diff options
author | 2016-06-08 00:38:58 -0700 | |
---|---|---|
committer | 2016-07-06 11:13:48 -0400 | |
commit | d6d9a1d0b9cf6fa740d9fe410015b094475c5a4c (patch) | |
tree | 1acd21e2daca47872bca249e76f18110886b8fd1 | |
parent | 58ef88927d5e28318920a135bba8edf5409115fe (diff) |
OpenSL-based audio support for BootAnimation
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt
Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2
-rw-r--r-- | cmds/bootanimation/Android.mk | 11 | ||||
-rw-r--r-- | cmds/bootanimation/AudioPlayer.cpp | 313 | ||||
-rw-r--r-- | cmds/bootanimation/AudioPlayer.h | 48 | ||||
-rw-r--r-- | cmds/bootanimation/BootAnimation.cpp | 46 | ||||
-rw-r--r-- | cmds/bootanimation/BootAnimation.h | 5 | ||||
-rw-r--r-- | cmds/bootanimation/FORMAT.md | 30 | ||||
-rw-r--r-- | cmds/bootanimation/audioplay.cpp | 321 | ||||
-rw-r--r-- | cmds/bootanimation/audioplay.h | 35 |
8 files changed, 393 insertions, 416 deletions
diff --git a/cmds/bootanimation/Android.mk b/cmds/bootanimation/Android.mk index 7c8842ca0231..3cf13d908632 100644 --- a/cmds/bootanimation/Android.mk +++ b/cmds/bootanimation/Android.mk @@ -3,14 +3,16 @@ include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ bootanimation_main.cpp \ - AudioPlayer.cpp \ + audioplay.cpp \ BootAnimation.cpp LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += -Wall -Werror -Wunused -Wunreachable-code -LOCAL_C_INCLUDES += external/tinyalsa/include +LOCAL_C_INCLUDES += \ + external/tinyalsa/include \ + frameworks/wilhelm/include LOCAL_SHARED_LIBRARIES := \ libcutils \ @@ -23,6 +25,7 @@ LOCAL_SHARED_LIBRARIES := \ libEGL \ libGLESv1_CM \ libgui \ + libOpenSLES \ libtinyalsa LOCAL_MODULE:= bootanimation @@ -33,4 +36,8 @@ ifdef TARGET_32_BIT_SURFACEFLINGER LOCAL_32_BIT_ONLY := true endif +# get asserts to work +APP_OPTIM := debug +LOCAL_CFLAGS += -UNDEBUG + include $(BUILD_EXECUTABLE) diff --git a/cmds/bootanimation/AudioPlayer.cpp b/cmds/bootanimation/AudioPlayer.cpp deleted file mode 100644 index 293213008d58..000000000000 --- a/cmds/bootanimation/AudioPlayer.cpp +++ /dev/null @@ -1,313 +0,0 @@ -/* - * Copyright (C) 2014 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#define LOG_NDEBUG 0 -#define LOG_TAG "BootAnim_AudioPlayer" - -#include "AudioPlayer.h" - -#include <androidfw/ZipFileRO.h> -#include <tinyalsa/asoundlib.h> -#include <utils/Log.h> -#include <utils/String8.h> - -#define ID_RIFF 0x46464952 -#define ID_WAVE 0x45564157 -#define ID_FMT 0x20746d66 -#define ID_DATA 0x61746164 - -// Maximum line length for audio_conf.txt -// We only accept lines less than this length to avoid overflows using sscanf() -#define MAX_LINE_LENGTH 1024 - -struct riff_wave_header { - uint32_t riff_id; - uint32_t riff_sz; - uint32_t wave_id; -}; - -struct chunk_header { - uint32_t id; - uint32_t sz; -}; - -struct chunk_fmt { - uint16_t audio_format; - uint16_t num_channels; - uint32_t sample_rate; - uint32_t byte_rate; - uint16_t block_align; - uint16_t bits_per_sample; -}; - - -namespace android { - -AudioPlayer::AudioPlayer() - : mCard(-1), - mDevice(-1), - mPeriodSize(0), - mPeriodCount(0), - mCurrentFile(NULL) -{ -} - -AudioPlayer::~AudioPlayer() { -} - -static bool setMixerValue(struct mixer* mixer, const char* name, const char* values) -{ - if (!mixer) { - ALOGE("no mixer in setMixerValue"); - return false; - } - struct mixer_ctl *ctl = mixer_get_ctl_by_name(mixer, name); - if (!ctl) { - ALOGE("mixer_get_ctl_by_name failed for %s", name); - return false; - } - - enum mixer_ctl_type type = mixer_ctl_get_type(ctl); - int numValues = mixer_ctl_get_num_values(ctl); - int intValue; - char