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author Luca Zuccarini <acul@google.com> 2024-11-21 15:16:29 +0000
committer Luca Zuccarini <acul@google.com> 2024-11-21 15:16:29 +0000
commite62bbe81c09b1bc8dc5664a08d78699f495d2a78 (patch)
treeca1ccf5ebb460c8dda9eeb6373ad55d8ce2db696
parentb7245a56462a300e4509b807b67604b792f1098f (diff)
A few fixes for animation takeovers.
1. Something changed in how the transition is created and we had a gap in the conversion that made Lanucher show up on top of the closing window. Fixed that by adding a new branch that checks for the opening window and puts it in the below layers. 2. The ordering of states already matches the apps thanks to the conversion inside OriginTransition, so we can extract the right state directly without relying on the deprecated `prefixOrderIndex`. 3. We now use the Coreographer's frame time to start the spring after the right amount of delay and correctly maintain the momentum while avoiding a stutter due to two identical frames. Bug: 323863002 Flag: com.android.systemui.shared.return_animation_framework_library Flag: com.android.systemui.shared.return_animation_framework_long_lived Test: atest ActivityTransitionAnimatorTest TransitionAnimatorTest Change-Id: I6cf2203d8f21bd236759449ef1ee4d39c7099e18
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/animation/ActivityTransitionAnimator.kt36
-rw-r--r--packages/SystemUI/animation/src/com/android/systemui/animation/TransitionAnimator.kt50
2 files changed, 60 insertions, 26 deletions
diff --git a/packages/SystemUI/animation/src/com/android/systemui/animation/ActivityTransitionAnimator.kt b/packages/SystemUI/animation/src/com/android/systemui/animation/ActivityTransitionAnimator.kt
index eee0cafd34fe..8cf9d158afda 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/animation/ActivityTransitionAnimator.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/animation/ActivityTransitionAnimator.kt
@@ -867,6 +867,9 @@ constructor(
) {
// Raise closing task to "above" layer so it isn't covered.
t.setLayer(target.leash, aboveLayers - i)
+ } else if (TransitionUtil.isOpeningType(change.mode)) {
+ // Put into the "below" layer space.
+ t.setLayer(target.leash, belowLayers - i)
}
} else if (TransitionInfo.isIndependent(change, info)) {
// Root tasks
@@ -1133,7 +1136,7 @@ constructor(
// If a [controller.windowAnimatorState] exists, treat this like a takeover.
takeOverAnimationInternal(
window,
- startWindowStates = null,
+ startWindowState = null,
startTransaction = null,
callback,
)
@@ -1148,22 +1151,23 @@ constructor(
callback: IRemoteAnimationFinishedCallback?,
) {
val window = setUpAnimation(apps, callback) ?: return
- takeOverAnimationInternal(window, startWindowStates, startTransaction, callback)
+ val startWindowState = startWindowStates[apps!!.indexOf(window)]
+ takeOverAnimationInternal(window, startWindowState, startTransaction, callback)
}
private fun takeOverAnimationInternal(
window: RemoteAnimationTarget,
- startWindowStates: Array<WindowAnimationState>?,
+ startWindowState: WindowAnimationState?,
startTransaction: SurfaceControl.Transaction?,
callback: IRemoteAnimationFinishedCallback?,
) {
val useSpring =
- !controller.isLaunching && startWindowStates != null && startTransaction != null
+ !controller.isLaunching && startWindowState != null && startTransaction != null
startAnimation(
window,
navigationBar = null,
useSpring,
- startWindowStates,
+ startWindowState,
startTransaction,
callback,
)
@@ -1273,7 +1277,7 @@ constructor(
window: RemoteAnimationTarget,
navigationBar: RemoteAnimationTarget? = null,
useSpring: Boolean = false,
- startingWindowStates: Array<WindowAnimationState>? = null,
+ startingWindowState: WindowAnimationState? = null,
startTransaction: SurfaceControl.Transaction? = null,
iCallback: IRemoteAnimationFinishedCallback? = null,
) {
@@ -1319,6 +1323,7 @@ constructor(
val isExpandingFullyAbove =
transitionAnimator.isExpandingFullyAbove(controller.transitionContainer, endState)
+ val windowState = startingWindowState ?: controller.windowAnimatorState
// We animate the opening window and delegate the view expansion to [this.controller].
val delegate = this.controller
@@ -1341,18 +1346,6 @@ constructor(
}
}
- // The states are sorted matching the changes inside the transition info.
- // Using this info, the RemoteAnimationTargets are created, with their
- // prefixOrderIndex fields in reverse order to that of changes. To extract
- // the right state, we need to invert again.
