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author Nader Jawad <njawad@google.com> 2020-09-01 22:20:42 -0700
committer Nader Jawad <njawad@google.com> 2020-09-01 22:22:53 -0700
commitae30efec27d4e865da35b1e27b4fa982ea65b39b (patch)
treef3c152d4e460184fb4f26e0e74b9872c6919c8d1
parent3e64130d34e8083e5e313dbfeab20b98ea329171 (diff)
Fixed issue where large blur radii
would blur less than smaller blur radii Changed SkImageFilter blur creation to include SkTileMode::kClamp parameter to use edge pixels for blur kernels that are larger than the source Fixes: 167493483 Test: Added test to CTS ShaderTest Change-Id: Ibbe1e0dfaf46413fcae665620fd154b9bf9897c9
-rw-r--r--libs/hwui/shader/BlurShader.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/libs/hwui/shader/BlurShader.cpp b/libs/hwui/shader/BlurShader.cpp
index 4d18cdd27e4e..fa10be100bca 100644
--- a/libs/hwui/shader/BlurShader.cpp
+++ b/libs/hwui/shader/BlurShader.cpp
@@ -26,7 +26,9 @@ BlurShader::BlurShader(float radiusX, float radiusY, Shader* inputShader, const
SkImageFilters::Blur(
Blur::convertRadiusToSigma(radiusX),
Blur::convertRadiusToSigma(radiusY),
- inputShader ? inputShader->asSkImageFilter() : nullptr)
+ SkTileMode::kClamp,
+ inputShader ? inputShader->asSkImageFilter() : nullptr,
+ nullptr)
) { }
sk_sp<SkImageFilter> BlurShader::makeSkImageFilter() {