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author Yein Jo <yeinj@google.com> 2023-02-21 18:31:16 +0000
committer Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> 2023-02-21 18:31:16 +0000
commitfb0dd291214513b39d6373bd07a598088c2d819c (patch)
tree087d2a3785c606ce8f07901014336393820a1e2f
parent54639353d6b964e789bfb78c4f1c4e00ca70f47e (diff)
parent657aa093927ba2ec441d5a00d4486beb8b2ea9fd (diff)
Merge changes from topic "polish-docking-anim" into tm-qpr-dev am: 657aa09392
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/21452247 Change-Id: I8c4a47060cb9009f70e5560e15762b51567f6a1e Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt2
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt145
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt120
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaderutil/SdfShaderLibrary.kt15
-rw-r--r--packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt4
-rw-r--r--packages/SystemUI/src/com/android/systemui/charging/WirelessChargingLayout.java94
-rw-r--r--packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt2
-rw-r--r--packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/ripple/RippleShaderTest.kt121
8 files changed, 443 insertions, 60 deletions
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt
index 442c6fadb7c1..bd91c65ecc6e 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleAnimation.kt
@@ -68,7 +68,7 @@ class RippleAnimation(private val config: RippleAnimationConfig) {
private fun applyConfigToShader() {
with(rippleShader) {
setCenter(config.centerX, config.centerY)
- setMaxSize(config.maxWidth, config.maxHeight)
+ rippleSize.setMaxSize(config.maxWidth, config.maxHeight)
pixelDensity = config.pixelDensity
color = ColorUtils.setAlphaComponent(config.color, config.opacity)
sparkleStrength = config.sparkleStrength
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt
index 61ca90a297fe..aad2d70f5794 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleShader.kt
@@ -15,9 +15,10 @@
*/
package com.android.systemui.surfaceeffects.ripple
-import android.graphics.PointF
import android.graphics.RuntimeShader
+import android.util.Log
import android.util.MathUtils
+import androidx.annotation.VisibleForTesting
import com.android.systemui.animation.Interpolators
import com.android.systemui.surfaceeffects.shaderutil.SdfShaderLibrary
import com.android.systemui.surfaceeffects.shaderutil.ShaderUtilLibrary
@@ -44,6 +45,8 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
}
// language=AGSL
companion object {
+ private val TAG = RippleShader::class.simpleName
+
// Default fade in/ out values. The value range is [0,1].
const val DEFAULT_FADE_IN_START = 0f
const val DEFAULT_FADE_OUT_END = 1f
@@ -99,7 +102,7 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
vec4 main(vec2 p) {
float sparkleRing = soften(roundedBoxRing(p-in_center, in_size, in_cornerRadius,
in_thickness), in_blur);
- float inside = soften(sdRoundedBox(p-in_center, in_size * 1.2, in_cornerRadius),
+ float inside = soften(sdRoundedBox(p-in_center, in_size * 1.25, in_cornerRadius),
in_blur);
float sparkle = sparkles(p - mod(p, in_pixelDensity * 0.8), in_time * 0.00175)
* (1.-sparkleRing) * in_fadeSparkle;
@@ -184,12 +187,17 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_center", x, y)
}
- /** Max width of the ripple. */
- private var maxSize: PointF = PointF()
- fun setMaxSize(width: Float, height: Float) {
- maxSize.x = width
- maxSize.y = height
- }
+ /**
+ * Blur multipliers for the ripple.
+ *
+ * <p>It interpolates from [blurStart] to [blurEnd] based on the [progress]. Increase number to
+ * add more blur.
+ */
+ var blurStart: Float = 1.25f
+ var blurEnd: Float = 0.5f
+
+ /** Size of the ripple. */
+ val rippleSize = RippleSize()
/**
* Linear progress of the ripple. Float value between [0, 1].