- val windowState =
- if (startingWindowStates != null) {
- startingWindowStates[
- startingWindowStates.size - window.prefixOrderIndex]
- } else {
- controller.windowAnimatorState
- }
-
// TODO(b/323863002): use the timestamp and velocity to update the initial
// position.
val bounds = windowState?.bounds
@@ -1441,12 +1434,6 @@ constructor(
delegate.onTransitionAnimationProgress(state, progress, linearProgress)
}
}
- val windowState =
- if (startingWindowStates != null) {
- startingWindowStates[startingWindowStates.size - window.prefixOrderIndex]
- } else {
- controller.windowAnimatorState
- }
val velocityPxPerS =
if (longLivedReturnAnimationsEnabled() && windowState?.velocityPxPerMs != null) {
val xVelocityPxPerS = windowState.velocityPxPerMs.x * 1000
@@ -1465,6 +1452,7 @@ constructor(
fadeWindowBackgroundLayer = !controller.isBelowAnimatingWindow,
drawHole = !controller.isBelowAnimatingWindow,
startVelocity = velocityPxPerS,
+ startFrameTime = windowState?.timestamp ?: -1,
)
}
diff --git a/packages/SystemUI/animation/src/com/android/systemui/animation/TransitionAnimator.kt b/packages/SystemUI/animation/src/com/android/systemui/animation/TransitionAnimator.kt
index e2bc4095e1b5..4e889e946a5f 100644
--- a/packages/SystemUI/animation/src/com/android/systemui/animation/TransitionAnimator.kt
+++ b/packages/SystemUI/animation/src/com/android/systemui/animation/TransitionAnimator.kt
@@ -27,6 +27,8 @@ import android.graphics.drawable.GradientDrawable
import android.util.FloatProperty
import android.util.Log
import android.util.MathUtils
+import android.util.TimeUtils
+import android.view.Choreographer
import android.view.View
import android.view.ViewGroup
import android.view.ViewGroupOverlay
@@ -366,6 +368,7 @@ class TransitionAnimator(
@get:VisibleForTesting val springY: SpringAnimation,
@get:VisibleForTesting val springScale: SpringAnimation,
private val springState: SpringState,
+ private val startFrameTime: Long,
private val onAnimationStart: Runnable,
) : Animation {
@get:VisibleForTesting
@@ -374,6 +377,42 @@ class TransitionAnimator(
override fun start() {
onAnimationStart.run()
+
+ // If no start frame time is provided, we start the springs normally.
+ if (startFrameTime < 0) {
+ startSprings()
+ return
+ }
+
+ // This function is not guaranteed to be called inside a frame. We try to access the
+ // frame time immediately, but if we're not inside a frame this will throw an exception.
+ // We must then post a callback to be run at the beginning of the next frame.
+ try {
+ initAndStartSprings(Choreographer.getInstance().frameTime)
+ } catch (_: IllegalStateException) {
+ Choreographer.getInstance().postFrameCallback { frameTimeNanos ->
+ initAndStartSprings(frameTimeNanos / TimeUtils.NANOS_PER_MS)
+ }
+ }
+ }
+
+ private fun initAndStartSprings(frameTime: Long) {
+ // Initialize the spring as if it had started at the time that its start state
+ // was created.
+ springX.doAnimationFrame(startFrameTime)
+ springY.doAnimationFrame(startFrameTime)
+ springScale.doAnimationFrame(startFrameTime)
+ // Move the spring time forward to the current frame, so it updates its internal state
+ // following the initial momentum over the elapsed time.
+ springX.doAnimationFrame(frameTime)
+ springY.doAnimationFrame(frameTime)
+ springScale.doAnimationFrame(frameTime)
+ // Actually start the spring. We do this after the previous calls because the framework
+ // doesn't like it when you call doAnimationFrame() after start() with an earlier time.
+ startSprings()
+ }
+
+ private fun startSprings() {
springX.start()
springY.start()
springScale.start()
@@ -471,7 +510,9 @@ class TransitionAnimator(
* is true.
*
* If [startVelocity] (expressed in pixels per second) is not null, a multi-spring animation
- * using it for the initial momentum will be used instead of the default interpolators.
+ * using it for the initial momentum will be used instead of the default interpolators. In this
+ * case, [startFrameTime] (if non-negative) represents the frame time at which the springs
+ * should be started.
*/
fun startAnimation(
controller: Controller,
@@ -480,6 +521,7 @@ class TransitionAnimator(
fadeWindowBackgroundLayer: Boolean = true,
drawHole: Boolean = false,
startVelocity: PointF? = null,
+ startFrameTime: Long = -1,
): Animation {
if (!controller.isLaunching) assertReturnAnimations()
if (startVelocity != null) assertLongLivedReturnAnimations()
@@ -502,6 +544,7 @@ class TransitionAnimator(
fadeWindowBackgroundLayer,
drawHole,
startVelocity,
+ startFrameTime,
)
.apply { start() }
}
@@ -515,6 +558,7 @@ class TransitionAnimator(
fadeWindowBackgroundLayer: Boolean = true,
drawHole: Boolean = false,
startVelocity: PointF? = null,
+ startFrameTime: Long = -1,
): Animation {
val transitionContainer = controller.transitionContainer
val transitionContainerOverlay = transitionContainer.overlay
@@ -537,6 +581,7 @@ class TransitionAnimator(
startState,
endState,
startVelocity,
+ startFrameTime,
windowBackgroundLayer,
transitionContainer,
transitionContainerOverlay,
@@ -722,6 +767,7 @@ class TransitionAnimator(
startState: State,
endState: State,
startVelocity: PointF,
+ startFrameTime: Long,
windowBackgroundLayer: GradientDrawable,
transitionContainer: View,
transitionContainerOverlay: ViewGroupOverlay,
@@ -912,7 +958,7 @@ class TransitionAnimator(
}
}
- return MultiSpringAnimation(springX, springY, springScale, springState) {
+ return MultiSpringAnimation(springX, springY, springScale, springState, startFrameTime) {
onAnimationStart(
controller,
isExpandingFullyAbove,