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| author | 2022-03-04 02:44:44 +0000 | |
|---|---|---|
| committer | 2022-03-04 02:44:44 +0000 | |
| commit | a73e53398657fee464ed90e5ce96b28d46b6b646 (patch) | |
| tree | a181bc3e6c320f3d07db27278fa2091fc3552f8b | |
| parent | d56a3c747bb47093c0f1d7b831cf461fd41088b6 (diff) | |
| parent | 4aa84137f0b0524678af683b0ac7750bd257ed3d (diff) | |
Merge "Add additional logs for bootanimation" am: 51a4954076 am: 4aa84137f0
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/1991970
Change-Id: I24ec4e88595f424ae30ae788470bf2899a417041
| -rw-r--r-- | cmds/bootanimation/BootAnimation.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp index 30a8a8e72437..52fd7be0d768 100644 --- a/cmds/bootanimation/BootAnimation.cpp +++ b/cmds/bootanimation/BootAnimation.cpp @@ -764,6 +764,7 @@ bool BootAnimation::threadLoop() { // We have no bootanimation file, so we use the stock android logo // animation. if (mZipFileName.isEmpty()) { + ALOGD("No animation file"); result = android(); } else { result = movie(); @@ -1474,6 +1475,10 @@ bool BootAnimation::playAnimation(const Animation& animation) { part.backgroundColor[2], 1.0f); + ALOGD("Playing files = %s/%s, Requested repeat = %d, playUntilComplete = %s", + animation.fileName.string(), part.path.string(), part.count, + part.playUntilComplete ? "true" : "false"); + // For the last animation, if we have progress indicator from // the system, display it. int currentProgress = android::base::GetIntProperty(PROGRESS_PROP_NAME, 0); @@ -1607,6 +1612,9 @@ bool BootAnimation::playAnimation(const Animation& animation) { } } + ALOGD("%sAnimationShownTiming End time: %" PRId64 "ms", mShuttingDown ? "Shutdown" : "Boot", + elapsedRealtime()); + return true; } @@ -1682,6 +1690,8 @@ BootAnimation::Animation* BootAnimation::loadAnimation(const String8& fn) { return nullptr; } + ALOGD("%s is loaded successfully", fn.string()); + Animation *animation = new Animation; animation->fileName = fn; animation->zip = zip; |