@@ -209,15 +217,19 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
/** Progress with Standard easing curve applied. */
private var progress: Float = 0.0f
set(value) {
- currentWidth = maxSize.x * value
- currentHeight = maxSize.y * value
- setFloatUniform("in_size", currentWidth, currentHeight)
+ field = value
+
+ rippleSize.update(value)
- setFloatUniform("in_thickness", maxSize.y * value * 0.5f)
- // radius should not exceed width and height values.
- setFloatUniform("in_cornerRadius", Math.min(maxSize.x, maxSize.y) * value)
+ setFloatUniform("in_size", rippleSize.currentWidth, rippleSize.currentHeight)
+ setFloatUniform("in_thickness", rippleSize.currentHeight * 0.5f)
+ // Corner radius is always max of the min between the current width and height.
+ setFloatUniform(
+ "in_cornerRadius",
+ Math.min(rippleSize.currentWidth, rippleSize.currentHeight)
+ )
- setFloatUniform("in_blur", MathUtils.lerp(1.25f, 0.5f, value))
+ setFloatUniform("in_blur", MathUtils.lerp(blurStart, blurEnd, value))
}
/** Play time since the start of the effect. */
@@ -264,12 +276,6 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
setFloatUniform("in_pixelDensity", value)
}
- var currentWidth: Float = 0f
- private set
-
- var currentHeight: Float = 0f
- private set
-
/** Parameters that are used to fade in/ out of the sparkle ring. */
val sparkleRingFadeParams =
FadeParams(
@@ -342,4 +348,101 @@ class RippleShader(rippleShape: RippleShape = RippleShape.CIRCLE) :
/** The endpoint of the fade out, given that the animation goes from 0 to 1. */
var fadeOutEnd: Float = DEFAULT_FADE_OUT_END,
)
+
+ /**
+ * Desired size of the ripple at a point t in [progress].
+ *
+ * <p>Note that [progress] is curved and normalized. Below is an example usage:
+ * SizeAtProgress(t= 0f, width= 0f, height= 0f), SizeAtProgress(t= 0.2f, width= 500f, height=
+ * 700f), SizeAtProgress(t= 1f, width= 100f, height= 300f)
+ *
+ * <p>For simple ripple effects, you will want to use [setMaxSize] as it is translated into:
+ * SizeAtProgress(t= 0f, width= 0f, height= 0f), SizeAtProgress(t= 1f, width= maxWidth, height=
+ * maxHeight)
+ */
+ data class SizeAtProgress(
+ /** Time t in [0,1] progress range. */
+ var t: Float,
+ /** Target width size of the ripple at time [t]. */
+ var width: Float,
+ /** Target height size of the ripple at time [t]. */
+ var height: Float
+ )
+
+ /** Updates and stores the ripple size. */
+ inner class RippleSize {
+ @VisibleForTesting var sizes = mutableListOf<SizeAtProgress>()
+ @VisibleForTesting var currentSizeIndex = 0
+ @VisibleForTesting val initialSize = SizeAtProgress(0f, 0f, 0f)
+
+ var currentWidth: Float = 0f
+ private set
+ var currentHeight: Float = 0f
+ private set
+
+ /**
+ * Sets the max size of the ripple.
+ *
+ * <p>Use this if the ripple shape simply changes linearly.
+ */
+ fun setMaxSize(width: Float, height: Float) {
+ setSizeAtProgresses(initialSize, SizeAtProgress(1f, width, height))
+ }
+
+ /**
+ * Sets the list of [sizes].
+ *
+ * <p>Note that setting this clears the existing sizes.
+ */
+ fun setSizeAtProgresses(vararg sizes: SizeAtProgress) {
+ // Reset everything.
+ this.sizes.clear()
+ currentSizeIndex = 0
+
+ this.sizes.addAll(sizes)
+ this.sizes.sortBy { it.t }
+ }
+
+ /**
+ * Updates the current ripple size based on the progress.
+ *
+ * <p>Should be called when progress updates.
