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| author | 2021-04-05 20:23:36 -0700 | |
|---|---|---|
| committer | 2021-04-05 20:23:36 -0700 | |
| commit | a2bb76b684f1f14f05637f0936eefb1d78b622de (patch) | |
| tree | 76156f172c3e958f2451c58e7be568a4e39f8b03 | |
| parent | 3a5a8b856ded85df1964accf2df139e3cdaa7563 (diff) | |
Slide ripple slower
Slide it over 450ms instead of 105
Fixes: 184594292
Test: visual
Change-Id: Ic27bc2eaa618195841c106f486d1bff7676a1e88
| -rw-r--r-- | graphics/java/android/graphics/drawable/RippleShader.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleShader.java b/graphics/java/android/graphics/drawable/RippleShader.java index aaab3bd0f673..899a5eb3f849 100644 --- a/graphics/java/android/graphics/drawable/RippleShader.java +++ b/graphics/java/android/graphics/drawable/RippleShader.java @@ -77,7 +77,7 @@ final class RippleShader extends RuntimeShader { + " float scaleIn = subProgress(0., 0.45, in_progress);\n" + " float fadeOutNoise = subProgress(0.5, 1., in_progress);\n" + " float fadeOutRipple = subProgress(0.5, 0.75, in_progress);\n" - + " vec2 center = mix(in_touch, in_origin, fadeIn);\n" + + " vec2 center = mix(in_touch, in_origin, scaleIn);\n" + " float ring = softRing(p, center, in_maxRadius, scaleIn, 0.45);\n" + " float alpha = min(fadeIn, 1. - fadeOutNoise);\n" + " vec2 uv = p * in_resolutionScale;\n" |