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author John Reck <jreck@google.com> 2022-09-22 16:02:23 -0400
committer John Reck <jreck@google.com> 2022-09-22 16:03:08 -0400
commit2ed5240a327a2edaeab2e49c2ac45bd037f4054e (patch)
treed57599ab90bd30e87f48439126ef930e8465c255
parentd112853729e4047a73ee0fc6b96f3a1e90be33d2 (diff)
Fix macrobench names
GLTex -> Texture EGLImage -> HardwareBuffer More technically correct naming when using skiavk Test: hwuimacrobench Change-Id: Ib26b66252935050ec231dea4a5eb7e65fd4f38c4
-rw-r--r--libs/hwui/tests/common/BitmapAllocationTestUtils.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/libs/hwui/tests/common/BitmapAllocationTestUtils.h b/libs/hwui/tests/common/BitmapAllocationTestUtils.h
index 312b60bbc067..bbdd98e0c0d1 100644
--- a/libs/hwui/tests/common/BitmapAllocationTestUtils.h
+++ b/libs/hwui/tests/common/BitmapAllocationTestUtils.h
@@ -56,10 +56,11 @@ public:
template <class BaseScene>
static bool registerBitmapAllocationScene(std::string name, std::string description) {
- TestScene::registerScene({name + "GlTex", description + " (GlTex version).",
+ TestScene::registerScene({name + "Texture", description + " (Texture version).",
createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>});
- TestScene::registerScene({name + "EglImage", description + " (EglImage version).",
+ TestScene::registerScene({name + "HardwareBuffer",
+ description + " (HardwareBuffer version).",
createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>});
return true;
}