+ */
+ fun update(progress: Float) {
+ val targetIndex = updateTargetIndex(progress)
+ val prevIndex = Math.max(targetIndex - 1, 0)
+
+ val targetSize = sizes[targetIndex]
+ val prevSize = sizes[prevIndex]
+
+ val subProgress = subProgress(prevSize.t, targetSize.t, progress)
+
+ currentWidth = targetSize.width * subProgress + prevSize.width
+ currentHeight = targetSize.height * subProgress + prevSize.height
+ }
+
+ private fun updateTargetIndex(progress: Float): Int {
+ if (sizes.isEmpty()) {
+ // It could be empty on init.
+ if (progress > 0f) {
+ Log.e(
+ TAG,
+ "Did you forget to set the ripple size? Use [setMaxSize] or " +
+ "[setSizeAtProgresses] before playing the animation."
+ )
+ }
+ // If there's no size is set, we set everything to 0.
+ setSizeAtProgresses(initialSize)
+ }
+
+ var candidate = sizes[currentSizeIndex]
+
+ while (progress > candidate.t) {
+ currentSizeIndex = Math.min(currentSizeIndex + 1, sizes.size - 1)
+ candidate = sizes[currentSizeIndex]
+ }
+
+ return currentSizeIndex
+ }
+ }
}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt
index 3c9328c82b83..4c7c43548016 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/ripple/RippleView.kt
@@ -45,12 +45,8 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
var duration: Long = 1750
- private var maxWidth: Float = 0.0f
- private var maxHeight: Float = 0.0f
fun setMaxSize(maxWidth: Float, maxHeight: Float) {
- this.maxWidth = maxWidth
- this.maxHeight = maxHeight
- rippleShader.setMaxSize(maxWidth, maxHeight)
+ rippleShader.rippleSize.setMaxSize(maxWidth, maxHeight)
}
private var centerX: Float = 0.0f
@@ -84,6 +80,106 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
ripplePaint.shader = rippleShader
}
+ /**
+ * Sets the fade parameters for the base ring.
+ *
+ * <p>Base ring indicates a blurred ring below the sparkle ring. See
+ * [RippleShader.baseRingFadeParams].
+ */
+ @JvmOverloads
+ fun setBaseRingFadeParams(
+ fadeInStart: Float = rippleShader.baseRingFadeParams.fadeInStart,
+ fadeInEnd: Float = rippleShader.baseRingFadeParams.fadeInEnd,
+ fadeOutStart: Float = rippleShader.baseRingFadeParams.fadeOutStart,
+ fadeOutEnd: Float = rippleShader.baseRingFadeParams.fadeOutEnd
+ ) {
+ setFadeParams(
+ rippleShader.baseRingFadeParams,
+ fadeInStart,
+ fadeInEnd,
+ fadeOutStart,
+ fadeOutEnd
+ )
+ }
+
+ /**
+ * Sets the fade parameters for the sparkle ring.
+ *
+ * <p>Sparkle ring refers to the ring that's drawn on top of the base ring. See
+ * [RippleShader.sparkleRingFadeParams].
+ */
+ @JvmOverloads
+ fun setSparkleRingFadeParams(
+ fadeInStart: Float = rippleShader.sparkleRingFadeParams.fadeInStart,
+ fadeInEnd: Float = rippleShader.sparkleRingFadeParams.fadeInEnd,
+ fadeOutStart: Float = rippleShader.sparkleRingFadeParams.fadeOutStart,
+ fadeOutEnd: Float = rippleShader.sparkleRingFadeParams.fadeOutEnd
+ ) {
+ setFadeParams(
+ rippleShader.sparkleRingFadeParams,
+ fadeInStart,
+ fadeInEnd,
+ fadeOutStart,
+ fadeOutEnd
+ )
+ }
+
+ /**
+ * Sets the fade parameters for the center fill.
+ *
+ * <p>One common use case is set all the params to 1, which completely removes the center fill.
+ * See [RippleShader.centerFillFadeParams].
