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author TreeHugger Robot <treehugger-gerrit@google.com> 2018-02-08 14:17:11 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2018-02-08 14:17:11 +0000
commitbbb00da5f3ef5b2f89be32c3b82ab6f9316ecda1 (patch)
tree8ae01d916cffe44b58501bad5b200e1cd61b18af
parent945356ac0ff0574c8aa6d16c9418148a23e5d6f6 (diff)
parent6b3b4f49a5b53fbf937f66e5f3ba03d23980e52c (diff)
Merge "Add overscroll support for QS."
-rw-r--r--packages/SystemUI/src/com/android/systemui/qs/QSScrollLayout.java103
-rw-r--r--packages/SystemUI/src/com/android/systemui/qs/touch/OverScroll.java57
-rw-r--r--packages/SystemUI/src/com/android/systemui/qs/touch/SwipeDetector.java356
3 files changed, 513 insertions, 3 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/qs/QSScrollLayout.java b/packages/SystemUI/src/com/android/systemui/qs/QSScrollLayout.java
index a44fd9a0f918..b8f678413e91 100644
--- a/packages/SystemUI/src/com/android/systemui/qs/QSScrollLayout.java
+++ b/packages/SystemUI/src/com/android/systemui/qs/QSScrollLayout.java
@@ -14,8 +14,11 @@
package com.android.systemui.qs;
+import android.animation.ObjectAnimator;
import android.content.Context;
+import android.graphics.Canvas;
import android.support.v4.widget.NestedScrollView;
+import android.util.Property;
import android.view.MotionEvent;
import android.view.View;
import android.view.ViewConfiguration;
@@ -23,6 +26,8 @@ import android.view.ViewParent;
import android.widget.LinearLayout;
import com.android.systemui.R;
+import com.android.systemui.qs.touch.OverScroll;
+import com.android.systemui.qs.touch.SwipeDetector;
/**
* Quick setting scroll view containing the brightness slider and the QS tiles.
@@ -35,6 +40,9 @@ public class QSScrollLayout extends NestedScrollView {
private final int mTouchSlop;
private final int mFooterHeight;
private int mLastMotionY;
+ private final SwipeDetector mSwipeDetector;
+ private final OverScrollHelper mOverScrollHelper;
+ private float mContentTranslationY;
public QSScrollLayout(Context context, View... children) {
super(context);
@@ -49,15 +57,19 @@ public class QSScrollLayout extends NestedScrollView {
linearLayout.addView(view);
}
addView(linearLayout);
+ setOverScrollMode(OVER_SCROLL_NEVER);
+ mOverScrollHelper = new OverScrollHelper();
+ mSwipeDetector = new SwipeDetector(context, mOverScrollHelper, SwipeDetector.VERTICAL);
+ mSwipeDetector.setDetectableScrollConditions(SwipeDetector.DIRECTION_BOTH, true);
}
-
@Override
public boolean onInterceptTouchEvent(MotionEvent ev) {
if (canScrollVertically(1) || canScrollVertically(-1)) {
return super.onInterceptTouchEvent(ev);
}
- return false;
+ mSwipeDetector.onTouchEvent(ev);
+ return super.onInterceptTouchEvent(ev) || mOverScrollHelper.isInOverScroll();
}
@Override
@@ -65,7 +77,15 @@ public class QSScrollLayout extends NestedScrollView {
if (canScrollVertically(1) || canScrollVertically(-1)) {
return super.onTouchEvent(ev);
}
- return false;
+ mSwipeDetector.onTouchEvent(ev);
+ return super.onTouchEvent(ev);
+ }
+
+ @Override
+ protected void dispatchDraw(Canvas canvas) {
+ canvas.translate(0, mContentTranslationY);
+ super.dispatchDraw(canvas);
+ canvas.translate(0, -mContentTranslationY);
}
public boolean shouldIntercept(MotionEvent ev) {
@@ -98,4 +118,81 @@ public class QSScrollLayout extends NestedScrollView {
parent.requestDisallowInterceptTouchEvent(disallowIntercept);
}
}
+
+ private void setContentTranslationY(float contentTranslationY) {
+ mContentTranslationY = contentTranslationY;
+ invalidate();
+ }
+
+ private static final Property<QSScrollLayout, Float> CONTENT_TRANS_Y =
+ new Property<QSScrollLayout, Float>(Float.class, "qsScrollLayoutContentTransY") {
+ @Override
+ public Float get(QSScrollLayout qsScrollLayout) {
+ return qsScrollLayout.mContentTranslationY;
+ }
+
+ @Override
+ public void set(QSScrollLayout qsScrollLayout, Float y) {
+ qsScrollLayout.setContentTranslationY(y);
+ }
+ };
+
+ private class OverScrollHelper implements SwipeDetector.Listener {
+ private boolean mIsInOverScroll;
+
+ // We use this value to calculate the actual amount the user has overscrolled.
