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author John Stiles <johnstiles@google.com> 2023-10-13 16:53:27 +0000
committer Gerrit Code Review <noreply-gerritcodereview@google.com> 2023-10-13 16:53:27 +0000
commitd053371e107ad02dea97d424a672ca40b76b7103 (patch)
tree52fbc748195be50321405ffb7954049ef2d69adb
parent781101ec2437f1f96bc859b6b76024ba51a8a7d8 (diff)
parented5fe20479ef0887255f014fc4048aaac217e756 (diff)
Merge "Avoid accidental shadowing in AGSL code." into main
-rw-r--r--graphics/java/android/graphics/drawable/RippleShader.java5
1 files changed, 2 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleShader.java b/graphics/java/android/graphics/drawable/RippleShader.java
index 4461f39fd006..c2a7a84ad809 100644
--- a/graphics/java/android/graphics/drawable/RippleShader.java
+++ b/graphics/java/android/graphics/drawable/RippleShader.java
@@ -109,9 +109,8 @@ final class RippleShader extends RuntimeShader {
+ " float alpha = min(fadeIn, 1. - fadeOutNoise);\n"
+ " vec2 uv = p * in_resolutionScale;\n"
+ " vec2 densityUv = uv - mod(uv, in_noiseScale);\n"
- + " float turbulence = turbulence(uv, in_turbulencePhase);\n"
- + " float sparkleAlpha = sparkles(densityUv, in_noisePhase) * ring * alpha "
- + "* turbulence;\n"
+ + " float turb = turbulence(uv, in_turbulencePhase);\n"
+ + " float sparkleAlpha = sparkles(densityUv, in_noisePhase) * ring * alpha * turb;\n"
+ " float fade = min(fadeIn, 1. - fadeOutRipple);\n"
+ " float waveAlpha = softCircle(p, center, in_maxRadius * scaleIn, 1.) * fade "
+ "* in_color.a;\n"