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| author | 2011-01-31 15:02:46 -0800 | |
|---|---|---|
| committer | 2011-01-31 15:02:46 -0800 | |
| commit | c999a4ca96ec72c03f913a93a097ccc8afed0a6a (patch) | |
| tree | 65d5235765759a8dbd3970ef1b8e76a88115c12c | |
| parent | 74e5fe5909e867bc65b69b26a97efbcc73c0f50a (diff) | |
| parent | 9abd7a33009567a5f0da090fbf96f9cde389a7b8 (diff) | |
am 9abd7a33: am b799314e: Merge "Add SurfaceTexture docs for getTransformMatrix." into honeycomb
* commit '9abd7a33009567a5f0da090fbf96f9cde389a7b8':
Add SurfaceTexture docs for getTransformMatrix.
| -rw-r--r-- | graphics/java/android/graphics/SurfaceTexture.java | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/graphics/java/android/graphics/SurfaceTexture.java b/graphics/java/android/graphics/SurfaceTexture.java index 4c659d4dc98c..1fc27220af40 100644 --- a/graphics/java/android/graphics/SurfaceTexture.java +++ b/graphics/java/android/graphics/SurfaceTexture.java @@ -32,6 +32,17 @@ import android.os.Message; * updated to contain the most recent image from the image stream. This may cause some frames of * the stream to be skipped. * + * <p>When sampling from the texture one should first transform the texture coordinates using the + * matrix queried via {@link #getTransformMatrix}. The transform matrix may change each time {@link + * #updateTexImage} is called, so it should be re-queried each time the texture image is updated. + * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, + * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in + * the streamed texture. This transform compensates for any properties of the image stream source + * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling + * from the bottom left corner of the image can be accomplished by transforming the column vector + * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can + * be done by transforming (1, 1, 0, 1). + * * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the * OES_EGL_image_external OpenGL ES extension. This limits how the texture may be used. * |