+ private float mFirstDisplacement = 0;
+
+ @Override
+ public void onDragStart(boolean start) {}
+
+ @Override
+ public boolean onDrag(float displacement, float velocity) {
+ // Only overscroll if the user is scrolling down when they're already at the bottom
+ // or scrolling up when they're already at the top.
+ boolean wasInOverScroll = mIsInOverScroll;
+ mIsInOverScroll = (!canScrollVertically(1) && displacement < 0) ||
+ (!canScrollVertically(-1) && displacement > 0);
+
+ if (wasInOverScroll && !mIsInOverScroll) {
+ // Exit overscroll. This can happen when the user is in overscroll and then
+ // scrolls the opposite way. Note that this causes the reset translation animation
+ // to run while the user is dragging, which feels a bit unnatural.
+ reset();
+ } else if (mIsInOverScroll) {
+ if (Float.compare(mFirstDisplacement, 0) == 0) {
+ // Because users can scroll before entering overscroll, we need to
+ // subtract the amount where the user was not in overscroll.
+ mFirstDisplacement = displacement;
+ }
+ float overscrollY = displacement - mFirstDisplacement;
+ setContentTranslationY(getDampedOverScroll(overscrollY));
+ }
+
+ return mIsInOverScroll;
+ }
+
+ @Override
+ public void onDragEnd(float velocity, boolean fling) {
+ reset();
+ }
+
+ private void reset() {
+ if (Float.compare(mContentTranslationY, 0) != 0) {
+ ObjectAnimator.ofFloat(QSScrollLayout.this, CONTENT_TRANS_Y, 0)
+ .setDuration(100)
+ .start();
+ }
+ mIsInOverScroll = false;
+ mFirstDisplacement = 0;
+ }
+
+ public boolean isInOverScroll() {
+ return mIsInOverScroll;
+ }
+
+ private float getDampedOverScroll(float y) {
+ return OverScroll.dampedScroll(y, getHeight());
+ }
+ }
}
diff --git a/packages/SystemUI/src/com/android/systemui/qs/touch/OverScroll.java b/packages/SystemUI/src/com/android/systemui/qs/touch/OverScroll.java
new file mode 100644
index 000000000000..046488679725
--- /dev/null
+++ b/packages/SystemUI/src/com/android/systemui/qs/touch/OverScroll.java
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.systemui.qs.touch;
+
+/**
+ * Utility methods for overscroll damping and related effect.
+ *
+ * Copied from packages/apps/Launcher3/src/com/android/launcher3/touch/OverScroll.java
+ */
+public class OverScroll {
+
+ private static final float OVERSCROLL_DAMP_FACTOR = 0.07f;
+
+ /**
+ * This curve determines how the effect of scrolling over the limits of the page diminishes
+ * as the user pulls further and further from the bounds
+ *
+ * @param f The percentage of how much the user has overscrolled.
+ * @return A transformed percentage based on the influence curve.
+ */
+ private static float overScrollInfluenceCurve(float f) {
+ f -= 1.0f;
+ return f * f * f + 1.0f;
+ }
+
+ /**
+ * @param amount The original amount overscrolled.
+ * @param max The maximum amount that the View can overscroll.
+ * @return The dampened overscroll amount.
