024.0f - 32.0f, 0.0f); + drawRect(width - 512.0f, -32.0f, width, 1024.0f - 32.0f, 0.0f); } -void drawSunrise() { +void drawSunrise(int width, int height) { bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_SUNRISE)); - drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f); + drawRect(0.0f, 0.0f, width, height, 0.0f); } -void drawNoon() { +void drawNoon(int width, int height) { bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_NOON)); - drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f); + drawRect(0.0f, 0.0f, width, height, 0.0f); } -void drawSunset() { +void drawSunset(int width, int height) { bindTexture(NAMED_PFBackground, 0, loadI32(RSID_TEXTURES, RSID_SKY_TEXTURE_SUNSET)); - drawRect(0.0f, 0.0f, WVGA_PORTRAIT_WIDTH, WVGA_PORTRAIT_HEIGHT, 0.0f); + drawRect(0.0f, 0.0f, width, height, 0.0f); } -void drawBlade(int index, float now) { +void drawBlade(int index, float now, int frameCount) { float offset = loadF(RSID_BLADES, index + BLADE_STRUCT_OFFSET); float scale = loadF(RSID_BLADES, index + BLADE_STRUCT_SCALE); - float degree = loadF(RSID_BLADES, index + BLADE_STRUCT_DEGREE); + float angle = loadF(RSID_BLADES, index + BLADE_STRUCT_ANGLE); float hardness = loadF(RSID_BLADES, index + BLADE_STRUCT_HARDNESS); float xpos = loadF(RSID_BLADES, index + BLADE_STRUCT_XPOS); @@ -124,38 +124,43 @@ void drawBlade(int index, float now) { hsb(h, s, lerpf(0, b, newB), 1.0f); - float targetDegree = 0.0f; // TODO Compute - degree += (targetDegree - degree) * 0.3f; + float newAngle = turbulencef2(xpos * 0.006f, frameCount * 0.006f, 4.0f) - 0.5f; + newAngle /= 2.0f; + angle = clampf(angle + (newAngle + offset - angle) * 0.15f, -MAX_BEND, MAX_BEND); - float angle = PI / 2.0f; + float currentAngle = PI / 2.0f; - float currentX = xpos; - float currentY = ypos; + float bottomX = xpos; + float bottomY = ypos; int i = size * TESSELATION; float lx = lengthX / TESSELATION; float ly = lengthY / TESSELATION; - float ss = 2.0f / i + scale / TESSELATION; - float sh = 0.7f / TESSELATION; + float ss = 4.0f / i + scale / TESSELATION; + float sh = 0.5f / TESSELATION; + float d = angle * hardness / TESSELATION; for ( ; i > 0; i--) { - float nextX = currentX - cosf(angle) * size * lx; - float nextY = currentY - sinf(angle) * size * ly; - angle += degree * hardness; + float topX = bottomX - cosf(currentAngle) * size * lx; + float topY = bottomY - sinf(currentAngle) * size * ly; + currentAngle += d; - drawQuad(nextX + (i - 1) * ss, nextY, 0.0f, - nextX - (i - 1) * ss, nextY, 0.0f, - currentX - i * ss, currentY + sh, 0.0f, - currentX + i * ss, currentY + sh, 0.0f); + float spi = (i - 1) * ss; + float si = i * ss; - currentX = nextX; - currentY = nextY; + drawQuad(topX + spi, topY, 0.0f, + topX - spi, topY, 0.0f, + bottomX - si, bottomY + sh, 0.0f, + bottomX + si, bottomY + sh, 0.0f); + + bottomX = topX; + bottomY = topY; } - - storeF(RSID_BLADES, index + BLADE_STRUCT_DEGREE, degree); + + storeF(RSID_BLADES, index + BLADE_STRUCT_ANGLE, angle); } -void drawBlades(float now) { +void drawBlades(float now, int frameCount) { // For anti-aliasing bindProgramFragmentStore(NAMED_PFSGrass); bindProgramFragment(NAMED_PFGrass); @@ -166,40 +171,37 @@ void drawBlades(float now) { int i = 0; for ( ; i < count; i += BLADE_STRUCT_FIELDS_COUNT) { - drawBlade(i, now); + drawBlade(i, now, frameCount); } } int