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author John Reck <jreck@google.com> 2023-11-08 17:25:04 +0000
committer Gerrit Code Review <noreply-gerritcodereview@google.com> 2023-11-08 17:25:04 +0000
commitd773035f1a5a3f3db7353d665b653ddfda102d0c (patch)
tree508f4e70e00a9c4bfb3e7ac1d3f5bd6995b619a0
parent0d122c426087f13d2141ce4bb02c0d7b7910b7d0 (diff)
parent29781f450d3acc1a1405a83a1a99bad73ed4ff91 (diff)
Merge "Make active Context valid while buildLayer() When RecordingCanvas::drawPoints() is executed through buildLayer(), active Context is null. It leads to crash" into main
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 504dfaa2a1f5..cedfaed3260a 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -919,6 +919,7 @@ void CanvasContext::buildLayer(RenderNode* node) {
// buildLayer() will leave the tree in an unknown state, so we must stop drawing
stopDrawing();
+ ScopedActiveContext activeContext(this);
TreeInfo info(TreeInfo::MODE_FULL, *this);
info.damageAccumulator = &mDamageAccumulator;
info.layerUpdateQueue = &mLayerUpdateQueue;