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author Mathias Agopian <mathias@google.com> 2010-08-13 16:25:13 -0700
committer Mathias Agopian <mathias@google.com> 2010-08-13 16:25:13 -0700
commit10f5c99223663ec0de21c52c1206c3d35cc2fb15 (patch)
tree708c53d9c02b244ae5156bc18ae541f913d3f245
parentab5750115df3143de46cee934422ffea65765480 (diff)
fix a typo that prevented glTexImage2D codepath to work
Change-Id: I36a3bf9d1d2eacd9b14e00b0a6c53bf88bba381c
-rw-r--r--services/surfaceflinger/TextureManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/services/surfaceflinger/TextureManager.cpp b/services/surfaceflinger/TextureManager.cpp
index 3b326dfdcf00..0f448e08cc95 100644
--- a/services/surfaceflinger/TextureManager.cpp
+++ b/services/surfaceflinger/TextureManager.cpp
@@ -190,7 +190,7 @@ status_t TextureManager::loadTexture(Texture* texture,
return err;
}
- if (texture->target != GL_TEXTURE_2D)
+ if (texture->target != Texture::TEXTURE_2D)
return INVALID_OPERATION;
glBindTexture(GL_TEXTURE_2D, texture->name);