+ */
+ @JvmOverloads
+ fun setCenterFillFadeParams(
+ fadeInStart: Float = rippleShader.centerFillFadeParams.fadeInStart,
+ fadeInEnd: Float = rippleShader.centerFillFadeParams.fadeInEnd,
+ fadeOutStart: Float = rippleShader.centerFillFadeParams.fadeOutStart,
+ fadeOutEnd: Float = rippleShader.centerFillFadeParams.fadeOutEnd
+ ) {
+ setFadeParams(
+ rippleShader.centerFillFadeParams,
+ fadeInStart,
+ fadeInEnd,
+ fadeOutStart,
+ fadeOutEnd
+ )
+ }
+
+ private fun setFadeParams(
+ fadeParams: RippleShader.FadeParams,
+ fadeInStart: Float,
+ fadeInEnd: Float,
+ fadeOutStart: Float,
+ fadeOutEnd: Float
+ ) {
+ with(fadeParams) {
+ this.fadeInStart = fadeInStart
+ this.fadeInEnd = fadeInEnd
+ this.fadeOutStart = fadeOutStart
+ this.fadeOutEnd = fadeOutEnd
+ }
+ }
+
+ /**
+ * Sets blur multiplier at start and end of the progress.
+ *
+ * <p>It interpolates between [start] and [end]. No need to set it if using default blur.
+ */
+ fun setBlur(start: Float, end: Float) {
+ rippleShader.blurStart = start
+ rippleShader.blurEnd = end
+ }
+
+ /**
+ * Sets the list of [RippleShader.SizeAtProgress].
+ *
+ * <p>Note that this clears the list before it sets with the new data.
+ */
+ fun setSizeAtProgresses(vararg targetSizes: RippleShader.SizeAtProgress) {
+ rippleShader.rippleSize.setSizeAtProgresses(*targetSizes)
+ }
+
@JvmOverloads
fun startRipple(onAnimationEnd: Runnable? = null) {
if (animator.isRunning) {
@@ -133,13 +229,13 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
}
// To reduce overdraw, we mask the effect to a circle or a rectangle that's bigger than the
// active effect area. Values here should be kept in sync with the animation implementation
- // in the ripple shader. (Twice bigger)
+ // in the ripple shader.
if (rippleShape == RippleShape.CIRCLE) {
- val maskRadius = rippleShader.currentWidth
+ val maskRadius = rippleShader.rippleSize.currentWidth
canvas.drawCircle(centerX, centerY, maskRadius, ripplePaint)
- } else {
- val maskWidth = rippleShader.currentWidth * 2
- val maskHeight = rippleShader.currentHeight * 2
+ } else if (rippleShape == RippleShape.ELLIPSE) {
+ val maskWidth = rippleShader.rippleSize.currentWidth * 2
+ val maskHeight = rippleShader.rippleSize.currentHeight * 2
canvas.drawRect(
/* left= */ centerX - maskWidth,
/* top= */ centerY - maskHeight,
@@ -147,6 +243,10 @@ open class RippleView(context: Context?, attrs: AttributeSet?) : View(context, a
/* bottom= */ centerY + maskHeight,
ripplePaint
)
+ } else { // RippleShape.RoundedBox
+ // No masking for the rounded box, as it has more blur which requires larger bounds.
+ // Masking creates sharp bounds even when the masking is 4 times bigger.