+ */
+ public static int dampedScroll(float amount, int max) {
+ if (Float.compare(amount, 0) == 0) return 0;
+
+ float f = amount / max;
+ f = f / (Math.abs(f)) * (overScrollInfluenceCurve(Math.abs(f)));
+
+ // Clamp this factor, f, to -1 < f < 1
+ if (Math.abs(f) >= 1) {
+ f /= Math.abs(f);
+ }
+
+ return Math.round(OVERSCROLL_DAMP_FACTOR * f * max);
+ }
+}
diff --git a/packages/SystemUI/src/com/android/systemui/qs/touch/SwipeDetector.java b/packages/SystemUI/src/com/android/systemui/qs/touch/SwipeDetector.java
new file mode 100644
index 000000000000..252205201e5d
--- /dev/null
+++ b/packages/SystemUI/src/com/android/systemui/qs/touch/SwipeDetector.java
@@ -0,0 +1,356 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+package com.android.systemui.qs.touch;
+
+import static android.view.MotionEvent.INVALID_POINTER_ID;
+
+import android.content.Context;
+import android.graphics.PointF;
+import android.support.annotation.NonNull;
+import android.support.annotation.VisibleForTesting;
+import android.util.Log;
+import android.view.MotionEvent;
+import android.view.ViewConfiguration;
+
+/**
+ * One dimensional scroll/drag/swipe gesture detector.
+ *
+ * Definition of swipe is different from android system in that this detector handles
+ * 'swipe to dismiss', 'swiping up/down a container' but also keeps scrolling state before
+ * swipe action happens
+ *
+ * Copied from packages/apps/Launcher3/src/com/android/launcher3/touch/SwipeDetector.java
+ */
+public class SwipeDetector {
+
+ private static final boolean DBG = false;
+ private static final String TAG = "SwipeDetector";
+
+ private int mScrollConditions;
+ public static final int DIRECTION_POSITIVE = 1 << 0;
+ public static final int DIRECTION_NEGATIVE = 1 << 1;
+ public static final int DIRECTION_BOTH = DIRECTION_NEGATIVE | DIRECTION_POSITIVE;
+
+ private static final float ANIMATION_DURATION = 1200;
+
+ protected int mActivePointerId = INVALID_POINTER_ID;
+
+ /**
+ * The minimum release velocity in pixels per millisecond that triggers fling..
+ */
+ public static final float RELEASE_VELOCITY_PX_MS = 1.0f;
+
+ /**
+ * The time constant used to calculate dampening in the low-pass filter of scroll velocity.
+ * Cutoff frequency is set at 10 Hz.
+ */
+ public static final float SCROLL_VELOCITY_DAMPENING_RC = 1000f / (2f * (float) Math.PI * 10);
+
+ /* Scroll state, this is set to true during dragging and animation. */
+ private ScrollState mState = ScrollState.IDLE;
+
+ enum ScrollState {
+ IDLE,
+ DRAGGING, // onDragStart, onDrag
+ SETTLING // onDragEnd
+ }
+
+ public static abstract class Direction {
+
+ abstract float getDisplacement(MotionEvent ev, int pointerIndex, PointF refPoint);
+
+ /**
+ * Distance in pixels a touch can wander before we think the user is scrolling.
+ */
+ abstract float getActiveTouchSlop(MotionEvent ev, int pointerIndex, PointF downPos);
+ }
+
+ public static final Direction VERTICAL = new Direction() {
+
+ @Override
+ float getDisplacement(MotionEvent ev, int pointerIndex, PointF refPoint) {
+ return ev.getY(pointerIndex) - refPoint.y;
+ }
+
+ @Override
+ float getActiveTouchSlop(MotionEvent ev, int pointerIndex, PointF downPos) {
+ return Math.abs(ev.getX(pointerIndex) - downPos.x);
+ }
+ };
+
+ public static final Direction HORIZONTAL = new Direction() {
+
+ @Override
+ float getDisplacement(MotionEvent ev, int pointerIndex, PointF refPoint) {
+ return ev.getX(pointerIndex) - refPoint.x;
+ }
+
+ @Override
+ float getActiveTouchSlop(MotionEvent ev, int pointerIndex, PointF downPos) {
+ return Math.abs(ev.getY(pointerIndex) - downPos.y);
+ }
+ };
+
+ //------------------- ScrollState transition diagram -----------------------------------
+ //
+ // IDLE -> (mDisplacement > mTouchSlop) -> DRAGGING
+ // DRAGGING -> (MotionEvent#ACTION_UP, MotionEvent#ACTION_CANCEL) -> SETTLING
+ // SETTLING -> (MotionEvent#ACTION_DOWN) -> DRAGGING
+ // SETTLING -> (View settled) -> IDLE
+
+ private void setState(ScrollState newState) {
+ if (DBG) {
+ Log.d(TAG, "setState:" + mState + "->" + newState);
+ }
+ // onDragStart and onDragEnd is reported ONLY on state transition
+ if (newState == ScrollState.DRAGGING) {
+ initializeDragging();
+ if (mState == ScrollState.IDLE) {
+ reportDragStart(false /* recatch */);
+ } else if (mState == ScrollState.SETTLING) {
+ reportDragStart(true /* recatch */);
+ }
+ }
+ if (newState == ScrollState.SETTLING) {
+ reportDragEnd();
+ }
+
+ mState = newState;
+ }
+
+ public boolean isDraggingOrSettling() {
+ return mState == ScrollState.DRAGGING || mState == ScrollState.SETTLING;
+ }
+
+ /**
+ * There's no touch and there's no animation.
