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author Pat Manning <patmanning@google.com> 2024-03-05 17:54:30 +0000
committer Pat Manning <patmanning@google.com> 2024-03-06 16:20:48 +0000
commitacbe18d0c2c8c5ce393e6634b5a77083dde936dc (patch)
tree6a14e69d463dd9d31c5873ec11f3ef124b1d344c
parentacbdee143097edcdd763162fcd5d6b08c95df510 (diff)
Set draw drop shadow for vector pointer icons when sprite is set.
Drop shadow was not being retained when reloading pointers, like when the display size changes. Bug: 305193969 Test: Manual Flag: ACONFIG com.android.systemui.enable_vector_cursors STAGING Change-Id: Ic6c80166df0d64ca5709aac7ca401f442564698d
-rw-r--r--libs/input/SpriteController.cpp31
-rw-r--r--libs/input/SpriteController.h1
-rw-r--r--libs/input/SpriteIcon.h2
3 files changed, 20 insertions, 14 deletions
diff --git a/libs/input/SpriteController.cpp b/libs/input/SpriteController.cpp
index 6dc45a6aebec..6a32c5a71999 100644
--- a/libs/input/SpriteController.cpp
+++ b/libs/input/SpriteController.cpp
@@ -202,11 +202,13 @@ void SpriteController::doUpdateSprites() {
&& update.state.surfaceDrawn;
bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
- if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
- || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
- | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
- | DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID
- | DIRTY_ICON_STYLE))))) {
+ if (update.state.surfaceControl != NULL &&
+ (becomingVisible || becomingHidden ||
+ (wantSurfaceVisibleAndDrawn &&
+ (update.state.dirty &
+ (DIRTY_ALPHA | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER |
+ DIRTY_VISIBILITY | DIRTY_HOTSPOT | DIRTY_DISPLAY_ID | DIRTY_ICON_STYLE |
+ DIRTY_DRAW_DROP_SHADOW))))) {
needApplyTransaction = true;
if (wantSurfaceVisibleAndDrawn
@@ -235,13 +237,15 @@ void SpriteController::doUpdateSprites() {
update.state.transformationMatrix.dtdy);
}
- if (wantSurfaceVisibleAndDrawn
- && (becomingVisible
- || (update.state.dirty & (DIRTY_HOTSPOT | DIRTY_ICON_STYLE)))) {
+ if (wantSurfaceVisibleAndDrawn &&
+ (becomingVisible ||
+ (update.state.dirty &
+ (DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW)))) {
Parcel p;
p.writeInt32(static_cast<int32_t>(update.state.icon.style));
p.writeFloat(update.state.icon.hotSpotX);
p.writeFloat(update.state.icon.hotSpotY);
+ p.writeBool(update.state.icon.drawNativeDropShadow);
// Pass cursor metadata in the sprite surface so that when Android is running as a
// client OS (e.g. ARC++) the host OS can get the requested cursor metadata and
@@ -388,12 +392,13 @@ void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
uint32_t dirty;
if (icon.isValid()) {
mLocked.state.icon.bitmap = icon.bitmap.copy(ANDROID_BITMAP_FORMAT_RGBA_8888);
- if (!mLocked.state.icon.isValid()
- || mLocked.state.icon.hotSpotX != icon.hotSpotX
- || mLocked.state.icon.hotSpotY != icon.hotSpotY) {
+ if (!mLocked.state.icon.isValid() || mLocked.state.icon.hotSpotX != icon.hotSpotX ||
+ mLocked.state.icon.hotSpotY != icon.hotSpotY ||
+ mLocked.state.icon.drawNativeDropShadow != icon.drawNativeDropShadow) {
mLocked.state.icon.hotSpotX = icon.hotSpotX;
mLocked.state.icon.hotSpotY = icon.hotSpotY;
- dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
+ mLocked.state.icon.drawNativeDropShadow = icon.drawNativeDropShadow;
+ dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_DRAW_DROP_SHADOW;
} else {
dirty = DIRTY_BITMAP;
}
@@ -404,7 +409,7 @@ void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
}
} else if (mLocked.state.icon.isValid()) {
mLocked.state.icon.bitmap.reset();
- dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE;
+ dirty = DIRTY_BITMAP | DIRTY_HOTSPOT | DIRTY_ICON_STYLE | DIRTY_DRAW_DROP_SHADOW;
} else {
return; // setting to invalid icon and already invalid so nothing to do
}
diff --git a/libs/input/SpriteController.h b/libs/input/SpriteController.h
index 04ecb3895aa2..35776e9961b3 100644
--- a/libs/input/SpriteController.h
+++ b/libs/input/SpriteController.h
@@ -151,6 +151,7 @@ private:
DIRTY_HOTSPOT = 1 << 6,
DIRTY_DISPLAY_ID = 1 << 7,
DIRTY_ICON_STYLE = 1 << 8,
+ DIRTY_DRAW_DROP_SHADOW = 1 << 9,
};
/* Describes the state of a sprite.
diff --git a/libs/input/SpriteIcon.h b/libs/input/SpriteIcon.h
index 0939af46c258..7d45d02b4a6f 100644
--- a/libs/input/SpriteIcon.h
+++ b/libs/input/SpriteIcon.h
@@ -40,7 +40,7 @@ struct SpriteIcon {
PointerIconStyle style{PointerIconStyle::TYPE_NULL};
float hotSpotX{};
float hotSpotY{};
- bool drawNativeDropShadow{false};
+ bool drawNativeDropShadow{};
inline bool isValid() const { return bitmap.isValid() && !bitmap.isEmpty(); }