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author Romain Guy <romainguy@curious-creature.com> 2015-01-15 11:53:44 -0800
committer Romain Guy <romainguy@curious-creature.com> 2015-01-15 16:49:18 -0800
commite4998e1ea93253c177f2358dc37c39d117b2f6c4 (patch)
tree7358fe43e5acd3eddc6875ec0cfdea2604ca3c60
parenta747d5e47bef27acd18afda3ed43309ad5fab87b (diff)
Fast loadInverse() implementation for the common case
Most matrices used by the UI toolkit are translation matrices, whose inverses can be quickly computed by using the negated translation vector. Change-Id: I54a28a634a586085779bfc26f3a4160cd5ab2b22
-rw-r--r--libs/hwui/Matrix.cpp36
1 files changed, 32 insertions, 4 deletions
diff --git a/libs/hwui/Matrix.cpp b/libs/hwui/Matrix.cpp
index 9f2014f89f46..061d26ab5954 100644
--- a/libs/hwui/Matrix.cpp
+++ b/libs/hwui/Matrix.cpp
@@ -203,6 +203,34 @@ void Matrix4::copyTo(SkMatrix& v) const {
}
void Matrix4::loadInverse(const Matrix4& v) {
+ // Fast case for common translation matrices
+ if (v.isPureTranslate()) {
+ // Reset the matrix
+ // Unnamed fields are never written to except by
+ // loadIdentity(), they don't need to be reset
+ data[kScaleX] = 1.0f;
+ data[kSkewX] = 0.0f;
+
+ data[kScaleY] = 1.0f;
+ data[kSkewY] = 0.0f;
+
+ data[kScaleZ] = 1.0f;
+
+ data[kPerspective0] = 0.0f;
+ data[kPerspective1] = 0.0f;
+ data[kPerspective2] = 1.0f;
+
+ // No need to deal with kTranslateZ because isPureTranslate()
+ // only returns true when the kTranslateZ component is 0
+ data[kTranslateX] = -v.data[kTranslateX];
+ data[kTranslateY] = -v.data[kTranslateY];
+ data[kTranslateZ] = 0.0f;
+
+ // A "pure translate" matrix can be identity or translation
+ mType = v.getType();
+ return;
+ }
+
double scale = 1.0 /
(v.data[kScaleX] * ((double) v.data[kScaleY] * v.data[kPerspective2] -
(double) v.data[kTranslateY] * v.data[kPerspective1]) +
@@ -212,18 +240,18 @@ void Matrix4::loadInverse(const Matrix4& v) {
(double) v.data[kScaleY] * v.data[kPerspective0]));
data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
- v.data[kTranslateY] * v.data[kPerspective1]) * scale;
+ v.data[kTranslateY] * v.data[kPerspective1]) * scale;
data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
v.data[kSkewX] * v.data[kPerspective2]) * scale;
data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
- v.data[kTranslateX] * v.data[kScaleY]) * scale;
+ v.data[kTranslateX] * v.data[kScaleY]) * scale;
data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
v.data[kSkewY] * v.data[kPerspective2]) * scale;
data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
- v.data[kTranslateX] * v.data[kPerspective0]) * scale;
+ v.data[kTranslateX] * v.data[kPerspective0]) * scale;
data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
- v.data[kScaleX] * v.data[kTranslateY]) * scale;
+ v.data[kScaleX] * v.data[kTranslateY]) * scale;
data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
v.data[kScaleY] * v.data[kPerspective0]) * scale;