+ canvas.drawPaint(ripplePaint)
}
}
}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaderutil/SdfShaderLibrary.kt b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaderutil/SdfShaderLibrary.kt
index 8b2f46648fef..78898932249b 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaderutil/SdfShaderLibrary.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/surfaceeffects/shaderutil/SdfShaderLibrary.kt
@@ -50,9 +50,9 @@ class SdfShaderLibrary {
float roundedBoxRing(vec2 p, vec2 size, float cornerRadius,
float borderThickness) {
- float outerRoundBox = sdRoundedBox(p, size, cornerRadius);
- float innerRoundBox = sdRoundedBox(p, size - vec2(borderThickness),
- cornerRadius - borderThickness);
+ float outerRoundBox = sdRoundedBox(p, size + vec2(borderThickness),
+ cornerRadius + borderThickness);
+ float innerRoundBox = sdRoundedBox(p, size, cornerRadius);
return subtract(outerRoundBox, innerRoundBox);
}
"""
@@ -69,10 +69,13 @@ class SdfShaderLibrary {
vec2 u = wh*p, v = wh*wh;
- float U1 = u.y/2.0; float U5 = 4.0*U1;
- float U2 = v.y-v.x; float U6 = 6.0*U1;
- float U3 = u.x-U2; float U7 = 3.0*U3;
+ float U1 = u.y/2.0;
+ float U2 = v.y-v.x;
+ float U3 = u.x-U2;
float U4 = u.x+U2;
+ float U5 = 4.0*U1;
+ float U6 = 6.0*U1;
+ float U7 = 3.0*U3;
float t = 0.5;
for (int i = 0; i < 3; i ++) {
diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt b/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt
index 58b230f52e93..4b32759588e0 100644
--- a/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt
+++ b/packages/SystemUI/src/com/android/systemui/biometrics/AuthRippleView.kt
@@ -75,7 +75,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
}
private var radius: Float = 0f
set(value) {
- rippleShader.setMaxSize(value * 2f, value * 2f)
+ rippleShader.rippleSize.setMaxSize(value * 2f, value * 2f)
field = value
}
private var origin: Point = Point()
@@ -364,7 +364,7 @@ class AuthRippleView(context: Context?, attrs: AttributeSet?) : View(context, at
if (drawRipple) {
canvas?.drawCircle(origin.x.toFloat(), origin.y.toFloat(),
- rippleShader.currentWidth, ripplePaint)
+ rippleShader.rippleSize.currentWidth, ripplePaint)
}
}
}
diff --git a/packages/SystemUI/src/com/android/systemui/charging/WirelessChargingLayout.java b/packages/SystemUI/src/com/android/systemui/charging/WirelessChargingLayout.java
index 36103f8db8d8..cef415c8a490 100644
--- a/packages/SystemUI/src/com/android/systemui/charging/WirelessChargingLayout.java
+++ b/packages/SystemUI/src/com/android/systemui/charging/WirelessChargingLayout.java
@@ -33,7 +33,9 @@ import android.widget.TextView;
import com.android.settingslib.Utils;
import com.android.systemui.R;
import com.android.systemui.animation.Interpolators;
+import com.android.systemui.shared.recents.utilities.Utilities;
import com.android.systemui.surfaceeffects.ripple.RippleAnimationConfig;
+import com.android.systemui.surfaceeffects.ripple.RippleShader;
import com.android.systemui.surfaceeffects.ripple.RippleShader.RippleShape;
import com.android.systemui.surfaceeffects.ripple.RippleView;
@@ -44,10 +46,12 @@ import java.text.NumberFormat;
*/
final class WirelessChargingLayout extends FrameLayout {
private static final long CIRCLE_RIPPLE_ANIMATION_DURATION = 1500;
- private static final long ROUNDED_BOX_RIPPLE_ANIMATION_DURATION = 1750;
+ private static final long ROUNDED_BOX_RIPPLE_ANIMATION_DURATION = 3000;
private static final int SCRIM_COLOR = 0x4C000000;
private static final int SCRIM_FADE_DURATION = 300;
private RippleView mRippleView;
+ // This is only relevant to the rounded box ripple.
