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author Jamie Gennis <jgennis@google.com> 2011-01-31 15:02:46 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2011-01-31 15:02:46 -0800
commitc999a4ca96ec72c03f913a93a097ccc8afed0a6a (patch)
tree65d5235765759a8dbd3970ef1b8e76a88115c12c
parent74e5fe5909e867bc65b69b26a97efbcc73c0f50a (diff)
parent9abd7a33009567a5f0da090fbf96f9cde389a7b8 (diff)
am 9abd7a33: am b799314e: Merge "Add SurfaceTexture docs for getTransformMatrix." into honeycomb
* commit '9abd7a33009567a5f0da090fbf96f9cde389a7b8': Add SurfaceTexture docs for getTransformMatrix.
-rw-r--r--graphics/java/android/graphics/SurfaceTexture.java11
1 files changed, 11 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java
index 4c659d4dc98c..1fc27220af40 100644
--- a/graphics/java/android/graphics/SurfaceTexture.java
+++ b/graphics/java/android/graphics/SurfaceTexture.java
@@ -32,6 +32,17 @@ import android.os.Message;
* updated to contain the most recent image from the image stream. This may cause some frames of
* the stream to be skipped.
*
+ * <p>When sampling from the texture one should first transform the texture coordinates using the
+ * matrix queried via {@link #getTransformMatrix}. The transform matrix may change each time {@link
+ * #updateTexImage} is called, so it should be re-queried each time the texture image is updated.
+ * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
+ * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
+ * the streamed texture. This transform compensates for any properties of the image stream source
+ * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling
+ * from the bottom left corner of the image can be accomplished by transforming the column vector
+ * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
+ * be done by transforming (1, 1, 0, 1).
+ *
* <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
* OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used.
*