main(int launchID) { + int width = loadI32(RSID_STATE, RSID_WIDTH); + int height = loadI32(RSID_STATE, RSID_HEIGHT); + int frameCount = loadI32(RSID_STATE, RSID_FRAME_COUNT); float now = time(frameCount); alpha(1.0f); if (now >= MIDNIGHT && now < MORNING) { - drawNight(); + drawNight(width, height); alpha(normf(MIDNIGHT, MORNING, now)); - drawSunrise(); - } - - if (now >= MORNING && now < AFTERNOON) { - drawSunrise(); + drawSunrise(width, height); + } else if (now >= MORNING && now < AFTERNOON) { + drawSunrise(width, height); alpha(normf(MORNING, AFTERNOON, now)); - drawNoon(); - } - - if (now >= AFTERNOON && now < DUSK) { - drawNoon(); + drawNoon(width, height); + } else if (now >= AFTERNOON && now < DUSK) { + drawNoon(width, height); alpha(normf(AFTERNOON, DUSK, now)); - drawSunset(); - } - - if (now >= DUSK) { - drawNight(); + drawSunset(width, height); + } else if (now >= DUSK) { + drawNight(width, height); alpha(1.0f - normf(DUSK, 1.0f, now)); - drawSunset(); + drawSunset(width, height); } - drawBlades(now); + drawBlades(now, frameCount); frameCount++; storeI32(RSID_STATE, RSID_FRAME_COUNT, frameCount); diff --git a/libs/rs/java/Grass/src/com/android/grass/rs/GrassRS.java b/libs/rs/java/Grass/src/com/android/grass/rs/GrassRS.java index 2511150d55ae..7092133cd0c9 100644 --- a/libs/rs/java/Grass/src/com/android/grass/rs/GrassRS.java +++ b/libs/rs/java/Grass/src/com/android/grass/rs/GrassRS.java @@ -39,6 +39,8 @@ class GrassRS { private static final int RSID_STATE = 0; private static final int RSID_STATE_FRAMECOUNT = 0; private static final int RSID_STATE_BLADES_COUNT = 1; + private static final int RSID_STATE_WIDTH = 2; + private static final int RSID_STATE_HEIGHT = 3; private static final int RSID_SKY_TEXTURES = 1; private static final int SKY_TEXTURES_COUNT = 5; @@ -46,7 +48,7 @@ class GrassRS { private static final int RSID_BLADES = 2; private static final int BLADES_COUNT = 100; private static final int BLADE_STRUCT_FIELDS_COUNT = 12; - private static final int BLADE_STRUCT_DEGREE = 0; + private static final int BLADE_STRUCT_ANGLE = 0; private static final int BLADE_STRUCT_SIZE = 1; private static final int BLADE_STRUCT_XPOS = 2; private static final int BLADE_STRUCT_YPOS = 3; @@ -129,10 +131,12 @@ class GrassRS { } private void createScriptStructures() { - final int[] data = new int[2]; + final int[] data = new int[4]; mState = Allocation.createSized(mRS, USER_I32, data.length); data[RSID_STATE_FRAMECOUNT] = 0; data[RSID_STATE_BLADES_COUNT] = BLADES_COUNT; + data[RSID_STATE_WIDTH] = mWidth; + data[RSID_STATE_HEIGHT] = mHeight; mState.data(data); final float[] blades = new float[BLADES_COUNT * BLADE_STRUCT_FIELDS_COUNT]; @@ -145,7 +149,7 @@ class GrassRS { private void createBlade(float[] blades, int index) { //noinspection PointlessArithmeticExpression - blades[index + BLADE_STRUCT_DEGREE] = 0.0f; + blades[index + BLADE_STRUCT_ANGLE] = 0.0f; blades[index + BLADE_STRUCT_SIZE] = random(4.0f) + 4.0f; blades[index + BLADE_STRUCT_XPOS] = random(mWidth); blades[index + BLADE_STRUCT_YPOS] = mHeight; diff --git a/libs/rs/rsNoise.cpp b/libs/rs/rsNoise.cpp new file mode 100644 index 000000000000..764dc1a8cdd1 --- /dev/null +++ b/libs/rs/rsNoise.cpp @@ -0,0 +1,256 @@ +/* + * This implementation of the noise