+ private RippleShader.SizeAtProgress[] mSizeAtProgressArray;
WirelessChargingLayout(Context context, int transmittingBatteryLevel, int batteryLevel,
boolean isDozing, RippleShape rippleShape) {
@@ -125,20 +129,23 @@ final class WirelessChargingLayout extends FrameLayout {
AnimatorSet animatorSet = new AnimatorSet();
animatorSet.playTogether(textSizeAnimator, textOpacityAnimator, textFadeAnimator);
- ValueAnimator scrimFadeInAnimator = ObjectAnimator.ofArgb(this,
- "backgroundColor", Color.TRANSPARENT, SCRIM_COLOR);
- scrimFadeInAnimator.setDuration(SCRIM_FADE_DURATION);
- scrimFadeInAnimator.setInterpolator(Interpolators.LINEAR);
- ValueAnimator scrimFadeOutAnimator = ObjectAnimator.ofArgb(this,
- "backgroundColor", SCRIM_COLOR, Color.TRANSPARENT);
- scrimFadeOutAnimator.setDuration(SCRIM_FADE_DURATION);
- scrimFadeOutAnimator.setInterpolator(Interpolators.LINEAR);
- scrimFadeOutAnimator.setStartDelay((rippleShape == RippleShape.CIRCLE
- ? CIRCLE_RIPPLE_ANIMATION_DURATION : ROUNDED_BOX_RIPPLE_ANIMATION_DURATION)
- - SCRIM_FADE_DURATION);
- AnimatorSet animatorSetScrim = new AnimatorSet();
- animatorSetScrim.playTogether(scrimFadeInAnimator, scrimFadeOutAnimator);
- animatorSetScrim.start();
+ // For tablet docking animation, we don't play the background scrim.
+ if (!Utilities.isTablet(context)) {
+ ValueAnimator scrimFadeInAnimator = ObjectAnimator.ofArgb(this,
+ "backgroundColor", Color.TRANSPARENT, SCRIM_COLOR);
+ scrimFadeInAnimator.setDuration(SCRIM_FADE_DURATION);
+ scrimFadeInAnimator.setInterpolator(Interpolators.LINEAR);
+ ValueAnimator scrimFadeOutAnimator = ObjectAnimator.ofArgb(this,
+ "backgroundColor", SCRIM_COLOR, Color.TRANSPARENT);
+ scrimFadeOutAnimator.setDuration(SCRIM_FADE_DURATION);
+ scrimFadeOutAnimator.setInterpolator(Interpolators.LINEAR);
+ scrimFadeOutAnimator.setStartDelay((rippleShape == RippleShape.CIRCLE
+ ? CIRCLE_RIPPLE_ANIMATION_DURATION : ROUNDED_BOX_RIPPLE_ANIMATION_DURATION)
+ - SCRIM_FADE_DURATION);
+ AnimatorSet animatorSetScrim = new AnimatorSet();
+ animatorSetScrim.playTogether(scrimFadeInAnimator, scrimFadeOutAnimator);
+ animatorSetScrim.start();
+ }
mRippleView = findViewById(R.id.wireless_charging_ripple);
mRippleView.setupShader(rippleShape);
@@ -147,7 +154,26 @@ final class WirelessChargingLayout extends FrameLayout {
if (mRippleView.getRippleShape() == RippleShape.ROUNDED_BOX) {
mRippleView.setDuration(ROUNDED_BOX_RIPPLE_ANIMATION_DURATION);
mRippleView.setSparkleStrength(0.22f);
- mRippleView.setColor(color, 28);
+ mRippleView.setColor(color, 102); // 40% of opacity.
+ mRippleView.setBaseRingFadeParams(
+ /* fadeInStart = */ 0f,
+ /* fadeInEnd = */ 0f,
+ /* fadeOutStart = */ 0.2f,
+ /* fadeOutEnd= */ 0.47f
+ );
+ mRippleView.setSparkleRingFadeParams(
+ /* fadeInStart = */ 0f,
+ /* fadeInEnd = */ 0f,
+ /* fadeOutStart = */ 0.2f,
+ /* fadeOutEnd= */ 1f
+ );
+ mRippleView.setCenterFillFadeParams(
+ /* fadeInStart = */ 0f,
+ /* fadeInEnd = */ 0f,
+ /* fadeOutStart = */ 0f,
+ /* fadeOutEnd= */ 0.2f
+ );
+ mRippleView.setBlur(6.5f, 2.5f);
} else {
mRippleView.setDuration(CIRCLE_RIPPLE_ANIMATION_DURATION);
mRippleView.setColor(color, RippleAnimationConfig.RIPPLE_DEFAULT_ALPHA);
@@ -246,9 +272,7 @@ final class WirelessChargingLayout extends FrameLayout {
int height = getMeasuredHeight();
mRippleView.setCenter(width * 0.5f, height * 0.5f);
if (mRippleView.getRippleShape() == RippleShape.ROUNDED_BOX) {
- // Those magic numbers are introduced for visual polish. This aspect ratio maps with
- // the tablet's docking station.