stringValue[MAX_LINE_LENGTH]; - - for (int i = 0; i < numValues && values; i++) { - // strip leading space - while (*values == ' ') values++; - if (*values == 0) break; - - switch (type) { - case MIXER_CTL_TYPE_BOOL: - case MIXER_CTL_TYPE_INT: - if (sscanf(values, "%d", &intValue) == 1) { - if (mixer_ctl_set_value(ctl, i, intValue) != 0) { - ALOGE("mixer_ctl_set_value failed for %s %d", name, intValue); - } - } else { - ALOGE("Could not parse %s as int for %s", values, name); - } - break; - case MIXER_CTL_TYPE_ENUM: - if (sscanf(values, "%s", stringValue) == 1) { - if (mixer_ctl_set_enum_by_string(ctl, stringValue) != 0) { - ALOGE("mixer_ctl_set_enum_by_string failed for %s %s", name, stringValue); - } - } else { - ALOGE("Could not parse %s as enum for %s", values, name); - } - break; - default: - ALOGE("unsupported mixer type %d for %s", type, name); - break; - } - - values = strchr(values, ' '); - } - - return true; -} - - -/* - * Parse the audio configuration file. - * The file is named audio_conf.txt and must begin with the following header: - * - * card=<ALSA card number> - * device=<ALSA device number> - * period_size=<period size> - * period_count=<period count> - * - * This header is followed by zero or more mixer settings, each with the format: - * mixer "<name>" = <value list> - * Since mixer names can contain spaces, the name must be enclosed in double quotes. - * The values in the value list can be integers, booleans (represented by 0 or 1) - * or strings for enum values. - */ -bool AudioPlayer::init(const char* config) -{ - int tempInt; - struct mixer* mixer = NULL; - char name[MAX_LINE_LENGTH]; - - for (;;) { - const char* endl = strstr(config, "\n"); - if (!endl) break; - String8 line(config, endl - config); - if (line.length() >= MAX_LINE_LENGTH) { - ALOGE("Line too long in audio_conf.txt"); - return false; - } - const char* l = line.string(); - - if (sscanf(l, "card=%d", &tempInt) == 1) { - ALOGD("card=%d", tempInt); - mCard = tempInt; - - mixer = mixer_open(mCard); - if (!mixer) { - ALOGE("could not open mixer for card %d", mCard); - return false; - } - } else if (sscanf(l, "device=%d", &tempInt) == 1) { - ALOGD("device=%d", tempInt); - mDevice = tempInt; - } else if (sscanf(l, "period_size=%d", &tempInt) == 1) { - ALOGD("period_size=%d", tempInt); - mPeriodSize = tempInt; - } else if (sscanf(l, "period_count=%d", &tempInt) == 1) { - ALOGD("period_count=%d", tempInt); - mPeriodCount = tempInt; - } else if (sscanf(l, "mixer \"%[0-9a-zA-Z _]s\"", name) == 1) { - const char* values = strchr(l, '='); - if (values) { - values++; // skip '=' - ALOGD("name: \"%s\" = %s", name, values); - setMixerValue(mixer, name, values); - } else { - ALOGE("values missing for name: \"%s\"", name); - } - } - config = ++endl; - } - - mixer_close(mixer); - - if (mCard >= 0 && mDevice >= 0) { - return true; - } - - return false; -} - -void AudioPlayer::playFile(FileMap* fileMap) { - // stop any currently playing sound - requestExitAndWait(); - - mCurrentFile = fileMap; - run("bootanim audio", PRIORITY_URGENT_AUDIO); -} - -bool AudioPlayer::threadLoop() -{ - struct pcm_config config; - struct pcm *pcm = NULL; - bool moreChunks = true; - const struct chunk_fmt* chunkFmt = NULL; - int bufferSize; - const uint8_t* wavData; - size_t wavLength; - const struct riff_wave_header* wavHeader; - - if (mCurrentFile == NULL) { - ALOGE("mCurrentFile is NULL"); - return false; - } - - wavData = (const uint8_t *)mCurrentFile->getDataPtr(); - if (!wavData) { - ALOGE("Could not access WAV file data"); - goto exit; - } - wavLength = mCurrentFile->getDataLength(); - - wavHeader = (const struct riff_wave_header *)wavData; - if (wavLength < sizeof(*wavHeader) || (wavHeader->riff_id != ID_RIFF) || - (wavHeader->wave_id != ID_WAVE)) { - ALOGE("Error: audio file is not a riff/wave file\n"); - goto exit; - } - wavData += sizeof(*wavHeader); - wavLength -= sizeof(*wavHeader); - - do { - const struct chunk_header* chunkHeader = (const struct chunk_header*)wavData; - if (wavLength < sizeof(*chunkHeader)) { - ALOGE("EOF reading chunk headers"); - goto exit; - } - - wavData += sizeof(*chunkHeader); - wavLength -= sizeof(*chunkHeader); - - switch (chunkHeader->id) { - case ID_FMT: - chunkFmt = (const struct chunk_fmt *)wavData; - wavData += chunkHeader->sz; - wavLength -= chunkHeader->sz; - break; - case ID_DATA: - /* Stop looking for chunks */ - moreChunks = 0; - break; - default: - /* Unknown chunk, skip bytes */ - wavData += chunkHeader->sz; - wavLength -= chunkHeader->sz; - } - } while (moreChunks); - - if (!chunkFmt) { - ALOGE("format not found in WAV file"); - goto exit; - } - - - memset(&config, 0, sizeof(config)); - config.channels = chunkFmt->num_channels; - config.rate = chunkFmt->sample_rate; - config.period_size = mPeriodSize; - config.period_count = mPeriodCount; - config.start_threshold = mPeriodSize / 4; - config.stop_threshold = INT_MAX; - config.avail_min = config.start_threshold; - if (chunkFmt->bits_per_sample != 16) { - ALOGE("only 16 bit WAV files are supported"); - goto exit; - } - config.format = PCM_FORMAT_S16_LE; - - pcm = pcm_open(mCard, mDevice, PCM_OUT, &config); - if (!pcm || !pcm_is_ready(pcm)) { - ALOGE("Unable to open PCM device (%s)\n", pcm_get_error(pcm)); - goto exit; - } - - bufferSize = pcm_frames_to_bytes(pcm, pcm_get_buffer_size(pcm)); - - while (wavLength > 0) { - if (exitPending()) goto exit; - size_t count = bufferSize; - if (count > wavLength) - count = wavLength; - - if (pcm_write(pcm, wavData, count)) { - ALOGE("pcm_write failed (%s)", pcm_get_error(pcm)); - goto exit; - } - wavData += count; - wavLength -= count; - } - -exit: - if (pcm) - pcm_close(pcm); - delete mCurrentFile; - mCurrentFile = NULL; - return false; -} - -} // namespace android diff --git a/cmds/bootanimation/AudioPlayer.h b/cmds/bootanimation/AudioPlayer.h deleted file mode 100644 index 1def0aeac8d1..000000000000 --- a/cmds/bootanimation/AudioPlayer.h +++ /dev/null @@ -1,48 +0,0 @@ -/* - * Copyright (C) 2014 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -#ifndef _BOOTANIMATION_AUDIOPLAYER_H -#define _BOOTANIMATION_AUDIOPLAYER_H - -#include <utils/Thread.h> -#include <utils/FileMap.h> - -namespace android { - -class AudioPlayer : public Thread -{ -public: - AudioPlayer(); - virtual ~AudioPlayer(); - bool init(const char* config); - - void playFile(FileMap* fileMap); - -private: - virtual bool threadLoop(); - -private: - int mCard; // ALSA card to use - int mDevice; // ALSA device to use - int mPeriodSize; - int mPeriodCount; - - FileMap* mCurrentFile; -}; - -} // namespace android - -#endif // _BOOTANIMATION_AUDIOPLAYER_H diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index e849f4b8e9d3..6789e2f7ea2b 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -58,7 +58,7 @@ #include <EGL/eglext.h> #include "BootAnimation.h" -#include "AudioPlayer.h" +#include "audioplay.h" namespace android { @@ -106,9 +106,7 @@ void BootAnimation::binderDied(const wp<IBinder>&) // might be blocked on a condition variable that will never be updated. kill( getpid(), SIGKILL ); requestExit(); - if (mAudioPlayer != NULL) { - mAudioPlayer->requestExit(); - } + audioplay::destroy(); } status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets, @@ -400,9 +398,6 @@ void BootAnimation::checkExit() { int exitnow = atoi(value); if (exitnow) { requestExit(); - if (mAudioPlayer != NULL) { - mAudioPlayer->requestExit(); - } } } @@ -524,16 +519,6 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) } char const* s = desString.string(); - // Create and initialize an AudioPlayer if we have an audio_conf.txt file - String8 audioConf; - if (readFile(animation.zip, "audio_conf.txt", audioConf)) { - mAudioPlayer = new AudioPlayer; - if (!mAudioPlayer->init(audioConf.string())) { - ALOGE("mAudioPlayer.init failed"); - mAudioPlayer = NULL; - } - } - // Parse the description file for (;;) { const char* endl = strstr(s, "\n"); @@ -564,7 +549,7 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) part.pause = pause; part.path = path; part.clockPosY = clockPosY; - part.audioFile = NULL; + part.audioData = NULL; part.animation = NULL; if (!parseColor(color, part.backgroundColor)) { ALOGE("> invalid color '#%s'", color); @@ -580,7 +565,7 @@ bool BootAnimation::parseAnimationDesc(Animation& animation) part.playUntilComplete = false; part.count = 1; part.pause = 0; - part.audioFile = NULL; + part.audioData = NULL; part.animation = loadAnimation(String8(SYSTEM_BOOTANIMATION_FILE)); if (part.animation != NULL) animation.parts.add(part); @@ -601,6 +586,7 @@ bool BootAnimation::preloadZip(Animation& animation) return false; } + bool hasAudio = false; ZipEntryRO entry; char name[ANIM_ENTRY_NAME_MAX]; while ((entry = zip->nextEntry(cookie)) != NULL) { @@ -624,8 +610,10 @@ bool BootAnimation::preloadZip(Animation& animation) if (map) { Animation::Part& part(animation.parts.editItemAt(j)); if (leaf == "audio.wav") { + hasAudio = true; // a part may have at most one audio file - part.audioFile = map; + part.audioData = (uint8_t *)map->getDataPtr(); + part.audioLength = map->getDataLength(); } else if (leaf == "trim.txt") { part.trimData.setTo((char const*)map->getDataPtr(), map->getDataLength()); @@ -640,6 +628,8 @@ bool BootAnimation::preloadZip(Animation& animation) part.frames.add(frame); } } + } else { + ALOGE("bootanimation.zip is compressed; must be only stored"); } } } @@ -673,6 +663,12 @@ bool BootAnimation::preloadZip(Animation& animation) } } + // Create and initialize audioplay if there is a wav file in any of the animations. + if (hasAudio) { + ALOGD("found audio.wav, creating playback engine"); + audioplay::create(); + } + zip->endIteration(cookie); return true; @@ -763,8 +759,9 @@ bool BootAnimation::playAnimation(const Animation& animation) break; // only play audio file the first time we animate the part - if (r == 0 && mAudioPlayer != NULL && part.audioFile) { - mAudioPlayer->playFile(part.audioFile); + if (r == 0 && part.audioData) { + ALOGD("playing clip for part%d, size=%d", (int) i, part.audioLength); + audioplay::playClip(part.audioData, part.audioLength); } glClearColor( @@ -847,6 +844,11 @@ bool BootAnimation::playAnimation(const Animation& animation) } } } + + // we've finally played everything we're going to play + audioplay::setPlaying(false); + audioplay::destroy(); + return true; } diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h index a093c9b87e75..5feea0187926 100644 --- a/cmds/bootanimation/BootAnimation.h +++ b/cmds/bootanimation/BootAnimation.h @@ -30,7 +30,6 @@ class SkBitmap; namespace android { -class AudioPlayer; class Surface; class SurfaceComposerClient; class SurfaceControl; @@ -98,7 +97,8 @@ private: SortedVector<Frame> frames; bool playUntilComplete; float backgroundColor[3]; - FileMap* audioFile; + uint8_t* audioData; + int