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author Joshua Tsuji <tsuji@google.com> 2019-02-12 14:28:06 -0500
committer Joshua Tsuji <tsuji@google.com> 2019-02-12 17:07:00 -0500
commitf44347f954a3cb705e188f534c4c279aeff0f62c (patch)
treef2682b65f2cc83f2064d5fa8b7e7d70bc285e93d
parent63be76e15a2b6e5e156a01df355bc30460a237b1 (diff)
Fixes positioning issues with the bubble stack.
- Waits for layout before moving the stack to the initial position, so that width/height are correct. This was not caught by tests because the TestablePhysicsAnimationLayout posts all of its controller dispatch methods to a Handler, which caused them to wait for layout only in the tests. This seems unavoidable, unfortunately. - Uses the status bar height resource value, rather than top inset, which is actually always zero. Test: atest SystemUITests Bug: 123635140 Change-Id: I2357445a7b1ab374e3a835884639e3b227207de3
-rw-r--r--packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java5
-rw-r--r--packages/SystemUI/src/com/android/systemui/bubbles/animation/ExpandedAnimationController.java18
-rw-r--r--packages/SystemUI/src/com/android/systemui/bubbles/animation/StackAnimationController.java104
3 files changed, 68 insertions, 59 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java
index 2b344f6cf195..a4cd3484a95d 100644
--- a/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java
+++ b/packages/SystemUI/src/com/android/systemui/bubbles/BubbleStackView.java
@@ -101,6 +101,7 @@ public class BubbleStackView extends FrameLayout implements BubbleTouchHandler.F
private int mBubblePadding;
private int mExpandedAnimateXDistance;
private int mExpandedAnimateYDistance;
+ private int mStatusBarHeight;
private boolean mIsExpanded;
private int mExpandedBubbleHeight;
@@ -153,6 +154,8 @@ public class BubbleStackView extends FrameLayout implements BubbleTouchHandler.F
res.getDimensionPixelSize(R.dimen.bubble_expanded_animate_x_distance);
mExpandedAnimateYDistance =
res.getDimensionPixelSize(R.dimen.bubble_expanded_animate_y_distance);
+ mStatusBarHeight =
+ res.getDimensionPixelSize(com.android.internal.R.dimen.status_bar_height);
mExpandedBubbleHeight = res.getDimensionPixelSize(R.dimen.bubble_expanded_default_height);
mDisplaySize = new Point();
@@ -639,7 +642,7 @@ public class BubbleStackView extends FrameLayout implements BubbleTouchHandler.F
if (getRootWindowInsets() != null) {
WindowInsets insets = getRootWindowInsets();
return Math.max(
- insets.getSystemWindowInsetTop(),
+ mStatusBarHeight,
insets.getDisplayCutout() != null
? insets.getDisplayCutout().getSafeInsetTop()
: 0);
diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/animation/ExpandedAnimationController.java b/packages/SystemUI/src/com/android/systemui/bubbles/animation/ExpandedAnimationController.java
index 164406494250..5b158e906356 100644
--- a/packages/SystemUI/src/com/android/systemui/bubbles/animation/ExpandedAnimationController.java
+++ b/packages/SystemUI/src/com/android/systemui/bubbles/animation/ExpandedAnimationController.java
@@ -16,6 +16,7 @@
package com.android.systemui.bubbles.animation;
+import android.content.res.Resources;
import android.graphics.PointF;
import android.view.View;
import android.view.WindowInsets;
@@ -55,16 +56,19 @@ public class ExpandedAnimationController
private float mBubblePaddingPx;
/** Size of each bubble. */
private float mBubbleSizePx;
+ /** Height of the status bar. */
+ private float mStatusBarHeight;
@Override
protected void setLayout(PhysicsAnimationLayout layout) {
super.setLayout(layout);
- mStackOffsetPx = layout.getResources().getDimensionPixelSize(
- R.dimen.bubble_stack_offset);
- mBubblePaddingPx = layout.getResources().getDimensionPixelSize(
- R.dimen.bubble_padding);
- mBubbleSizePx = layout.getResources().getDimensionPixelSize(
- R.dimen.individual_bubble_size);
+
+ final Resources res = layout.getResources();
+ mStackOffsetPx = res.getDimensionPixelSize(R.dimen.bubble_stack_offset);
+ mBubblePaddingPx = res.getDimensionPixelSize(R.dimen.bubble_padding);
