diff options
author | 2015-08-19 15:19:18 -0700 | |
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committer | 2015-08-19 15:53:01 -0700 | |
commit | 9db58c031f8ffa102a6d585cb585bed3bdb911a9 (patch) | |
tree | 1bef6092b3a672ff56c1a242ba8d71d6195b2ff9 | |
parent | e264f9a51ef2158df345c3c4b19dd6098e959141 (diff) |
Remove MathUtils::min/max
bug:22202895
Change-Id: Ia115d86871314e3819f684ea7307356aed13a28e
-rw-r--r-- | libs/hwui/AmbientShadow.cpp | 10 | ||||
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 14 | ||||
-rw-r--r-- | libs/hwui/Interpolator.cpp | 8 | ||||
-rw-r--r-- | libs/hwui/Patch.cpp | 16 | ||||
-rw-r--r-- | libs/hwui/PathTessellator.cpp | 17 | ||||
-rw-r--r-- | libs/hwui/PathTessellator.h | 6 | ||||
-rw-r--r-- | libs/hwui/SpotShadow.cpp | 13 | ||||
-rw-r--r-- | libs/hwui/VertexBuffer.h | 6 | ||||
-rw-r--r-- | libs/hwui/renderstate/RenderState.cpp | 4 | ||||
-rw-r--r-- | libs/hwui/utils/MathUtils.h | 13 |
10 files changed, 53 insertions, 54 deletions
diff --git a/libs/hwui/AmbientShadow.cpp b/libs/hwui/AmbientShadow.cpp index 751531e1b57d..20ecda28b22a 100644 --- a/libs/hwui/AmbientShadow.cpp +++ b/libs/hwui/AmbientShadow.cpp @@ -52,14 +52,14 @@ // If this is set to negative value, then all the edge will be tessellated. #define ALPHA_THRESHOLD (0.1f / 255.0f) -#include <math.h> -#include <utils/Log.h> - #include "AmbientShadow.h" + #include "ShadowTessellator.h" #include "Vertex.h" #include "VertexBuffer.h" -#include "utils/MathUtils.h" + +#include <algorithm> +#include <utils/Log.h> namespace android { namespace uirenderer { @@ -78,7 +78,7 @@ inline Vector2 getNormalFromVertices(const Vector3* vertices, int current, int n // The input z value will be converted to be non-negative inside. // The output must be ranged from 0 to 1. inline float getAlphaFromFactoredZ(float factoredZ) { - return 1.0 / (1 + MathUtils::max(factoredZ, 0.0f)); + return 1.0 / (1 + std::max(factoredZ, 0.0f)); } // The shader is using gaussian function e^-(1-x)*(1-x)*4, therefore, we transform diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp index 057c231012a4..75c3ead68f7b 100644 --- a/libs/hwui/FontRenderer.cpp +++ b/libs/hwui/FontRenderer.cpp @@ -26,14 +26,12 @@ #include "Rect.h" #include "renderstate/RenderState.h" #include "utils/Blur.h" -#include "utils/MathUtils.h" #include "utils/Timing.h" +#include <algorithm> +#include <cutils/properties.h> #include <SkGlyph.h> #include <SkUtils.h> - -#include <cutils/properties.h> - #include <utils/Log.h> #ifdef ANDROID_ENABLE_RENDERSCRIPT @@ -118,10 +116,10 @@ FontRenderer::FontRenderer() uint32_t maxTextureSize = (uint32_t) Caches::getInstance().maxTextureSize; - mSmallCacheWidth = MathUtils::min(mSmallCacheWidth, maxTextureSize); - mSmallCacheHeight = MathUtils::min(mSmallCacheHeight, maxTextureSize); - mLargeCacheWidth = MathUtils::min(mLargeCacheWidth, maxTextureSize); - mLargeCacheHeight = MathUtils::min(mLargeCacheHeight, maxTextureSize); + mSmallCacheWidth = std::min(mSmallCacheWidth, maxTextureSize); + mSmallCacheHeight = std::min(mSmallCacheHeight, maxTextureSize); + mLargeCacheWidth = std::min(mLargeCacheWidth, maxTextureSize); + mLargeCacheHeight = std::min(mLargeCacheHeight, maxTextureSize); if (sLogFontRendererCreate) { INIT_LOGD(" Text cache sizes, in pixels: %i x %i, %i x %i, %i x %i, %i x %i", diff --git a/libs/hwui/Interpolator.cpp b/libs/hwui/Interpolator.cpp index e1b0fc3937c5..cc47f0052b73 100644 --- a/libs/hwui/Interpolator.cpp +++ b/libs/hwui/Interpolator.cpp @@ -16,11 +16,11 @@ #include "Interpolator.h" -#include <cmath> -#include <cutils/log.h> - #include "utils/MathUtils.h" +#include <algorithm> +#include <cutils/log.h> + namespace android { namespace uirenderer { @@ -106,7 +106,7 @@ float LUTInterpolator::interpolate(float input) { weight = modff(lutpos, &ipart); int i1 = (int) ipart; - int i2 = MathUtils::min(i1 + 1, (int) mSize - 1); + int i2 = std::min(i1 + 1, (int) mSize - 1); LOG_ALWAYS_FATAL_IF(i1 < 0 || i2 < 0, "negatives in interpolation!" " i1=%d, i2=%d, input=%f, lutpos=%f, size=%zu, values=%p, ipart=%f, weight=%f", diff --git a/libs/hwui/Patch.cpp b/libs/hwui/Patch.cpp index 500f9e95381c..b471e7850a99 100644 --- a/libs/hwui/Patch.cpp +++ b/libs/hwui/Patch.cpp @@ -14,16 +14,16 @@ * limitations under the License. */ -#include <cmath> - -#include <utils/Log.h> +#include "Patch.h" #include "Caches.h" -#include "Patch.h" #include "Properties.h" #include "UvMapper.h" #include "utils/MathUtils.h" +#include <algorithm> +#include <utils/Log.h> + namespace android { namespace uirenderer { @@ -189,10 +189,10 @@ void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, f const uint32_t oldQuadCount = quadCount; quadCount++; - x1 = MathUtils::max(x1, 0.0f); - x2 = MathUtils::max(x2, 0.0f); - y1 = MathUtils::max(y1, 0.0f); - y2 = MathUtils::max(y2, 0.0f); + x1 = std::max(x1, 0.0f); + x2 = std::max(x2, 0.0f); + y1 = std::max(y1, 0.0f); + y2 = std::max(y2, 0.0f); // Skip degenerate and transparent (empty) quads if ((mColors[oldQuadCount] == 0) || x1 >= x2 || y1 >= y2) { diff --git a/libs/hwui/PathTessellator.cpp b/libs/hwui/PathTessellator.cpp index 8fa187c1e530..b57b8f04d1de 100644 --- a/libs/hwui/PathTessellator.cpp +++ b/libs/hwui/PathTessellator.cpp @@ -32,6 +32,15 @@ #define DEBUG_DUMP_BUFFER() #endif +#include "PathTessellator.h" + +#include "Matrix.h" +#include "Vector.h" +#include "Vertex.h" +#include "utils/MathUtils.h" + +#include <algorithm> + #include <SkPath.h> #include <SkPaint.h> #include <SkPoint.h> @@ -44,12 +53,6 @@ #include <utils/Log.h> #include <utils/Trace.h> -#include "PathTessellator.h" -#include "Matrix.h" -#include "Vector.h" -#include "Vertex.h" -#include "utils/MathUtils.h" - namespace android { namespace uirenderer { @@ -152,7 +155,7 @@ public: // always use 2 points for hairline if (halfStrokeWidth == 0.0f) return 2; - float threshold = MathUtils::min(inverseScaleX, inverseScaleY) * ROUND_CAP_THRESH; + float threshold = std::min(inverseScaleX, inverseScaleY) * ROUND_CAP_THRESH; return MathUtils::divisionsNeededToApproximateArc(halfStrokeWidth, PI, threshold); } return 0; diff --git a/libs/hwui/PathTessellator.h b/libs/hwui/PathTessellator.h index b66e83252fb3..cddfb049212c 100644 --- a/libs/hwui/PathTessellator.h +++ b/libs/hwui/PathTessellator.h @@ -22,8 +22,12 @@ #include "Vertex.h" #include "VertexBuffer.h" +#include <algorithm> #include <vector> +class SkPath; +class SkPaint; + namespace android { namespace uirenderer { @@ -38,7 +42,7 @@ struct PathApproximationInfo { : thresholdSquared(pixelThreshold * pixelThreshold) , sqrInvScaleX(invScaleX * invScaleX) , sqrInvScaleY(invScaleY * invScaleY) - , thresholdForConicQuads(pixelThreshold * MathUtils::min(invScaleX, invScaleY) / 2.0f) { + , thresholdForConicQuads(pixelThreshold * std::min(invScaleX, invScaleY) / 2.0f) { }; const float thresholdSquared; diff --git a/libs/hwui/SpotShadow.cpp b/libs/hwui/SpotShadow.cpp index eaf03036b568..9b0a1aadf0bf 100644 --- a/libs/hwui/SpotShadow.cpp +++ b/libs/hwui/SpotShadow.cpp @@ -46,17 +46,18 @@ #define TRANSFORMED_PENUMBRA_ALPHA 1.0f #define TRANSFORMED_UMBRA_ALPHA 0.0f -#include <algorithm> -#include <math.h> -#include <stdlib.h> -#include <utils/Log.h> +#include "SpotShadow.h" #include "ShadowTessellator.h" -#include "SpotShadow.h" #include "Vertex.h" #include "VertexBuffer.h" #include "utils/MathUtils.h" +#include <algorithm> +#include <math.h> +#include <stdlib.h> +#include <utils/Log.h> + // TODO: After we settle down the new algorithm, we can remove the old one and // its utility functions. // Right now, we still need to keep it for comparison purpose and future expansion. @@ -543,7 +544,7 @@ void SpotShadow::createSpotShadow(bool isCasterOpaque, const Vector3& lightCente } float ratioVI = outlineData[i].radius / distOutline; - minRaitoVI = MathUtils::min(minRaitoVI, ratioVI); + minRaitoVI = std::min(minRaitoVI, ratioVI); if (ratioVI >= (1 - FAKE_UMBRA_SIZE_RATIO)) { ratioVI = (1 - FAKE_UMBRA_SIZE_RATIO); } diff --git a/libs/hwui/VertexBuffer.h b/libs/hwui/VertexBuffer.h index 9be4d8487505..c0373aceebba 100644 --- a/libs/hwui/VertexBuffer.h +++ b/libs/hwui/VertexBuffer.h @@ -17,7 +17,7 @@ #ifndef ANDROID_HWUI_VERTEX_BUFFER_H #define ANDROID_HWUI_VERTEX_BUFFER_H -#include "utils/MathUtils.h" +#include <algorithm> namespace android { namespace uirenderer { @@ -129,10 +129,10 @@ public: unsigned int getSize() const { return mByteCount; } unsigned int getIndexCount() const { return mIndexCount; } void updateIndexCount(unsigned int newCount) { - mIndexCount = MathUtils::min(newCount, mAllocatedIndexCount); + mIndexCount = std::min(newCount, mAllocatedIndexCount); } void updateVertexCount(unsigned int newCount) { - mVertexCount = MathUtils::min(newCount, mAllocatedVertexCount); + mVertexCount = std::min(newCount, mAllocatedVertexCount); } MeshFeatureFlags getMeshFeatureFlags() const { return mMeshFeatureFlags; } void setMeshFeatureFlags(int flags) { diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp index 1e39bfa4b583..b5ed9e6558a7 100644 --- a/libs/hwui/renderstate/RenderState.cpp +++ b/libs/hwui/renderstate/RenderState.cpp @@ -19,6 +19,8 @@ #include "renderthread/EglManager.h" #include "utils/GLUtils.h" +#include <algorithm> + namespace android { namespace uirenderer { @@ -320,7 +322,7 @@ void RenderState::render(const Glop& glop) { GLsizei elementsCount = mesh.elementCount; const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position); while (elementsCount > 0) { - GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); + GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6); // rebind pointers without forcing, since initial bind handled above meshState().bindPositionVertexPointer(false, vertexData, vertices.stride); diff --git a/libs/hwui/utils/MathUtils.h b/libs/hwui/utils/MathUtils.h index 9c3787cd1e7f..8d20f2142e73 100644 --- a/libs/hwui/utils/MathUtils.h +++ b/libs/hwui/utils/MathUtils.h @@ -16,6 +16,7 @@ #ifndef MATHUTILS_H #define MATHUTILS_H +#include <algorithm> #include <math.h> namespace android { @@ -82,18 +83,8 @@ public: } template<typename T> - static inline T max(T a, T b) { - return a > b ? a : b; - } - - template<typename T> - static inline T min(T a, T b) { - return a < b ? a : b; - } - - template<typename T> static inline T clamp(T a, T minValue, T maxValue) { - return min(max(a, minValue), maxValue); + return std::min(std::max(a, minValue), maxValue); } inline static float lerp(float v1, float v2, float t) { |