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| author | 2009-11-23 22:40:42 -0800 | |
|---|---|---|
| committer | 2009-11-23 22:41:36 -0800 | |
| commit | bf0c320afbf6bf2441916755ecb443b64afbe73f (patch) | |
| tree | 3146d73b6db983d6c385dea14f70bab8a5f53135 | |
| parent | 16cc72bdef471ffeee3f61eba8262783de248b04 (diff) | |
When using MDP, we needed to use a texture for diming.
| -rw-r--r-- | libs/surfaceflinger/Android.mk | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk index b3fed58a4f84..eb51c22bcb20 100644 --- a/libs/surfaceflinger/Android.mk +++ b/libs/surfaceflinger/Android.mk @@ -22,6 +22,9 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif +ifeq ($(TARGET_BOARD_PLATFORM), qsd8k) + LOCAL_CFLAGS += -DDIM_WITH_TEXTURE +endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) |