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author huanhuan.x.wang <huanhuan.x.wang@sonymobile.com> 2015-04-14 16:23:15 +0200
committer Chris Craik <ccraik@google.com> 2015-08-14 22:47:47 +0000
commita46ca5ec732a884c78d3e98f8b4eb8de03bc23f8 (patch)
tree52745b5453954b9f6a475452d2bcc4f3b36e4f81
parenteeea0d92a6b25910cc1cb6aec054faecfd2daf7a (diff)
Make the value for shadowRadius less than 1.0 work
bug:22806069 Shadow effect is not visible if the shadowRadius is set between 0.1 and 1.0. Cherry-pick of 8d9b5fbd from AOSP Change-Id: Ifff71f44d66ba604bd751bb1df96a9904ae7998e
-rw-r--r--libs/hwui/FontRenderer.cpp2
-rw-r--r--libs/hwui/utils/Blur.cpp16
-rw-r--r--libs/hwui/utils/Blur.h2
3 files changed, 11 insertions, 9 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp
index 9be8c7d45bca..057c231012a4 100644
--- a/libs/hwui/FontRenderer.cpp
+++ b/libs/hwui/FontRenderer.cpp
@@ -732,7 +732,7 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, flo
#endif
std::unique_ptr<float[]> gaussian(new float[2 * intRadius + 1]);
- Blur::generateGaussianWeights(gaussian.get(), intRadius);
+ Blur::generateGaussianWeights(gaussian.get(), radius);
std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]);
Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height);
diff --git a/libs/hwui/utils/Blur.cpp b/libs/hwui/utils/Blur.cpp
index 6884aedc2bff..9b70765ee8ad 100644
--- a/libs/hwui/utils/Blur.cpp
+++ b/libs/hwui/utils/Blur.cpp
@@ -58,7 +58,9 @@ static float legacyConvertRadiusToSigma(float radius) {
return radius > 0 ? 0.3f * radius + 0.6f : 0.0f;
}
-void Blur::generateGaussianWeights(float* weights, int32_t radius) {
+void Blur::generateGaussianWeights(float* weights, float radius) {
+ int32_t intRadius = convertRadiusToInt(radius);
+
// Compute gaussian weights for the blur
// e is the euler's number
static float e = 2.718281828459045f;
@@ -66,7 +68,7 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) {
// g(x) = ( 1 / sqrt( 2 * pi ) * sigma) * e ^ ( -x^2 / 2 * sigma^2 )
// x is of the form [-radius .. 0 .. radius]
// and sigma varies with radius.
- float sigma = legacyConvertRadiusToSigma((float) radius);
+ float sigma = legacyConvertRadiusToSigma(radius);
// Now compute the coefficints
// We will store some redundant values to save some math during
@@ -76,16 +78,16 @@ void Blur::generateGaussianWeights(float* weights, int32_t radius) {
float coeff2 = - 1.0f / (2.0f * sigma * sigma);
float normalizeFactor = 0.0f;
- for (int32_t r = -radius; r <= radius; r ++) {
+ for (int32_t r = -intRadius; r <= intRadius; r ++) {
float floatR = (float) r;
- weights[r + radius] = coeff1 * pow(e, floatR * floatR * coeff2);
- normalizeFactor += weights[r + radius];
+ weights[r + intRadius] = coeff1 * pow(e, floatR * floatR * coeff2);
+ normalizeFactor += weights[r + intRadius];
}
//Now we need to normalize the weights because all our coefficients need to add up to one
normalizeFactor = 1.0f / normalizeFactor;
- for (int32_t r = -radius; r <= radius; r ++) {
- weights[r + radius] *= normalizeFactor;
+ for (int32_t r = -intRadius; r <= intRadius; r ++) {
+ weights[r + intRadius] *= normalizeFactor;
}
}
diff --git a/libs/hwui/utils/Blur.h b/libs/hwui/utils/Blur.h
index b14533312719..3f21832bf2b5 100644
--- a/libs/hwui/utils/Blur.h
+++ b/libs/hwui/utils/Blur.h
@@ -34,7 +34,7 @@ public:
// accounts for that error and snaps to the appropriate integer boundary.
static uint32_t convertRadiusToInt(float radius);
- static void generateGaussianWeights(float* weights, int32_t radius);
+ static void generateGaussianWeights(float* weights, float radius);
static void horizontal(float* weights, int32_t radius, const uint8_t* source,
uint8_t* dest, int32_t width, int32_t height);
static void vertical(float* weights, int32_t radius, const uint8_t* source,