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author Leon Scroggins III <scroggo@google.com> 2018-02-06 16:21:50 -0500
committer Leon Scroggins III <scroggo@google.com> 2018-02-09 16:31:25 -0500
commitd935157f48525d5fe7cc107c2d7aed99564b60bd (patch)
treea6f45b3bb20ee9eb38ffe3cbdd6ab0bbe36ee08d
parenta5ffafbfda3b5f6dd7f883045b6b0da0556b934c (diff)
Fix AnimatedImageDrawable drawn in software
Test: Manual, existing CTS, I4e884636801c0a2e920ca9d99f3c38fb034b3774 - Fix a bug where the animation never advanced. - Rename mFinished to mStarting. It was already being used to indicate that we were restarting anyway. Now only set it to true in calls to start(). - Prevent skipping ahead the same way we do in hardware. - Return kFinished when reaching the last frame of the animation. This also includes a fix for hardware drawing. The first time start() is called, there is no need to create a snapshot of the first frame. Just draw the first frame directly and kick off a decode of the second frame. Change-Id: I0a6fb909a361dd4c233cfa2d79bc2210d2dcddc8
-rw-r--r--libs/hwui/hwui/AnimatedImageDrawable.cpp76
-rw-r--r--libs/hwui/hwui/AnimatedImageDrawable.h2
2 files changed, 48 insertions, 30 deletions
diff --git a/libs/hwui/hwui/AnimatedImageDrawable.cpp b/libs/hwui/hwui/AnimatedImageDrawable.cpp
index 2bded9b3a2d8..7e4f755643bc 100644
--- a/libs/hwui/hwui/AnimatedImageDrawable.cpp
+++ b/libs/hwui/hwui/AnimatedImageDrawable.cpp
@@ -41,8 +41,7 @@ bool AnimatedImageDrawable::start() {
return false;
}
- // This will trigger a reset.
- mFinished = true;
+ mStarting = true;
mRunning = true;
return true;
@@ -125,8 +124,11 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
mDidDraw = true;
- bool drewDirectly = false;
- if (!mSnapshot.mPic) {
+ const bool starting = mStarting;
+ mStarting = false;
+
+ const bool drawDirectly = !mSnapshot.mPic;
+ if (drawDirectly) {
// The image is not animating, and never was. Draw directly from
// mSkAnimatedImage.
SkAutoCanvasRestore acr(canvas, false);
@@ -136,13 +138,14 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
std::unique_lock lock{mImageLock};
mSkAnimatedImage->draw(canvas);
- drewDirectly = true;
- }
-
- if (mRunning && mFinished) {
+ if (!mRunning) {
+ return;
+ }
+ } else if (starting) {
+ // The image has animated, and now is being reset. Queue up the first
+ // frame, but keep showing the current frame until the first is ready.
auto& thread = uirenderer::AnimatedImageThread::getInstance();
mNextSnapshot = thread.reset(sk_ref_sp(this));
- mFinished = false;
}
bool finalFrame = false;
@@ -154,7 +157,6 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
if (mSnapshot.mDuration == SkAnimatedImage::kFinished) {
finalFrame = true;
mRunning = false;
- mFinished = true;
} else {
mTimeToShowNextSnapshot += mSnapshot.mDuration;
if (mCurrentTime >= mTimeToShowNextSnapshot) {
@@ -173,7 +175,7 @@ void AnimatedImageDrawable::onDraw(SkCanvas* canvas) {
mNextSnapshot = thread.decodeNextFrame(sk_ref_sp(this));
}
- if (!drewDirectly) {
+ if (!drawDirectly) {
// No other thread will modify mCurrentSnap so this should be safe to
// use without locking.
canvas->drawPicture(mSnapshot.mPic, nullptr, lazyPaint.getMaybeNull());
@@ -195,14 +197,29 @@ double AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
canvas->saveLayer(mSkAnimatedImage->getBounds(), &paint);
}
- if (mFinished && !mRunning) {
- // Continue drawing the last frame, and return 0 to indicate no need to
- // redraw.
+ if (!mRunning) {
+ // Continue drawing the current frame, and return 0 to indicate no need
+ // to redraw.
std::unique_lock lock{mImageLock};
canvas->drawDrawable(mSkAnimatedImage.get());
return 0.0;
}
+ if (mStarting) {
+ mStarting = false;
+ double duration = 0.0;
+ {
+ std::unique_lock lock{mImageLock};
+ mSkAnimatedImage->reset();
+ duration = mSkAnimatedImage->currentFrameDuration();
+ }
+ {
+ std::unique_lock lock{mSwapLock};
+ mLastWallTime = 0.0;
+ mTimeToShowNextSnapshot = duration;
+ }
+ }
+
bool update = false;
{
const double currentTime = SkTime::GetMSecs();
@@ -211,18 +228,12 @@ double AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
// the current time and avoid updating
if (mLastWallTime == 0.0) {
mCurrentTime = currentTime;
- } else if (mRunning) {
- if (mFinished) {
- mCurrentTime = currentTime;
- {
- std::unique_lock lock{mImageLock};
- mSkAnimatedImage->reset();
- }
- mTimeToShowNextSnapshot = currentTime + mSkAnimatedImage->currentFrameDuration();
- } else {
- mCurrentTime += currentTime - mLastWallTime;
- update = mCurrentTime >= mTimeToShowNextSnapshot;
- }
+ // mTimeToShowNextSnapshot is already set to the duration of the
+ // first frame.
+ mTimeToShowNextSnapshot += currentTime;
+ } else if (mRunning && mDidDraw) {
+ mCurrentTime += currentTime - mLastWallTime;
+ update = mCurrentTime >= mTimeToShowNextSnapshot;
}
mLastWallTime = currentTime;
}
@@ -237,13 +248,20 @@ double AnimatedImageDrawable::drawStaging(SkCanvas* canvas) {
canvas->drawDrawable(mSkAnimatedImage.get());
}
+ mDidDraw = true;
+
std::unique_lock lock{mSwapLock};
if (update) {
if (duration == SkAnimatedImage::kFinished) {
mRunning = false;
- mFinished = true;
- } else {
- mTimeToShowNextSnapshot += duration;
+ return duration;
+ }
+
+ const double timeToShowCurrentSnapshot = mTimeToShowNextSnapshot;
+ mTimeToShowNextSnapshot += duration;
+ if (mCurrentTime >= mTimeToShowNextSnapshot) {
+ // As in onDraw, prevent speedy catch-up behavior.
+ mCurrentTime = timeToShowCurrentSnapshot;
}
}
return mTimeToShowNextSnapshot;
diff --git a/libs/hwui/hwui/AnimatedImageDrawable.h b/libs/hwui/hwui/AnimatedImageDrawable.h
index 2fd6f40b71b5..07469d288787 100644
--- a/libs/hwui/hwui/AnimatedImageDrawable.h
+++ b/libs/hwui/hwui/AnimatedImageDrawable.h
@@ -102,7 +102,7 @@ protected:
private:
sk_sp<SkAnimatedImage> mSkAnimatedImage;
bool mRunning = false;
- bool mFinished = false;
+ bool mStarting = false;
// A snapshot of the current frame to draw.
Snapshot mSnapshot;