diff options
author | 2010-10-27 22:18:43 -0700 | |
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committer | 2010-10-27 22:18:43 -0700 | |
commit | 88e7b31ba1447e98f65e4d2939dbf66268c75e35 (patch) | |
tree | 3a0a704cb26ccd2cc397506a54e637637b718107 | |
parent | a80d256d04146cfc0a56a0e08666c53728df596a (diff) | |
parent | df3cccf3dc6b59ec4a45d80fb483022360e13830 (diff) |
resolved conflicts for merge of df3cccf3 to master
Change-Id: I425496a9fc4e9cbc50ad6938e9dccb14827d9558
-rw-r--r-- | include/ui/InputDispatcher.h | 3 | ||||
-rw-r--r-- | libs/ui/InputDispatcher.cpp | 24 |
2 files changed, 26 insertions, 1 deletions
diff --git a/include/ui/InputDispatcher.h b/include/ui/InputDispatcher.h index 738f62a28444..a5591ba921e3 100644 --- a/include/ui/InputDispatcher.h +++ b/include/ui/InputDispatcher.h @@ -1046,6 +1046,9 @@ private: // Splitting motion events across windows. MotionEntry* splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds); + // Reset and drop everything the dispatcher is doing. + void resetAndDropEverythingLocked(const char* reason); + // Dump state. void dumpDispatchStateLocked(String8& dump); void logDispatchStateLocked(); diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index 4c86ebe0f5e1..b936c4d47044 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -1305,6 +1305,9 @@ Failed: } Unresponsive: + // Reset temporary touch state to ensure we release unnecessary references to input channels. + mTempTouchState.reset(); + nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime); updateDispatchStatisticsLocked(currentTime, entry, injectionResult, timeSpentWaitingForApplication); @@ -2589,10 +2592,14 @@ void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) { AutoMutex _l(mLock); if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) { - if (mDispatchFrozen && ! frozen) { + if (mDispatchFrozen && !frozen) { resetANRTimeoutsLocked(); } + if (mDispatchEnabled && !enabled) { + resetAndDropEverythingLocked("dispatcher is being disabled"); + } + mDispatchEnabled = enabled; mDispatchFrozen = frozen; changed = true; @@ -2687,6 +2694,21 @@ bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel, return true; } +void InputDispatcher::resetAndDropEverythingLocked(const char* reason) { +#if DEBUG_FOCUS + LOGD("Resetting and dropping all events (%s).", reason); +#endif + + synthesizeCancelationEventsForAllConnectionsLocked(InputState::CANCEL_ALL_EVENTS, reason); + + resetKeyRepeatLocked(); + releasePendingEventLocked(); + drainInboundQueueLocked(); + resetTargetsLocked(); + + mTouchState.reset(); +} + void InputDispatcher::logDispatchStateLocked() { String8 dump; dumpDispatchStateLocked(dump); |