+ */
+ public boolean isIdleState() {
+ return mState == ScrollState.IDLE;
+ }
+
+ public boolean isSettlingState() {
+ return mState == ScrollState.SETTLING;
+ }
+
+ public boolean isDraggingState() {
+ return mState == ScrollState.DRAGGING;
+ }
+
+ private final PointF mDownPos = new PointF();
+ private final PointF mLastPos = new PointF();
+ private final Direction mDir;
+
+ private final float mTouchSlop;
+
+ /* Client of this gesture detector can register a callback. */
+ private final Listener mListener;
+
+ private long mCurrentMillis;
+
+ private float mVelocity;
+ private float mLastDisplacement;
+ private float mDisplacement;
+
+ private float mSubtractDisplacement;
+ private boolean mIgnoreSlopWhenSettling;
+
+ public interface Listener {
+ void onDragStart(boolean start);
+
+ boolean onDrag(float displacement, float velocity);
+
+ void onDragEnd(float velocity, boolean fling);
+ }
+
+ public SwipeDetector(@NonNull Context context, @NonNull Listener l, @NonNull Direction dir) {
+ this(ViewConfiguration.get(context).getScaledTouchSlop(), l, dir);
+ }
+
+ @VisibleForTesting
+ protected SwipeDetector(float touchSlope, @NonNull Listener l, @NonNull Direction dir) {
+ mTouchSlop = touchSlope;
+ mListener = l;
+ mDir = dir;
+ }
+
+ public void setDetectableScrollConditions(int scrollDirectionFlags, boolean ignoreSlop) {
+ mScrollConditions = scrollDirectionFlags;
+ mIgnoreSlopWhenSettling = ignoreSlop;
+ }
+
+ private boolean shouldScrollStart(MotionEvent ev, int pointerIndex) {
+ // reject cases where the angle or slop condition is not met.
+ if (Math.max(mDir.getActiveTouchSlop(ev, pointerIndex, mDownPos), mTouchSlop)
+ > Math.abs(mDisplacement)) {
+ return false;
+ }
+
+ // Check if the client is interested in scroll in current direction.
+ if (((mScrollConditions & DIRECTION_NEGATIVE) > 0 && mDisplacement > 0) ||
+ ((mScrollConditions & DIRECTION_POSITIVE) > 0 && mDisplacement < 0)) {
+ return true;
+ }
+ return false;
+ }
+
+ public boolean onTouchEvent(MotionEvent ev) {
+ switch (ev.getActionMasked()) {
+ case MotionEvent.ACTION_DOWN:
+ mActivePointerId = ev.getPointerId(0);
+ mDownPos.set(ev.getX(), ev.getY());
+ mLastPos.set(mDownPos);
+ mLastDisplacement = 0;
+ mDisplacement = 0;
+ mVelocity = 0;
+
+ if (mState == ScrollState.SETTLING && mIgnoreSlopWhenSettling) {
+ setState(ScrollState.DRAGGING);
+ }
+ break;
+ //case MotionEvent.ACTION_POINTER_DOWN:
+ case MotionEvent.ACTION_POINTER_UP:
+ int ptrIdx = ev.getActionIndex();
+ int ptrId = ev.getPointerId(ptrIdx);
+ if (ptrId == mActivePointerId) {
+ final int newPointerIdx = ptrIdx == 0 ? 1 : 0;
+ mDownPos.set(
+ ev.getX(newPointerIdx) - (mLastPos.x - mDownPos.x),
+ ev.getY(newPointerIdx) - (mLastPos.y - mDownPos.y));
+ mLastPos.set(ev.getX(newPointerIdx), ev.getY(newPointerIdx));
+ mActivePointerId = ev.getPointerId(newPointerIdx);
+ }
+ break;
+ case MotionEvent.ACTION_MOVE:
+ int pointerIndex = ev.findPointerIndex(mActivePointerId);
+ if (pointerIndex == INVALID_POINTER_ID) {
+ break;
+ }
+ mDisplacement = mDir.getDisplacement(ev, pointerIndex, mDownPos);
+ computeVelocity(mDir.getDisplacement(ev, pointerIndex, mLastPos),
+ ev.getEventTime());
+
+ // handle state and listener calls.
