diff options
| author | 2021-04-20 19:46:39 +0000 | |
|---|---|---|
| committer | 2021-04-26 18:31:36 +0000 | |
| commit | 64ee324b93ab808f6b27dc6f0ac33dcdd1599c60 (patch) | |
| tree | 804044bdf615835634551457854cb20236b309ea | |
| parent | c72ac760e1e3133689e6a62611f9ccf6a5cf4f13 (diff) | |
Update frameworks/base to use newer SkRuntimeEffect::MakeForShader
This enforces stricter rules on the SkSL at effect creation time, and
ensures it's valid as an SkShader (vs. an SkColorFilter). Also updated
some SkSL that was already (or would become) illegal:
- Child shaders must be declared 'uniform', not 'in'
- sampling a child requires coordinates
Bug: skia:11813
Change-Id: I743b985b5012723186a43e58e9e3ccf29d809d2b
(cherry picked from commit 7556777511b46a0c1a4cdab55d8ba59d99f7c328)
6 files changed, 7 insertions, 6 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleShader.java b/graphics/java/android/graphics/drawable/RippleShader.java index e7c10819f679..2b4d5b45a009 100644 --- a/graphics/java/android/graphics/drawable/RippleShader.java +++ b/graphics/java/android/graphics/drawable/RippleShader.java @@ -115,7 +115,7 @@ final class RippleShader extends RuntimeShader { + " float fade = min(fadeIn, 1. - fadeOutRipple);\n" + " vec4 circle = in_color * (softCircle(p, center, in_maxRadius " + " * scaleIn, 0.2) * fade);\n" - + " float mask = in_hasMask == 1. ? sample(in_shader).a > 0. ? 1. : 0. : 1.;\n" + + " float mask = in_hasMask == 1. ? sample(in_shader, p).a > 0. ? 1. : 0. : 1.;\n" + " return mix(circle, in_sparkleColor, sparkle) * mask;\n" + "}"; private static final String SHADER = SHADER_UNIFORMS + SHADER_LIB + SHADER_MAIN; diff --git a/libs/hwui/effects/StretchEffect.cpp b/libs/hwui/effects/StretchEffect.cpp index c2642d3fdb55..6eb6e1ee4a5c 100644 --- a/libs/hwui/effects/StretchEffect.cpp +++ b/libs/hwui/effects/StretchEffect.cpp @@ -237,7 +237,7 @@ sk_sp<SkShader> StretchEffect::getShader(const sk_sp<SkImage>& snapshotImage) co } sk_sp<SkRuntimeEffect> StretchEffect::getStretchEffect() { - const static SkRuntimeEffect::Result instance = SkRuntimeEffect::Make(stretchShader); + const static SkRuntimeEffect::Result instance = SkRuntimeEffect::MakeForShader(stretchShader); return instance.effect; } diff --git a/libs/hwui/jni/Shader.cpp b/libs/hwui/jni/Shader.cpp index 2e4d7f62f671..90184432e8a4 100644 --- a/libs/hwui/jni/Shader.cpp +++ b/libs/hwui/jni/Shader.cpp @@ -239,7 +239,8 @@ static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, static jlong RuntimeShader_createShaderBuilder(JNIEnv* env, jobject, jstring sksl) { ScopedUtfChars strSksl(env, sksl); - auto result = SkRuntimeEffect::Make(SkString(strSksl.c_str()), SkRuntimeEffect::Options{}); + auto result = SkRuntimeEffect::MakeForShader(SkString(strSksl.c_str()), + SkRuntimeEffect::Options{}); if (result.effect.get() == nullptr) { doThrowIAE(env, result.errorText.c_str()); return 0; diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/ColorFiltersMutateActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/ColorFiltersMutateActivity.java index 8be3b7e35d42..c06f8fd44c03 100644 --- a/tests/HwAccelerationTest/src/com/android/test/hwui/ColorFiltersMutateActivity.java +++ b/tests/HwAccelerationTest/src/com/android/test/hwui/ColorFiltersMutateActivity.java @@ -60,7 +60,7 @@ public class ColorFiltersMutateActivity extends Activity { private float mShaderParam1 = 0.0f; static final String sSkSL = - "in shader bitmapShader;\n" + "uniform shader bitmapShader;\n" + "uniform float param1;\n" + "half4 main(float2 xy) {\n" + " return half4(sample(bitmapShader, xy).rgb, param1);\n" diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/RippleActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/RippleActivity.java index 487c8566ce37..79410cf35f7a 100644 --- a/tests/HwAccelerationTest/src/com/android/test/hwui/RippleActivity.java +++ b/tests/HwAccelerationTest/src/com/android/test/hwui/RippleActivity.java @@ -89,7 +89,7 @@ public class RippleActivity extends Activity { + " d = rand(float2(x, y)) > density ? d : d * .2;\n" + " d = d * rand(float2(fraction, x * y));\n" + " float alpha = 1. - pow(fraction, 3.);\n" - + " return float4(sample(in_paintColor).rgb, d * alpha);\n" + + " return float4(sample(in_paintColor, p).rgb, d * alpha);\n" + "}"; RippleView(Context c) { diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/StretchShaderActivity.java b/tests/HwAccelerationTest/src/com/android/test/hwui/StretchShaderActivity.java index 912aee686924..ade94a9672bc 100644 --- a/tests/HwAccelerationTest/src/com/android/test/hwui/StretchShaderActivity.java +++ b/tests/HwAccelerationTest/src/com/android/test/hwui/StretchShaderActivity.java @@ -440,7 +440,7 @@ public class StretchShaderActivity extends Activity { } } - private static final String SKSL = "in shader uContentTexture;\n" + private static final String SKSL = "uniform shader uContentTexture;\n" + "uniform float uMaxStretchIntensity; // multiplier to apply to scale effect\n" + "uniform float uStretchAffectedDist; // Maximum percentage to stretch beyond bounds" + " of target\n" |