audioLength; Animation* animation; }; int fps; @@ -124,7 +124,6 @@ private: void checkExit(); sp<SurfaceComposerClient> mSession; - sp<AudioPlayer> mAudioPlayer; AssetManager mAssets; Texture mAndroid[2]; Texture mClock; diff --git a/cmds/bootanimation/FORMAT.md b/cmds/bootanimation/FORMAT.md index e4c52f783fa3..9ea6fea966f2 100644 --- a/cmds/bootanimation/FORMAT.md +++ b/cmds/bootanimation/FORMAT.md @@ -67,34 +67,8 @@ If the file is not present, each frame is assumed to be the same size as the ani ## audio.wav -Each part may optionally play a `wav` sample when it starts. To enable this for an animation, -you must also include a `audio_conf.txt` file in the ZIP archive. Its format is as follows: - - card=<ALSA card number> - device=<ALSA device number> - period_size=<period size> - period_count=<period count> - -This header is followed by zero or more mixer settings, each with the format: - - mixer "<name>" = <value list> - -Here's an example `audio_conf.txt` from Shamu: - - card=0 - device=15 - period_size=1024 - period_count=4 - - mixer "QUAT_MI2S_RX Audio Mixer MultiMedia5" = 1 - mixer "Playback Channel Map" = 0 220 157 195 0 0 0 0 - mixer "QUAT_MI2S_RX Channels" = Two - mixer "BOOST_STUB Right Mixer right" = 1 - mixer "BOOST_STUB Left Mixer left" = 1 - mixer "Compress Playback 9 Volume" = 80 80 - -You will probably need to get these mixer names and values out of `audio_platform_info.xml` -and `mixer_paths.xml` for your device. +Each part may optionally play a `wav` sample when it starts. To enable this, add a file +with the name `audio.wav` in the part directory. ## exiting diff --git a/cmds/bootanimation/audioplay.cpp b/cmds/bootanimation/audioplay.cpp new file mode 100644 index 000000000000..e20ef0c7c6cc --- /dev/null +++ b/cmds/bootanimation/audioplay.cpp @@ -0,0 +1,321 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +// cribbed from samples/native-audio + +#include "audioplay.h" + +#define CHATTY ALOGD + +#include <assert.h> +#include <string.h> + +#include <utils/Log.h> + +// for native audio +#include <SLES/OpenSLES.h> +#include <SLES/OpenSLES_Android.h> + +namespace audioplay { +namespace { + +// engine interfaces +static SLObjectItf engineObject = NULL; +static SLEngineItf engineEngine; + +// output mix interfaces +static SLObjectItf outputMixObject = NULL; + +// buffer queue player interfaces +static SLObjectItf bqPlayerObject = NULL; +static SLPlayItf bqPlayerPlay; +static SLAndroidSimpleBufferQueueItf bqPlayerBufferQueue; +static SLMuteSoloItf bqPlayerMuteSolo; +static SLVolumeItf bqPlayerVolume; + +// pointer and size of the next player buffer to enqueue, and number of remaining buffers +static const uint8_t* nextBuffer; +static unsigned nextSize; + +static const uint32_t ID_RIFF = 0x46464952; +static const uint32_t ID_WAVE = 0x45564157; +static const uint32_t ID_FMT = 0x20746d66; +static const uint32_t ID_DATA = 0x61746164; + +struct RiffWaveHeader { + uint32_t riff_id; + uint32_t riff_sz; + uint32_t wave_id; +}; + +struct ChunkHeader { + uint32_t id; + uint32_t sz; +}; + +struct ChunkFormat { + uint16_t audio_format; + uint16_t num_channels; + uint32_t sample_rate; + uint32_t byte_rate; + uint16_t block_align; + uint16_t bits_per_sample; +}; + +// this callback handler is called every time a buffer finishes playing +void bqPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void *context) { + (void)bq; + (void)context; + assert(bq == bqPlayerBufferQueue); + assert(NULL == context); + audioplay::setPlaying(false); +} + +bool hasPlayer() { + return (engineObject != NULL && bqPlayerObject != NULL); +} + +// create the engine and output mix objects +void createEngine() { + SLresult result; + + // create engine + result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // realize the engine + result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // get the engine interface, which is needed in order to create other objects + result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // create output mix, with environmental reverb specified as a non-required interface + const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB}; + const SLboolean req[1] = {SL_BOOLEAN_FALSE}; + result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 1, ids, req); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // realize the output mix + result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE); + assert(SL_RESULT_SUCCESS == result); + (void)result; +} + +// create buffer queue audio player +void createBufferQueueAudioPlayer(const ChunkFormat* chunkFormat) { + SLresult result; + + // configure audio source + SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 1}; + + SLDataFormat_PCM format_pcm = { + SL_DATAFORMAT_PCM, + chunkFormat->num_channels, + chunkFormat->sample_rate * 1000, // convert to milliHz + chunkFormat->bits_per_sample, + 16, + SL_SPEAKER_FRONT_CENTER, + SL_BYTEORDER_LITTLEENDIAN + }; + SLDataSource audioSrc = {&loc_bufq, &format_pcm}; + + // configure audio sink + SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject}; + SLDataSink audioSnk = {&loc_outmix, NULL}; + + // create audio player + const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; + const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE}; + result = (*engineEngine)->CreateAudioPlayer(engineEngine, &bqPlayerObject, &audioSrc, &audioSnk, + 2, ids, req); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // realize the player + result = (*bqPlayerObject)->Realize(bqPlayerObject, SL_BOOLEAN_FALSE); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // get the play interface + result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_PLAY, &bqPlayerPlay); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // get the buffer queue interface + result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_BUFFERQUEUE, + &bqPlayerBufferQueue); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // register callback on the buffer queue + result = (*bqPlayerBufferQueue)->RegisterCallback(bqPlayerBufferQueue, bqPlayerCallback, NULL); + assert(SL_RESULT_SUCCESS == result); + (void)result; + +#if 0 // mute/solo is not supported for sources that are known to be mono, as this is + // get the mute/solo interface + result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_MUTESOLO, &bqPlayerMuteSolo); + assert(SL_RESULT_SUCCESS == result); + (void)result; +#endif + + // get the volume interface + result = (*bqPlayerObject)->GetInterface(bqPlayerObject, SL_IID_VOLUME, &bqPlayerVolume); + assert(SL_RESULT_SUCCESS == result); + (void)result; + + // set the player's state to playing + audioplay::setPlaying(true); + CHATTY("Created buffer queue player: %p", bqPlayerBufferQueue); +} + +} // namespace + +void create() { + createEngine(); +} + +bool playClip(const uint8_t* buf, int size) { + // Parse the WAV header + nextBuffer = buf; + nextSize = size; + const RiffWaveHeader* wavHeader = (const RiffWaveHeader*)buf; + if (nextSize < sizeof(*wavHeader) || (wavHeader->riff_id != ID_RIFF) || + (wavHeader->wave_id != ID_WAVE)) { + ALOGE("Error: audio file is not a riff/wave file\n"); + return false; + } + nextBuffer += sizeof(*wavHeader); + nextSize -= sizeof(*wavHeader); + + const ChunkFormat* chunkFormat = nullptr; + while (true) { + const ChunkHeader* chunkHeader = (const ChunkHeader*)nextBuffer; + if (nextSize < sizeof(*chunkHeader)) { + ALOGE("EOF reading chunk headers"); + return false; + } + + nextBuffer += sizeof(*chunkHeader); + nextSize -= sizeof(*chunkHeader); + + bool endLoop = false; + switch (chunkHeader->id) { + case ID_FMT: + chunkFormat = (const ChunkFormat*)nextBuffer; + nextBuffer += chunkHeader->sz; + nextSize -= chunkHeader->sz; + break; + case ID_DATA: + /* Stop looking for chunks */ + endLoop = true; + break; + default: + /* Unknown chunk, skip bytes */ + nextBuffer += chunkHeader->sz; + nextSize -= chunkHeader->sz; + } + if (endLoop) { + break; + } + } + + if (!chunkFormat) { + ALOGE("format not found in WAV file"); + return false; + } + + // If this is the first clip, create the buffer based on this WAV's header. + // We assume all future clips with be in the same format. + if (bqPlayerBufferQueue == nullptr) { + createBufferQueueAudioPlayer(chunkFormat); + } + + assert(bqPlayerBufferQueue != nullptr); + assert(buf != nullptr); + + if (!hasPlayer()) { + ALOGD("cannot play clip %p without a player", buf); + return false; + } + + CHATTY("playClip on player %p: buf=%p size=%d", bqPlayerBufferQueue, buf, size); + + if (nextSize > 0) { + // here we only enqueue one buffer because it is a long clip, + // but for streaming playback we would typically enqueue at least 2 buffers to start + SLresult result; + result = (*bqPlayerBufferQueue)->Enqueue(bqPlayerBufferQueue, nextBuffer, nextSize); + if (SL_RESULT_SUCCESS != result) { + return false; + } + audioplay::setPlaying(true); + } + + return true; +} + +// set the playing state for the buffer queue audio player +void setPlaying(bool isPlaying) { + if (!hasPlayer()) return; + + SLresult result; + + if (NULL != bqPlayerPlay) { + // set the player's state + result = (*bqPlayerPlay)->SetPlayState(bqPlayerPlay, + isPlaying ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_STOPPED); + assert(SL_RESULT_SUCCESS == result); + (void)result; + } + +} + +void destroy() { + // destroy buffer queue audio player object, and invalidate all associated interfaces + if (bqPlayerObject != NULL) { + CHATTY("destroying audio player"); + (*bqPlayerObject)->Destroy(bqPlayerObject); + bqPlayerObject = NULL; + bqPlayerPlay = NULL; + bqPlayerBufferQueue = NULL; + bqPlayerMuteSolo = NULL; + bqPlayerVolume = NULL; + } + + // destroy output mix object, and invalidate all associated interfaces + if (outputMixObject != NULL) { + (*outputMixObject)->Destroy(outputMixObject); + outputMixObject = NULL; + } + + // destroy engine object, and invalidate all associated interfaces + if (engineObject != NULL) { + CHATTY("destroying audio engine"); + (*engineObject)->Destroy(engineObject); + engineObject = NULL; + engineEngine = NULL; + } +} + +} // namespace audioplay diff --git a/cmds/bootanimation/audioplay.h b/cmds/bootanimation/audioplay.h new file mode 100644 index 000000000000..bdc0a1c84b6e --- /dev/null +++ b/cmds/bootanimation/audioplay.h @@ -0,0 +1,35 @@ +/* + * Copyright (C) 2016 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + * + */ + +#ifndef AUDIOPLAY_H_ +#define AUDIOPLAY_H_ + +#include <string.h> + +namespace audioplay { + +void create(); + +// Play a WAV pointed to by buf. All clips are assumed to be in the same format. +// playClip should not be called while a clip is still playing. +bool playClip(const uint8_t* buf, int size); +void setPlaying(bool isPlaying); +void destroy(); + +} + +#endif // AUDIOPLAY_H_ |