functions was ported from the Java + * implementation by Jerry Huxtable (http://www.jhlabs.com) under + * Apache License 2.0 (see http://jhlabs.com/ip/filters/download.html) + * + * Original header: + * + * Copyright 2006 Jerry Huxtable + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include "rsNoise.h" + +#include <math.h> +#include <stdlib.h> +#include <time.h> + +namespace android { +namespace renderscript { + +#define B 0x100 +#define BM 0xff +#define N 0x1000 + +static int p[B + B + 2]; +static float g3[B + B + 2][3]; +static float g2[B + B + 2][2]; +static float g1[B + B + 2]; +static bool noise_start = true; + +#define lerpf(start, stop, amount) start + (stop - start) * amount + +static inline float noise_sCurve(float t) +{ + return t * t * (3.0f - 2.0f * t); +} + +inline void SC_normalizef2(float v[]) +{ + float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1]); + v[0] = v[0] / s; + v[1] = v[1] / s; +} + +inline void SC_normalizef3(float v[]) +{ + float s = (float)sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + v[0] = v[0] / s; + v[1] = v[1] / s; + v[2] = v[2] / s; +} + +static void noise_init() +{ + int i, j, k; + + for (i = 0; i < B; i++) { + p[i] = i; + + g1[i] = (float)((rand() % (B + B)) - B) / B; + + for (j = 0; j < 2; j++) + g2[i][j] = (float)((rand() % (B + B)) - B) / B; + SC_normalizef2(g2[i]); + + for (j = 0; j < 3; j++) + g3[i][j] = (float)((rand() % (B + B)) - B) / B; + SC_normalizef3(g3[i]); + } + + for (i = B-1; i >= 0; i--) { + k = p[i]; + p[i] = p[j = rand() % B]; + p[j] = k; + } + + for (i = 0; i < B + 2; i++) { + p[B + i] = p[i]; + g1[B + i] = g1[i]; + for (j = 0; j < 2; j++) + g2[B + i][j] = g2[i][j]; + for (j = 0; j < 3; j++) + g3[B + i][j] = g3[i][j]; + } +} + +float SC_noisef(float x) +{ + srand(time(NULL)); + int bx0, bx1; + float rx0, rx1, sx, t, u, v; + + if (noise_start) { + noise_start = false; + noise_init(); + } + + t = x + N; + bx0 = ((int)t) & BM; + bx1 = (bx0+1) & BM; + rx0 = t - (int)t; + rx1 = rx0 - 1.0f; + + sx = noise_sCurve(rx0); + + u = rx0 * g1[p[bx0]]; + v = rx1 * g1[p[bx1]]; + return 2.3f * lerpf(u, v, sx); +} + +float SC_noisef2(float x, float y) +{ + srand(time(NULL)); + int bx0, bx1, by0, by1, b00, b10, b01, b11; + float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v; + float *q; + int i, j; + + if (noise_start) { + noise_start = false; + noise_init(); + } + + t = x + N; + bx0 = ((int)t) & BM; + bx1 = (bx0+1) & BM; + rx0 = t - (int)t; + rx1 = rx0 - 1.0f; + + t = y + N; + by0 = ((int)t) & BM; + by1 = (by0+1) & BM; + ry0 = t - (int)t; + ry1 = ry0 - 1.0f; + + i = p[bx0]; + j = p[bx1]; + + b00 = p[i + by0]; + b10 = p[j + by0]; + b01 = p[i + by1]; + b11 = p[j + by1]; + + sx = noise_sCurve(rx0); + sy = noise_sCurve(ry0); + + q = g2[b00]; u = rx0 * q[0] + ry0 * q[1]; + q = g2[b10]; v = rx1 * q[0] + ry0 * q[1]; + a = lerpf(u, v, sx); + + q = g2[b01]; u = rx0 * q[0] + ry1 * q[1]; + q = g2[b11]; v = rx1 * q[0] + ry1 * q[1]; + b = lerpf(u, v, sx); + + return 1.5f*lerpf(a, b, sy); +} + +float SC_noisef3(float x, float y, float z) +{ + srand(time(NULL)); + int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11; + float rx0, rx1, ry0, ry1, rz0, rz1, sy, sz, a, b, c, d, t, u, v; + float *q; + int i, j; + + if (noise_start) { + noise_start = false; + noise_init(); + } + + t = x + N; + bx0 = ((int)t) & BM; + bx1 = (bx0+1) & BM; + rx0 = t - (int)t; + rx1 = rx0 - 1.0f; + + t = y + N; + by0 = ((int)t) & BM; + by1 = (by0+1) & BM; + ry0 = t - (int)t; + ry1 = ry0 - 1.0f; + + t = z + N; + bz0 = ((int)t) & BM; + bz1 = (bz0+1) & BM; + rz0 = t - (int)t; + rz1 = rz0 - 1.0f; + + i = p[bx0]; + j = p[bx1]; + + b00 = p[i + by0]; + b10 = p[j + by0]; + b01 = p[i + by1]; + b11 = p[j + by1]; + + t = noise_sCurve(rx0); + sy = noise_sCurve(ry0); + sz = noise_sCurve(rz0); + + q = g3[b00 + bz0]; u = rx0 * q[0] + ry0 * q[1] + rz0 * q[2]; + q = g3[b10 + bz0]; v = rx1 * q[0] + ry0 * q[1] + rz0 * q[2]; + a = lerpf(u, v, t); + + q = g3[b01 + bz0]; u = rx0 * q[0] + ry1 * q[1] + rz0 * q[2]; + q = g3[b11 + bz0]; v = rx1 * q[0] + ry1 * q[1] + rz0 * q[2]; + b = lerpf(u, v, t); + + c = lerpf(a, b, sy); + + q = g3[b00 + bz1]; u = rx0 * q[0] + ry0 * q[1] + rz1 * q[2]; + q = g3[b10 + bz1]; v = rx1 * q[0] + ry0 * q[1] + rz1 * q[2]; + a = lerpf(u, v, t); + + q = g3[b01 + bz1]; u = rx0 * q[0] + ry1 * q[1] + rz1 * q[2]; + q = g3[b11 + bz1]; v = rx1 * q[0] + ry1 * q[1] + rz1 * q[2]; + b = lerpf(u, v, t); + + d = lerpf(a, b, sy); + + return 1.5f*lerpf(c, d, sz); +} + +float SC_turbulencef2(float x, float y, float octaves) +{ + srand(time(NULL)); + float t = 0.0f; + + for (float f = 1.0f; f <= octaves; f *= 2) + t += fabs(SC_noisef2(f * x, f * y)) / f; + return t; +} + +float SC_turbulencef3(float x, float y, float z, float octaves) +{ + srand(time(NULL)); + float t = 0.0f; + + for (float f = 1.0f; f <= octaves; f *= 2) + t += fabs(SC_noisef3(f * x, f * y, f * z)) / f; + return t; +} + +} +}
\ No newline at end of file diff --git a/libs/rs/rsNoise.h b/libs/rs/rsNoise.h new file mode 100644 index 000000000000..9040751d4cb9 --- /dev/null +++ b/libs/rs/rsNoise.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2009 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_RS_NOISE_H +#define ANDROID_RS_NOISE_H + +// --------------------------------------------------------------------------- +namespace android { +namespace renderscript { + +void SC_normalizef2(float v[]); +void SC_normalizef3(float v[]); +float SC_noisef(float x); +float SC_noisef2(float x, float y); +float SC_noisef3(float x, float y, float z); +float SC_turbulencef2(float x, float y, float octaves); +float SC_turbulencef3(float x, float y, float z, float octaves); + +} +} + +#endif diff --git a/libs/rs/rsScriptC_Lib.cpp b/libs/rs/rsScriptC_Lib.cpp index e4979ea3b2d0..561cde6ca880 100644 --- a/libs/rs/rsScriptC_Lib.cpp +++ b/libs/rs/rsScriptC_Lib.cpp @@ -17,6 +17,7 @@ #include "rsContext.h" #include "rsScriptC.h" #include "rsMatrix.h" +#include "rsNoise.h" #include "acc/acc.h" #include "utils/String8.h" @@ -748,6 +749,16 @@ ScriptCState::SymbolTable_t ScriptCState::gSyms[] = { "float", "(float, float, float)" }, { "mapf", (void *)&SC_mapf, "float", "(float, float, float, float, float)" }, + { "noisef", (void *)&SC_noisef, + "float", "(float)" }, + { "noisef2", (void *)&SC_noisef2, + "float", "(float, float)" }, + { "noisef3", (void *)&SC_noisef3, + "float", "(float, float, float)" }, + { "turbulencef2", (void *)&SC_turbulencef2, + "float", "(float, float, float)" }, + { "turbulencef3", (void *)&SC_turbulencef3, + "float", "(float, float, float, float)" }, // time { "second", (void *)&SC_second, |