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author Andrew Solovay <asolovay@google.com> 2022-09-08 19:19:56 +0000
committer Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> 2022-09-08 19:19:56 +0000
commitc7a544b14d3ae09b210b51c85cf2e1dd1cfa43ba (patch)
tree24b7086cedf2e715319905baa9ff6c4c4895f12e
parent8a0f592d2ae9e0f0f6a1eaae248b6b1a2296aa0d (diff)
parent89acf500cbf7e0a8d26bd46a16302baaf5430a79 (diff)
Merge "Fix example AGSL code in the javadoc comments" into tm-dev am: 89acf500cb
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19889898 Change-Id: I5662d5a95cf096961329272a3634e0096cbfae1a Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
-rw-r--r--graphics/java/android/graphics/RuntimeShader.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java
index 6abe34b1d675..9c36fc36474c 100644
--- a/graphics/java/android/graphics/RuntimeShader.java
+++ b/graphics/java/android/graphics/RuntimeShader.java
@@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry;
* uniform shader myShader;
* vec4 main(vec2 canvas_coordinates) {
* // swap the red and blue color channels when sampling from myShader
- * return myShader.sample(canvas_coordinates).bgra;
+ * return myShader.eval(canvas_coordinates).bgra;
* }</pre>
*
* <p>After creating a {@link RuntimeShader} with that program the shader uniform can