diff options
author | 2016-10-08 18:34:47 +0000 | |
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committer | 2016-10-08 18:34:47 +0000 | |
commit | b7d34fa725814d83d9d3e95fd70fb22a7e685044 (patch) | |
tree | 7d33490bc98db989fa2cd559e9c7d6759eaba05b | |
parent | f4dfa84c74ad1a141dfbe542d6d89e81bd6adb5f (diff) | |
parent | 6ff1730df5045e953834dd3be9df6a42f4089590 (diff) |
Make umbra lighter when the blocker is too high and has no real umbra area. am: 9c555566bf am: 9ad599930d
am: 6ff1730df5
Change-Id: Ia7855238cfb893d591ff404a1f17ada76dd79ff0
-rw-r--r-- | libs/hwui/SpotShadow.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp index e2ee5bf02630..7b0a1bc3e93e 100644 --- a/libs/hwui/SpotShadow.cpp +++ b/libs/hwui/SpotShadow.cpp @@ -927,9 +927,13 @@ void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrength AlphaVertex::set(&shadowVertices[vertexBufferIndex++], newPenumbra[i].x, newPenumbra[i].y, PENUMBRA_ALPHA); } + // Since the umbra can be a faked one when the occluder is too high, the umbra should be lighter + // in this case. + float scaledUmbraAlpha = UMBRA_ALPHA * shadowStrengthScale; + for (int i = 0; i < umbraLength; i++) { AlphaVertex::set(&shadowVertices[vertexBufferIndex++], umbra[i].x, umbra[i].y, - UMBRA_ALPHA); + scaledUmbraAlpha); } for (int i = 0; i < verticesPairIndex; i++) { @@ -969,14 +973,14 @@ void SpotShadow::generateTriangleStrip(bool isCasterOpaque, float shadowStrength indexBuffer[indexBufferIndex++] = newPenumbraLength + i; indexBuffer[indexBufferIndex++] = vertexBufferIndex; AlphaVertex::set(&shadowVertices[vertexBufferIndex++], - closerVertex.x, closerVertex.y, UMBRA_ALPHA); + closerVertex.x, closerVertex.y, scaledUmbraAlpha); } } else { // If there is no occluded umbra at all, then draw the triangle fan // starting from the centroid to all umbra vertices. int lastCentroidIndex = vertexBufferIndex; AlphaVertex::set(&shadowVertices[vertexBufferIndex++], centroid.x, - centroid.y, UMBRA_ALPHA); + centroid.y, scaledUmbraAlpha); for (int i = 0; i < umbraLength; i++) { indexBuffer[indexBufferIndex++] = newPenumbraLength + i; indexBuffer[indexBufferIndex++] = lastCentroidIndex; |