+ mBubbleSizePx = res.getDimensionPixelSize(R.dimen.individual_bubble_size);
+ mStatusBarHeight =
+ res.getDimensionPixelSize(com.android.internal.R.dimen.status_bar_height);
}
/**
@@ -103,7 +107,7 @@ public class ExpandedAnimationController
final WindowInsets insets = mLayout.getRootWindowInsets();
if (insets != null) {
return mBubblePaddingPx + Math.max(
- insets.getSystemWindowInsetTop(),
+ mStatusBarHeight,
insets.getDisplayCutout() != null
? insets.getDisplayCutout().getSafeInsetTop()
: 0);
diff --git a/packages/SystemUI/src/com/android/systemui/bubbles/animation/StackAnimationController.java b/packages/SystemUI/src/com/android/systemui/bubbles/animation/StackAnimationController.java
index 0c089a75aece..7dfb21cf384f 100644
--- a/packages/SystemUI/src/com/android/systemui/bubbles/animation/StackAnimationController.java
+++ b/packages/SystemUI/src/com/android/systemui/bubbles/animation/StackAnimationController.java
@@ -16,15 +16,12 @@
package com.android.systemui.bubbles.animation;
-import android.content.Context;
import android.content.res.Resources;
-import android.graphics.Point;
import android.graphics.PointF;
import android.graphics.RectF;
import android.util.Log;
import android.view.View;
import android.view.WindowInsets;
-import android.view.WindowManager;
import androidx.dynamicanimation.animation.DynamicAnimation;
import androidx.dynamicanimation.animation.FlingAnimation;
@@ -88,9 +85,8 @@ public class StackAnimationController extends
private int mBubbleOffscreen;
/** How far down the screen the stack starts, when there is no pre-existing location. */
private int mStackStartingVerticalOffset;
-
- private Point mDisplaySize;
- private RectF mAllowableStackPositionRegion;
+ /** Height of the status bar. */
+ private float mStatusBarHeight;
@Override
protected void setLayout(PhysicsAnimationLayout layout) {
@@ -103,11 +99,8 @@ public class StackAnimationController extends
mBubbleOffscreen = res.getDimensionPixelSize(R.dimen.bubble_stack_offscreen);
mStackStartingVerticalOffset =
res.getDimensionPixelSize(R.dimen.bubble_stack_starting_offset_y);
-
- mDisplaySize = new Point();
- WindowManager wm =
- (WindowManager) layout.getContext().getSystemService(Context.WINDOW_SERVICE);
- wm.getDefaultDisplay().getSize(mDisplaySize);
+ mStatusBarHeight =
+ res.getDimensionPixelSize(com.android.internal.R.dimen.status_bar_height);
}
/**
@@ -203,10 +196,9 @@ public class StackAnimationController extends
*/
public RectF getAllowableStackPositionRegion() {
final WindowInsets insets = mLayout.getRootWindowInsets();
- mAllowableStackPositionRegion = new RectF();
-
+ final RectF allowableRegion = new RectF();
if (insets != null) {
- mAllowableStackPositionRegion.left =
+ allowableRegion.left =
-mBubbleOffscreen
- mBubblePadding
+ Math.max(
@@ -214,7 +206,7 @@ public class StackAnimationController extends
insets.getDisplayCutout() != null
? insets.getDisplayCutout().getSafeInsetLeft()
: 0);
- mAllowableStackPositionRegion.right =
+ allowableRegion.right =
mLayout.getWidth()
- mIndividualBubbleSize
+ mBubbleOffscreen
@@ -222,17 +214,17 @@ public class StackAnimationController extends
- Math.max(
insets.getSystemWindowInsetRight(),
insets.getDisplayCutout() != null
- ? insets.getDisplayCutout().getSafeInsetRight()
- : 0);
+ ? insets.getDisplayCutout().getSafeInsetRight()
+ : 0);
- mAllowableStackPositionRegion.top =
+ allowableRegion.top =
mBubblePadding
+ Math.max(
- insets.getSystemWindowInsetTop(),
+ mStatusBarHeight,
insets.getDisplayCutout() != null
- ? insets.getDisplayCutout().getSafeInsetTop()
- : 0);
- mAllowableStackPositionRegion.bottom =
+ ? insets.getDisplayCutout().getSafeInsetTop()
+ : 0);
+ allowableRegion.bottom =
mLayout.getHeight()
- mIndividualBubbleSize
- mBubblePadding
@@ -243,7 +235,7 @@ public class StackAnimationController extends
: 0);
}
- return mAllowableStackPositionRegion;
+ return allowableRegion;
}
@Override
@@ -287,31 +279,14 @@ public class StackAnimationController extends
@Override
void onChildAdded(View child, int index) {
- // If this is the first child added, position the stack in its starting position.
