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author Mady Mellor <madym@google.com> 2021-06-10 16:11:07 -0700
committer Mady Mellor <madym@google.com> 2021-06-10 16:14:21 -0700
commitbe27e5e9f69ddae25d8b5f0a5da9c20916cf9c0f (patch)
tree4091933682598c5a32c1b44ea115b39ed832fb9c
parentb0fe4cad4beec55ff36a04f15f28777bf566a422 (diff)
Fix shade not having a background when opened on an expanded bubble
Test: atest ScrimControllerTest Test: manual - expand a bubble, pull down the shade, observe that the shade is opaque. Bug: 187463627 Change-Id: Ib2e86bccab3a74506be0213d2553e698977ce564
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java8
1 files changed, 1 insertions, 7 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
index 1331829201b8..7a1e5cf1770b 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/phone/ScrimController.java
@@ -642,7 +642,7 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump
return;
}
- if (mState == ScrimState.UNLOCKED) {
+ if (mState == ScrimState.UNLOCKED || mState == ScrimState.BUBBLE_EXPANDED) {
// Darken scrim as you pull down the shade when unlocked, unless the shade is expanding
// because we're doing the screen off animation.
if (!mUnlockedScreenOffAnimationController.isScreenOffAnimationPlaying()) {
@@ -657,12 +657,6 @@ public class ScrimController implements ViewTreeObserver.OnPreDrawListener, Dump
}
mInFrontAlpha = 0;
}
- } else if (mState == ScrimState.BUBBLE_EXPANDED) {
- // Darken scrim as you pull down the shade when unlocked
- float behindFraction = getInterpolatedFraction();
- behindFraction = (float) Math.pow(behindFraction, 0.8f);
- mBehindAlpha = behindFraction * mDefaultScrimAlpha;
- mInFrontAlpha = 0;
} else if (mState == ScrimState.KEYGUARD || mState == ScrimState.SHADE_LOCKED
|| mState == ScrimState.PULSING) {
Pair<Integer, Float> result = calculateBackStateForState(mState);