- mRippleView.setMaxSize(width * 1.36f, height * 1.46f);
+ updateRippleSizeAtProgressList(width, height);
} else {
float maxSize = Math.max(width, height);
mRippleView.setMaxSize(maxSize, maxSize);
@@ -257,4 +281,36 @@ final class WirelessChargingLayout extends FrameLayout {
super.onLayout(changed, left, top, right, bottom);
}
+
+ private void updateRippleSizeAtProgressList(float width, float height) {
+ if (mSizeAtProgressArray == null) {
+ float maxSize = Math.max(width, height);
+ mSizeAtProgressArray = new RippleShader.SizeAtProgress[] {
+ // Those magic numbers are introduced for visual polish. It starts from a pill
+ // shape and expand to a full circle.
+ new RippleShader.SizeAtProgress(0f, 0f, 0f),
+ new RippleShader.SizeAtProgress(0.3f, width * 0.4f, height * 0.4f),
+ new RippleShader.SizeAtProgress(1f, maxSize, maxSize)
+ };
+ } else {
+ // Same multipliers, just need to recompute with the new width and height.
+ RippleShader.SizeAtProgress first = mSizeAtProgressArray[0];
+ first.setT(0f);
+ first.setWidth(0f);
+ first.setHeight(0f);
+
+ RippleShader.SizeAtProgress second = mSizeAtProgressArray[1];
+ second.setT(0.3f);
+ second.setWidth(width * 0.4f);
+ second.setHeight(height * 0.4f);
+
+ float maxSize = Math.max(width, height);
+ RippleShader.SizeAtProgress last = mSizeAtProgressArray[2];
+ last.setT(1f);
+ last.setWidth(maxSize);
+ last.setHeight(maxSize);
+ }
+
+ mRippleView.setSizeAtProgresses(mSizeAtProgressArray);
+ }
}
diff --git a/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt b/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt
index 4ff082ad6e06..0b0535df6228 100644
--- a/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt
+++ b/packages/SystemUI/src/com/android/systemui/media/taptotransfer/receiver/ReceiverChipRippleView.kt
@@ -98,7 +98,7 @@ class ReceiverChipRippleView(context: Context?, attrs: AttributeSet?) : RippleVi
// Calculates the actual starting percentage according to ripple shader progress set method.
// Check calculations in [RippleShader.progress]
fun calculateStartingPercentage(newHeight: Float): Float {
- val ratio = rippleShader.currentHeight / newHeight
+ val ratio = rippleShader.rippleSize.currentHeight / newHeight
val remainingPercentage = (1 - ratio).toDouble().pow(1 / 3.toDouble()).toFloat()
return 1 - remainingPercentage
}
diff --git a/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/ripple/RippleShaderTest.kt b/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/ripple/RippleShaderTest.kt
new file mode 100644
index 000000000000..89cc18cc5d67
--- /dev/null
+++ b/packages/SystemUI/tests/src/com/android/systemui/surfaceeffects/ripple/RippleShaderTest.kt
@@ -0,0 +1,121 @@
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.systemui.surfaceeffects.ripple
+
+import android.testing.AndroidTestingRunner
+import androidx.test.filters.SmallTest
+import com.android.systemui.SysuiTestCase
+import com.google.common.truth.Truth.assertThat
+import org.junit.Before
+import org.junit.Test
+import org.junit.runner.RunWith
+
+@SmallTest
+@RunWith(AndroidTestingRunner::class)
+class RippleShaderTest : SysuiTestCase() {
+
+ private lateinit var rippleShader: RippleShader
+
+ @Before
+ fun setup() {
+ rippleShader = RippleShader()
+ }
+
+ @Test
+ fun setMaxSize_hasCorrectSizes() {
