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author Jamie Gennis <jgennis@google.com> 2011-02-25 18:15:22 -0800
committer Android (Google) Code Review <android-gerrit@google.com> 2011-02-25 18:15:22 -0800
commitfd8876140df4aafe47240a75b0d75a1cb057194e (patch)
treea346640f2df0db6574b4c7d5745a3e94b0a3e2de
parent15b07f4c6b2d19aecfc6751502c218aff3a78313 (diff)
parent858873271250e80a704c29c71ff0578a87bd9d31 (diff)
Merge "Expand on the SurfaceTexture API docs."
-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java8
1 files changed, 7 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index 2d23fe91551a..970b20747576 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -45,7 +45,13 @@ import android.os.Message;
* be done by transforming (1, 1, 0, 1).
*
* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
- * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
+ * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
+ * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used.
+ * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
+ * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture
+ * must declare its use of this extension using, for example, an "#extension
+ * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using
+ * the samplerExternalOES GLSL sampler type.
*
* <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be
* called on the thread with the OpenGL ES context that contains the texture object. The