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author John Reck <jreck@google.com> 2016-05-02 16:24:28 -0700
committer John Reck <jreck@google.com> 2016-05-02 16:24:28 -0700
commitded1d3c45be0307b175bd0cace12749e39814b84 (patch)
treee177bcf0f8c6972395f26a4fda316e2e29f46a14
parent4a992cbde834fdf3770e34b21361b47f4786f65f (diff)
Remove high-overhead low-signal trace section
Bug: 28519669 This trace tag makes shadows look way more expensive than they actually are, particularly troublesome when tracing things with large number of shadows. Change-Id: Ib6558b1388edd4b006ec15127470cb9ab563f954
-rw-r--r--libs/hwui/thread/Task.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/hwui/thread/Task.h b/libs/hwui/thread/Task.h
index 30b6ff2c3d83..7fcf5931c4b4 100644
--- a/libs/hwui/thread/Task.h
+++ b/libs/hwui/thread/Task.h
@@ -38,7 +38,6 @@ public:
virtual ~Task() { }
T getResult() const {
- ScopedTrace tracer(ATRACE_TAG_VIEW, "waitForTask");
return mFuture->get();
}