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| author | 2022-09-08 19:19:56 +0000 | |
|---|---|---|
| committer | 2022-09-08 19:19:56 +0000 | |
| commit | c7a544b14d3ae09b210b51c85cf2e1dd1cfa43ba (patch) | |
| tree | 24b7086cedf2e715319905baa9ff6c4c4895f12e | |
| parent | 8a0f592d2ae9e0f0f6a1eaae248b6b1a2296aa0d (diff) | |
| parent | 89acf500cbf7e0a8d26bd46a16302baaf5430a79 (diff) | |
Merge "Fix example AGSL code in the javadoc comments" into tm-dev am: 89acf500cb
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/base/+/19889898
Change-Id: I5662d5a95cf096961329272a3634e0096cbfae1a
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
| -rw-r--r-- | graphics/java/android/graphics/RuntimeShader.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java index 6abe34b1d675..9c36fc36474c 100644 --- a/graphics/java/android/graphics/RuntimeShader.java +++ b/graphics/java/android/graphics/RuntimeShader.java @@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry; * uniform shader myShader; * vec4 main(vec2 canvas_coordinates) { * // swap the red and blue color channels when sampling from myShader - * return myShader.sample(canvas_coordinates).bgra; + * return myShader.eval(canvas_coordinates).bgra; * }</pre> * * <p>After creating a {@link RuntimeShader} with that program the shader uniform can |