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author Chris Craik <ccraik@google.com> 2014-12-10 17:05:43 -0800
committer Chris Craik <ccraik@google.com> 2014-12-10 17:05:43 -0800
commite2831a181f14dd6ca0e601a4c3cdc313a58faaae (patch)
tree62a964b423bcccd87cf9f25b732dcaf7f0b4956c
parent88daefb9485d0606ae0554514ae149bc97c7b4b7 (diff)
parent5369b76963a344d08fda4532227a6f0da28fd23a (diff)
resolved conflicts for merge of 5369b769 to master
Change-Id: Iccb2ce948321534e05d67e64dc40a38332adb1a7
-rw-r--r--libs/hwui/AmbientShadow.cpp1
-rw-r--r--libs/hwui/DisplayList.h12
-rwxr-xr-xlibs/hwui/OpenGLRenderer.cpp5
-rwxr-xr-xlibs/hwui/OpenGLRenderer.h9
4 files changed, 19 insertions, 8 deletions
diff --git a/libs/hwui/AmbientShadow.cpp b/libs/hwui/AmbientShadow.cpp
index f9cbf93099f3..6ec42c269329 100644
--- a/libs/hwui/AmbientShadow.cpp
+++ b/libs/hwui/AmbientShadow.cpp
@@ -326,6 +326,7 @@ void AmbientShadow::createAmbientShadow(bool isCasterOpaque,
// At the end, update the real index and vertex buffer size.
shadowVertexBuffer.updateVertexCount(vertexBufferIndex);
shadowVertexBuffer.updateIndexCount(indexBufferIndex);
+ shadowVertexBuffer.computeBounds<AlphaVertex>();
ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer");
ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Ambient Index Buffer");
diff --git a/libs/hwui/DisplayList.h b/libs/hwui/DisplayList.h
index 43dabdb1c60f..e168786b34ef 100644
--- a/libs/hwui/DisplayList.h
+++ b/libs/hwui/DisplayList.h
@@ -78,18 +78,14 @@ public:
OpenGLRenderer& mRenderer;
const int mReplayFlags;
- // Allocator with the lifetime of a single frame.
- // replay uses an Allocator owned by the struct, while defer shares the DeferredDisplayList's Allocator
+ // Allocator with the lifetime of a single frame. replay uses an Allocator owned by the struct,
+ // while defer shares the DeferredDisplayList's Allocator
+ // TODO: move this allocator to be owned by object with clear frame lifecycle
LinearAllocator * const mAllocator;
SkPath* allocPathForFrame() {
- mTempPaths.push_back(SkPath());
- return &mTempPaths.back();
+ return mRenderer.allocPathForFrame();
}
-
-private:
- // Paths kept alive for the duration of the frame
- std::vector<SkPath> mTempPaths;
};
struct DeferStateStruct : public PlaybackStateStruct {
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index b96bc0d16f0c..3304b2b29da8 100755
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -314,6 +314,11 @@ bool OpenGLRenderer::finish() {
renderOverdraw();
endTiling();
+ for (size_t i = 0; i < mTempPaths.size(); i++) {
+ delete mTempPaths[i];
+ }
+ mTempPaths.clear();
+
// When finish() is invoked on FBO 0 we've reached the end
// of the current frame
if (onGetTargetFbo() == 0) {
diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h
index fde9e0fb20ff..d3c35a8f5d7b 100755
--- a/libs/hwui/OpenGLRenderer.h
+++ b/libs/hwui/OpenGLRenderer.h
@@ -384,6 +384,12 @@ public:
virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored);
virtual GLuint onGetTargetFbo() const { return 0; }
+ SkPath* allocPathForFrame() {
+ SkPath* path = new SkPath();
+ mTempPaths.push_back(path);
+ return path;
+ }
+
protected:
/**
* Perform the setup specific to a frame. This method does not
@@ -1056,6 +1062,9 @@ private:
uint8_t mAmbientShadowAlpha;
uint8_t mSpotShadowAlpha;
+ // Paths kept alive for the duration of the frame
+ std::vector<SkPath*> mTempPaths;
+
friend class Layer;
friend class TextSetupFunctor;
friend class DrawBitmapOp;