diff options
author | 2010-06-21 19:35:50 -0700 | |
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committer | 2010-06-21 19:35:50 -0700 | |
commit | 08ae317c21ec3086b5017672bba87420cc38a407 (patch) | |
tree | fcd8d6cddb0078ac401b96bd5a516025f970eac0 | |
parent | ab8aa51aa6b98dd5c83132659867aed36532c224 (diff) |
Add glOrtho equivalent to the OpenGL ES 2.0 renderer.
Change-Id: I063dad3d81dab7833acb1e7a9c7121f8efd2a044
-rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
-rw-r--r-- | libs/hwui/UIMatrix.cpp | 148 | ||||
-rw-r--r-- | libs/hwui/UIMatrix.h | 100 | ||||
-rw-r--r-- | libs/hwui/UIOpenGLRenderer.cpp | 12 | ||||
-rw-r--r-- | libs/hwui/UIOpenGLRenderer.h | 4 |
5 files changed, 263 insertions, 2 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index 44b6846b5442..9544fe69a1bb 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -2,6 +2,7 @@ LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ + UIMatrix.cpp \ UIOpenGLRenderer.cpp LOCAL_MODULE_CLASS := SHARED_LIBRARIES diff --git a/libs/hwui/UIMatrix.cpp b/libs/hwui/UIMatrix.cpp new file mode 100644 index 000000000000..954a525b64b8 --- /dev/null +++ b/libs/hwui/UIMatrix.cpp @@ -0,0 +1,148 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "UIMatrix" + +#include <math.h> +#include <stdlib.h> + +#include <utils/Log.h> + +#include "UIMatrix.h" + +namespace android { + +void Matrix4::loadIdentity() { + mMat[0] = 1; + mMat[1] = 0; + mMat[2] = 0; + mMat[3] = 0; + + mMat[4] = 0; + mMat[5] = 1; + mMat[6] = 0; + mMat[7] = 0; + + mMat[8] = 0; + mMat[9] = 0; + mMat[10] = 1; + mMat[11] = 0; + + mMat[12] = 0; + mMat[13] = 0; + mMat[14] = 0; + mMat[15] = 1; +} + +void Matrix4::load(const float* v) { + memcpy(mMat, v, sizeof(mMat)); +} + +void Matrix4::load(const Matrix4& v) { + memcpy(mMat, v.mMat, sizeof(mMat)); +} + +void Matrix4::copyTo(float* v) const { + memcpy(v, mMat, sizeof(mMat)); +} + +void Matrix4::loadTranslate(float x, float y, float z) { + loadIdentity(); + mMat[12] = x; + mMat[13] = y; + mMat[14] = z; +} + +void Matrix4::loadScale(float sx, float sy, float sz) { + loadIdentity(); + mMat[0] = sx; + mMat[5] = sy; + mMat[10] = sz; +} + +void Matrix4::loadRotate(float angle, float x, float y, float z) { + mMat[3] = 0; + mMat[7] = 0; + mMat[11] = 0; + mMat[12] = 0; + mMat[13] = 0; + mMat[14] = 0; + mMat[15] = 1; + + angle *= float(M_PI / 180.0f); + float c = cosf(angle); + float s = sinf(angle); + + const float length = sqrtf(x * x + y * y + z * z); + const float nc = 1.0f - c; + const float xy = x * y; + const float yz = y * z; + const float zx = z * x; + const float xs = x * s; + const float ys = y * s; + const float zs = z * s; + + mMat[0] = x * x * nc + c; + mMat[4] = xy * nc - zs; + mMat[8] = zx * nc + ys; + mMat[1] = xy * nc + zs; + mMat[5] = y * y * nc + c; + mMat[9] = yz * nc - xs; + mMat[2] = zx * nc - ys; + mMat[6] = yz * nc + xs; + mMat[10] = z * z * nc + c; +} + +void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) { + for (int i = 0 ; i < 4 ; i++) { + float x = 0; + float y = 0; + float z = 0; + float w = 0; + + for (int j = 0 ; j < 4 ; j++) { + const float e = v.get(i,j); + x += u.get(j, 0) * e; + y += u.get(j, 1) * e; + z += u.get(j, 2) * e; + w += u.get(j, 3) * e; + } + + set(i, 0, x); + set(i, 1, y); + set(i, 2, z); + set(i, 3, w); + } +} + +void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) { + loadIdentity(); + mMat[0] = 2 / (right - left); + mMat[5] = 2 / (top - bottom); + mMat[10] = -2 / (far - near); + mMat[12] = -(right + left) / (right - left); + mMat[13] = -(top + bottom) / (top - bottom); + mMat[14] = -(far + near) / (far - near); +} + +void Matrix4::dump() const { + LOGD("%f %f %f %f", mMat[0], mMat[4], mMat[ 8], mMat[12]); + LOGD("%f %f %f %f", mMat[1], mMat[5], mMat[ 9], mMat[13]); + LOGD("%f %f %f %f", mMat[2], mMat[6], mMat[10], mMat[14]); + LOGD("%f %f %f %f", mMat[3], mMat[7], mMat[11], mMat[15]); +} + +}; diff --git a/libs/hwui/UIMatrix.h b/libs/hwui/UIMatrix.h new file mode 100644 index 000000000000..55d7c07d10b0 --- /dev/null +++ b/libs/hwui/UIMatrix.h @@ -0,0 +1,100 @@ +/* + * Copyright (C) 2010 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_UI_MATRIX_H +#define ANDROID_UI_MATRIX_H + +namespace android { + +/////////////////////////////////////////////////////////////////////////////// +// Classes +/////////////////////////////////////////////////////////////////////////////// + +class Matrix4 { +public: + Matrix4() { + loadIdentity(); + } + + Matrix4(const float* v) { + load(v); + } + + Matrix4(const Matrix4& v) { + load(v); + } + + void loadIdentity(); + + void load(const float* v); + void load(const Matrix4& v); + + void loadTranslate(float x, float y, float z); + void loadScale(float sx, float sy, float sz); + void loadRotate(float angle, float x, float y, float z); + void loadMultiply(const Matrix4& u, const Matrix4& v); + + void loadOrtho(float left, float right, float bottom, float top, float near, float far); + + void multiply(const Matrix4& v) { + Matrix4 u; + u.loadMultiply(*this, v); + load(u); + } + + void translate(float x, float y, float z) { + Matrix4 u; + u.loadTranslate(x, y, z); + multiply(u); + } + + void scale(float sx, float sy, float sz) { + Matrix4 u; + u.loadScale(sx, sy, sz); + multiply(u); + } + + void rotate(float angle, float x, float y, float z) { + Matrix4 u; + u.loadRotate(angle, x, y, z); + multiply(u); + } + + void copyTo(float* v) const; + + void dump() const; + +//private: + inline float get(int i, int j) const { + return mMat[i * 4 + j]; + } + + inline void set(int i, int j, float v) { + mMat[i * 4 + j] = v; + } + + float mMat[16]; +}; // class Matrix4 + +/////////////////////////////////////////////////////////////////////////////// +// Types +/////////////////////////////////////////////////////////////////////////////// + +typedef Matrix4 mat4; + +}; // namespace android + +#endif // ANDROID_UI_MATRIX_H diff --git a/libs/hwui/UIOpenGLRenderer.cpp b/libs/hwui/UIOpenGLRenderer.cpp index 334be1505e8c..b6113dad420a 100644 --- a/libs/hwui/UIOpenGLRenderer.cpp +++ b/libs/hwui/UIOpenGLRenderer.cpp @@ -27,6 +27,7 @@ #include <GLES2/gl2ext.h> #include "UIOpenGLRenderer.h" +#include "UIMatrix.h" namespace android { @@ -39,11 +40,18 @@ UIOpenGLRenderer::~UIOpenGLRenderer() { } void UIOpenGLRenderer::setViewport(int width, int height) { - LOGD("Setting viewport"); + glViewport(0, 0, width, height); + + mat4 ortho; + ortho.loadOrtho(0, width, height, 0, 0, 1); + ortho.copyTo(mOrthoMatrix); } void UIOpenGLRenderer::prepare() { - LOGD("Prepare"); + glDisable(GL_SCISSOR_TEST); + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + glClear(GL_COLOR_BUFFER_BIT); + glEnable(GL_SCISSOR_TEST); } }; // namespace android diff --git a/libs/hwui/UIOpenGLRenderer.h b/libs/hwui/UIOpenGLRenderer.h index b0fb73f96492..3b95e6a891c3 100644 --- a/libs/hwui/UIOpenGLRenderer.h +++ b/libs/hwui/UIOpenGLRenderer.h @@ -26,6 +26,10 @@ public: void setViewport(int width, int height); void prepare(); + +private: + float mOrthoMatrix[16]; + }; }; // namespace android |