if (mLayout.getChildCount() == 1) {
- moveStackToStartPosition();
- }
-
- if (mLayout.indexOfChild(child) == 0) {
- child.setTranslationY(mStackPosition.y);
-
- // Pop in the new bubble.
- child.setScaleX(ANIMATE_IN_STARTING_SCALE);
- child.setScaleY(ANIMATE_IN_STARTING_SCALE);
- mLayout.animateValueForChildAtIndex(DynamicAnimation.SCALE_X, 0, 1f);
- mLayout.animateValueForChildAtIndex(DynamicAnimation.SCALE_Y, 0, 1f);
-
- // Fade in the new bubble.
- child.setAlpha(0);
- mLayout.animateValueForChildAtIndex(DynamicAnimation.ALPHA, 0, 1f);
-
- // Start the new bubble 4x the normal offset distance in the opposite direction. We'll
- // animate in from this position. Since the animations are chained, when the new bubble
- // flies in from the side, it will push the other ones out of the way.
- float xOffset = getOffsetForChainedPropertyAnimation(DynamicAnimation.TRANSLATION_X);
- child.setTranslationX(mStackPosition.x - ANIMATE_TRANSLATION_FACTOR * xOffset);
- mLayout.animateValueForChildAtIndex(
- DynamicAnimation.TRANSLATION_X, 0, mStackPosition.x);
+ // If this is the first child added, position the stack in its starting position before
+ // animating in.
+ moveStackToStartPosition(() -> animateInBubble(child));
+ } else if (mLayout.indexOfChild(child) == 0) {
+ // Otherwise, animate the bubble in if it's the newest bubble. If we're adding a bubble
+ // to the back of the stack, it'll be largely invisible so don't bother animating it in.
+ animateInBubble(child);
}
}
@@ -334,10 +309,14 @@ public class StackAnimationController extends
}
/** Moves the stack, without any animation, to the starting position. */
- private void moveStackToStartPosition() {
- mLayout.post(() -> setStackPosition(
- getAllowableStackPositionRegion().right,
- getAllowableStackPositionRegion().top + mStackStartingVerticalOffset));
+ private void moveStackToStartPosition(Runnable after) {
+ // Post to ensure that the layout's width and height have been calculated.
+ mLayout.post(() -> {
+ setStackPosition(
+ getAllowableStackPositionRegion().right,
+ getAllowableStackPositionRegion().top + mStackStartingVerticalOffset);
+ after.run();
+ });
}
/**
@@ -379,6 +358,29 @@ public class StackAnimationController extends
}
}
+ /** Animates in the given bubble. */
+ private void animateInBubble(View child) {
+ child.setTranslationY(mStackPosition.y);
+
+ // Pop in the new bubble.
+ child.setScaleX(ANIMATE_IN_STARTING_SCALE);
+ child.setScaleY(ANIMATE_IN_STARTING_SCALE);
+ mLayout.animateValueForChildAtIndex(DynamicAnimation.SCALE_X, 0, 1f);
+ mLayout.animateValueForChildAtIndex(DynamicAnimation.SCALE_Y, 0, 1f);
+
+ // Fade in the new bubble.
+ child.setAlpha(0);
+ mLayout.animateValueForChildAtIndex(DynamicAnimation.ALPHA, 0, 1f);
+
+ // Start the new bubble 4x the normal offset distance in the opposite direction. We'll
+ // animate in from this position. Since the animations are chained, when the new bubble
+ // flies in from the side, it will push the other ones out of the way.
+ float xOffset = getOffsetForChainedPropertyAnimation(DynamicAnimation.TRANSLATION_X);
+ child.setTranslationX(mStackPosition.x - ANIMATE_TRANSLATION_FACTOR * xOffset);
+ mLayout.animateValueForChildAtIndex(
+ DynamicAnimation.TRANSLATION_X, 0, mStackPosition.x);
+ }
+
/**
* Springs the first bubble to the given final position, with the rest of the stack 'following'.
*/