+ if (mState != ScrollState.DRAGGING && shouldScrollStart(ev, pointerIndex)) {
+ setState(ScrollState.DRAGGING);
+ }
+ if (mState == ScrollState.DRAGGING) {
+ reportDragging();
+ }
+ mLastPos.set(ev.getX(pointerIndex), ev.getY(pointerIndex));
+ break;
+ case MotionEvent.ACTION_CANCEL:
+ case MotionEvent.ACTION_UP:
+ // These are synthetic events and there is no need to update internal values.
+ if (mState == ScrollState.DRAGGING) {
+ setState(ScrollState.SETTLING);
+ }
+ break;
+ default:
+ break;
+ }
+ return true;
+ }
+
+ public void finishedScrolling() {
+ setState(ScrollState.IDLE);
+ }
+
+ private boolean reportDragStart(boolean recatch) {
+ mListener.onDragStart(!recatch);
+ if (DBG) {
+ Log.d(TAG, "onDragStart recatch:" + recatch);
+ }
+ return true;
+ }
+
+ private void initializeDragging() {
+ if (mState == ScrollState.SETTLING && mIgnoreSlopWhenSettling) {
+ mSubtractDisplacement = 0;
+ }
+ if (mDisplacement > 0) {
+ mSubtractDisplacement = mTouchSlop;
+ } else {
+ mSubtractDisplacement = -mTouchSlop;
+ }
+ }
+
+ private boolean reportDragging() {
+ if (mDisplacement != mLastDisplacement) {
+ if (DBG) {
+ Log.d(TAG, String.format("onDrag disp=%.1f, velocity=%.1f",
+ mDisplacement, mVelocity));
+ }
+
+ mLastDisplacement = mDisplacement;
+ return mListener.onDrag(mDisplacement - mSubtractDisplacement, mVelocity);
+ }
+ return true;
+ }
+
+ private void reportDragEnd() {
+ if (DBG) {
+ Log.d(TAG, String.format("onScrollEnd disp=%.1f, velocity=%.1f",
+ mDisplacement, mVelocity));
+ }
+ mListener.onDragEnd(mVelocity, Math.abs(mVelocity) > RELEASE_VELOCITY_PX_MS);
+
+ }
+
+ /**
+ * Computes the damped velocity.
+ */
+ public float computeVelocity(float delta, long currentMillis) {
+ long previousMillis = mCurrentMillis;
+ mCurrentMillis = currentMillis;
+
+ float deltaTimeMillis = mCurrentMillis - previousMillis;
+ float velocity = (deltaTimeMillis > 0) ? (delta / deltaTimeMillis) : 0;
+ if (Math.abs(mVelocity) < 0.001f) {
+ mVelocity = velocity;
+ } else {
+ float alpha = computeDampeningFactor(deltaTimeMillis);
+ mVelocity = interpolate(mVelocity, velocity, alpha);
+ }
+ return mVelocity;
+ }
+
+ /**
+ * Returns a time-dependent dampening factor using delta time.
+ */
+ private static float computeDampeningFactor(float deltaTime) {
+ return deltaTime / (SCROLL_VELOCITY_DAMPENING_RC + deltaTime);
+ }
+
+ /**
+ * Returns the linear interpolation between two values
+ */
+ private static float interpolate(float from, float to, float alpha) {
+ return (1.0f - alpha) * from + alpha * to;
+ }
+
+ public static long calculateDuration(float velocity, float progressNeeded) {
+ // TODO: make these values constants after tuning.
+ float velocityDivisor = Math.max(2f, Math.abs(0.5f * velocity));
+ float travelDistance = Math.max(0.2f, progressNeeded);
+ long duration = (long) Math.max(100, ANIMATION_DURATION / velocityDivisor * travelDistance);
+ if (DBG) {
+ Log.d(TAG, String.format("calculateDuration=%d, v=%f, d=%f", duration, velocity, progressNeeded));
+ }
+ return duration;
+ }
+}
+