diff options
author | 2022-08-15 11:08:41 -0400 | |
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committer | 2022-08-15 15:41:21 -0400 | |
commit | b013c8dee3b3e897b3557206f2d6c75b8c9f2f84 (patch) | |
tree | 42021fc5e1e913e479f3f14eeb3630b360653058 | |
parent | c30836d824f4f719799f52ad5e696e143be34ffe (diff) |
Fix crash from asynchronous GPU metrics
Fixes: 241751056
Test: repo steps from bug
Change-Id: I3d1434bc4aa240863611d4f740815391d4067784
-rw-r--r-- | libs/hwui/FrameInfoVisualizer.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/renderthread/CanvasContext.cpp | 18 |
2 files changed, 15 insertions, 5 deletions
diff --git a/libs/hwui/FrameInfoVisualizer.cpp b/libs/hwui/FrameInfoVisualizer.cpp index 3a8e559f6d7e..687e4dd324d3 100644 --- a/libs/hwui/FrameInfoVisualizer.cpp +++ b/libs/hwui/FrameInfoVisualizer.cpp @@ -179,7 +179,7 @@ void FrameInfoVisualizer::initializeRects(const int baseline, const int width) { void FrameInfoVisualizer::nextBarSegment(FrameInfoIndex start, FrameInfoIndex end) { int fast_i = (mNumFastRects - 1) * 4; int janky_i = (mNumJankyRects - 1) * 4; - ; + for (size_t fi = 0; fi < mFrameSource.size(); fi++) { if (mFrameSource[fi][FrameInfoIndex::Flags] & FrameInfoFlags::SkippedFrame) { continue; diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp index 976117b9bbd4..75d3ff7753cb 100644 --- a/libs/hwui/renderthread/CanvasContext.cpp +++ b/libs/hwui/renderthread/CanvasContext.cpp @@ -512,9 +512,19 @@ nsecs_t CanvasContext::draw() { ATRACE_FORMAT("Drawing " RECT_STRING, SK_RECT_ARGS(dirty)); - const auto drawResult = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, - &mLayerUpdateQueue, mContentDrawBounds, mOpaque, - mLightInfo, mRenderNodes, &(profiler())); + IRenderPipeline::DrawResult drawResult; + { + // FrameInfoVisualizer accesses the frame events, which cannot be mutated mid-draw + // or it can lead to memory corruption. + // This lock is overly broad, but it's the quickest fix since this mutex is otherwise + // not visible to IRenderPipeline much less FrameInfoVisualizer. And since this is + // the thread we're primarily concerned about being responsive, this being too broad + // shouldn't pose a performance issue. + std::scoped_lock lock(mFrameMetricsReporterMutex); + drawResult = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, + &mLayerUpdateQueue, mContentDrawBounds, mOpaque, + mLightInfo, mRenderNodes, &(profiler())); + } uint64_t frameCompleteNr = getFrameNumber(); @@ -754,11 +764,11 @@ void CanvasContext::onSurfaceStatsAvailable(void* context, int32_t surfaceContro FrameInfo* frameInfo = instance->getFrameInfoFromLast4(frameNumber, surfaceControlId); if (frameInfo != nullptr) { + std::scoped_lock lock(instance->mFrameMetricsReporterMutex); frameInfo->set(FrameInfoIndex::FrameCompleted) = std::max(gpuCompleteTime, frameInfo->get(FrameInfoIndex::SwapBuffersCompleted)); frameInfo->set(FrameInfoIndex::GpuCompleted) = std::max( gpuCompleteTime, frameInfo->get(FrameInfoIndex::CommandSubmissionCompleted)); - std::scoped_lock lock(instance->mFrameMetricsReporterMutex); instance->mJankTracker.finishFrame(*frameInfo, instance->mFrameMetricsReporter, frameNumber, surfaceControlId); } |