+ val expectedMaxWidth = 300f
+ val expectedMaxHeight = 500f
+
+ rippleShader.rippleSize.setMaxSize(expectedMaxWidth, expectedMaxHeight)
+
+ assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(2)
+ assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(rippleShader.rippleSize.initialSize)
+ val maxSize = rippleShader.rippleSize.sizes[1]
+ assertThat(maxSize.t).isEqualTo(1f)
+ assertThat(maxSize.width).isEqualTo(expectedMaxWidth)
+ assertThat(maxSize.height).isEqualTo(expectedMaxHeight)
+ }
+
+ @Test
+ fun setSizeAtProgresses_hasCorrectSizes() {
+ val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
+ val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
+ val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
+
+ rippleShader.rippleSize.setSizeAtProgresses(expectedSize0, expectedSize1, expectedSize2)
+
+ assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(3)
+ assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(expectedSize0)
+ assertThat(rippleShader.rippleSize.sizes[1]).isEqualTo(expectedSize1)
+ assertThat(rippleShader.rippleSize.sizes[2]).isEqualTo(expectedSize2)
+ }
+
+ @Test
+ fun setSizeAtProgresses_sizeListIsSortedByT() {
+ val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
+ val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
+ val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
+ val expectedSize3 = RippleShader.SizeAtProgress(t = 0.8f, width = 300f, height = 900f)
+ val expectedSize4 = RippleShader.SizeAtProgress(t = 1f, width = 500f, height = 300f)
+
+ // Add them in unsorted order
+ rippleShader.rippleSize.setSizeAtProgresses(
+ expectedSize0,
+ expectedSize3,
+ expectedSize2,
+ expectedSize4,
+ expectedSize1
+ )
+
+ assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(5)
+ assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(expectedSize0)
+ assertThat(rippleShader.rippleSize.sizes[1]).isEqualTo(expectedSize1)
+ assertThat(rippleShader.rippleSize.sizes[2]).isEqualTo(expectedSize2)
+ assertThat(rippleShader.rippleSize.sizes[3]).isEqualTo(expectedSize3)
+ assertThat(rippleShader.rippleSize.sizes[4]).isEqualTo(expectedSize4)
+ }
+
+ @Test
+ fun update_getsCorrectNextTargetSize() {
+ val expectedSize0 = RippleShader.SizeAtProgress(t = 0f, width = 100f, height = 100f)
+ val expectedSize1 = RippleShader.SizeAtProgress(t = 0.2f, width = 1500f, height = 1200f)
+ val expectedSize2 = RippleShader.SizeAtProgress(t = 0.4f, width = 200f, height = 70f)
+ val expectedSize3 = RippleShader.SizeAtProgress(t = 0.8f, width = 300f, height = 900f)
+ val expectedSize4 = RippleShader.SizeAtProgress(t = 1f, width = 500f, height = 300f)
+
+ rippleShader.rippleSize.setSizeAtProgresses(
+ expectedSize0,
+ expectedSize1,
+ expectedSize2,
+ expectedSize3,
+ expectedSize4
+ )
+
+ rippleShader.rippleSize.update(0.5f)
+ // Progress is between 0.4 and 0.8 (expectedSize3 and 4), so the index should be 3.
+ assertThat(rippleShader.rippleSize.currentSizeIndex).isEqualTo(3)
+ }
+
+ @Test
+ fun update_sizeListIsEmpty_setsInitialSize() {
+ assertThat(rippleShader.rippleSize.sizes).isEmpty()
+
+ rippleShader.rippleSize.update(0.3f)
+
+ assertThat(rippleShader.rippleSize.sizes.size).isEqualTo(1)
+ assertThat(rippleShader.rippleSize.sizes[0]).isEqualTo(rippleShader.rippleSize.initialSize)
+ }
+}