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author John Stiles <johnstiles@google.com> 2023-10-13 17:19:42 +0000
committer Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com> 2023-10-13 17:19:42 +0000
commit9fce1b42c316755a5ab2fa0b08279000038a2ee4 (patch)
tree65fae1f0bfe2d51a7261f9634a78e1c4828bca3e
parent7056ff60e840a4b53c7255c023d1b668b9e294a6 (diff)
parent976a90621bf880aff30f37ddce742c13227b1832 (diff)
Merge "Avoid accidental shadowing in AGSL code." into main am: d053371e10 am: 976a90621b
Original change: https://android-review.googlesource.com/c/platform/frameworks/base/+/2783534 Change-Id: I45deb21cc081f0d0853692685ad036138828fe5d Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
-rw-r--r--graphics/java/android/graphics/drawable/RippleShader.java5
1 files changed, 2 insertions, 3 deletions
diff --git a/graphics/java/android/graphics/drawable/RippleShader.java b/graphics/java/android/graphics/drawable/RippleShader.java
index 4461f39fd006..c2a7a84ad809 100644
--- a/graphics/java/android/graphics/drawable/RippleShader.java
+++ b/graphics/java/android/graphics/drawable/RippleShader.java
@@ -109,9 +109,8 @@ final class RippleShader extends RuntimeShader {
+ " float alpha = min(fadeIn, 1. - fadeOutNoise);\n"
+ " vec2 uv = p * in_resolutionScale;\n"
+ " vec2 densityUv = uv - mod(uv, in_noiseScale);\n"
- + " float turbulence = turbulence(uv, in_turbulencePhase);\n"
- + " float sparkleAlpha = sparkles(densityUv, in_noisePhase) * ring * alpha "
- + "* turbulence;\n"
+ + " float turb = turbulence(uv, in_turbulencePhase);\n"
+ + " float sparkleAlpha = sparkles(densityUv, in_noisePhase) * ring * alpha * turb;\n"
+ " float fade = min(fadeIn, 1. - fadeOutRipple);\n"
+ " float waveAlpha = softCircle(p, center, in_maxRadius * scaleIn, 1.) * fade "
+ "* in_color.a;\n"