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author John Reck <jreck@google.com> 2019-02-14 20:40:13 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2019-02-14 20:40:13 +0000
commit989bb3714f7bf6c31c1f13d480b537e485509fb4 (patch)
treebd5ac3498d56b1a91a02f8cfbce216bb9014b27d
parentb45f78f1ab59c78729b3e66ac29458566091c84a (diff)
parentfe5dfcacfc670f48967472fa87a774d8284ac943 (diff)
Merge "Make HardwareRenderer public API"
-rw-r--r--api/current.txt28
-rw-r--r--core/java/android/view/RenderNodeAnimator.java7
-rw-r--r--core/java/android/view/ThreadedRenderer.java6
-rw-r--r--core/java/android/view/ViewRootImpl.java32
-rw-r--r--core/jni/android_view_ThreadedRenderer.cpp80
-rw-r--r--graphics/java/android/graphics/HardwareRenderer.java234
-rw-r--r--graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java7
-rw-r--r--tests/HwAccelerationTest/AndroidManifest.xml24
-rw-r--r--tests/HwAccelerationTest/src/com/android/test/hwui/CustomRenderer.java76
-rw-r--r--tests/HwAccelerationTest/src/com/android/test/hwui/MyLittleTextureView.java87
10 files changed, 418 insertions, 163 deletions
diff --git a/api/current.txt b/api/current.txt
index 747a3f5d7c53..7db19e907be4 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -14096,6 +14096,34 @@ package android.graphics {
ctor @Deprecated public EmbossMaskFilter(float[], float, float, float);
}
+ public class HardwareRenderer {
+ ctor public HardwareRenderer();
+ method public void clearContent();
+ method public android.graphics.HardwareRenderer.FrameRenderRequest createRenderRequest();
+ method public void destroy();
+ method public boolean isOpaque();
+ method public void notifyFramePending();
+ method public void setContentRoot(@Nullable android.graphics.RenderNode);
+ method public void setLightSourceAlpha(@FloatRange(from=0.0f, to=1.0f) float, @FloatRange(from=0.0f, to=1.0f) float);
+ method public void setLightSourceGeometry(float, float, float, float);
+ method public void setName(String);
+ method public void setOpaque(boolean);
+ method public void setStopped(boolean);
+ method public void setSurface(@Nullable android.view.Surface);
+ field public static final int SYNC_CONTEXT_IS_STOPPED = 4; // 0x4
+ field public static final int SYNC_FRAME_DROPPED = 8; // 0x8
+ field public static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 2; // 0x2
+ field public static final int SYNC_OK = 0; // 0x0
+ field public static final int SYNC_REDRAW_REQUESTED = 1; // 0x1
+ }
+
+ public final class HardwareRenderer.FrameRenderRequest {
+ method public android.graphics.HardwareRenderer.FrameRenderRequest setFrameCommitCallback(@NonNull java.util.concurrent.Executor, @NonNull Runnable);
+ method public android.graphics.HardwareRenderer.FrameRenderRequest setVsyncTime(long);
+ method public android.graphics.HardwareRenderer.FrameRenderRequest setWaitForPresent(boolean);
+ method public int syncAndDraw();
+ }
+
public final class ImageDecoder implements java.lang.AutoCloseable {
method public void close();
method @AnyThread @NonNull public static android.graphics.ImageDecoder.Source createSource(@NonNull android.content.res.Resources, int);
diff --git a/core/java/android/view/RenderNodeAnimator.java b/core/java/android/view/RenderNodeAnimator.java
index 1dbc46b3e883..6cfc9f22a692 100644
--- a/core/java/android/view/RenderNodeAnimator.java
+++ b/core/java/android/view/RenderNodeAnimator.java
@@ -25,6 +25,7 @@ import android.graphics.Paint;
import android.graphics.RecordingCanvas;
import android.graphics.RenderNode;
import android.os.Build;
+import android.os.Handler;
import android.util.SparseIntArray;
import com.android.internal.util.VirtualRefBasePtr;
@@ -84,6 +85,7 @@ public class RenderNodeAnimator extends Animator {
private VirtualRefBasePtr mNativePtr;
+ private Handler mHandler;
private RenderNode mTarget;
private View mViewTarget;
private int mRenderProperty = -1;
@@ -222,6 +224,9 @@ public class RenderNodeAnimator extends Animator {
private void moveToRunningState() {
mState = STATE_RUNNING;
if (mNativePtr != null) {
+ if (mHandler == null) {
+ mHandler = new Handler();
+ }
nStart(mNativePtr.get());
}
notifyStartListeners();
@@ -497,7 +502,7 @@ public class RenderNodeAnimator extends Animator {
// Called by native
@UnsupportedAppUsage
private static void callOnFinished(RenderNodeAnimator animator) {
- animator.onFinished();
+ animator.mHandler.post(animator::onFinished);
}
@Override
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 47b206ca0dca..20978127f510 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -453,7 +453,7 @@ public final class ThreadedRenderer extends HardwareRenderer {
*/
void destroyHardwareResources(View view) {
destroyResources(view);
- destroyHardwareResources();
+ clearContent();
}
private static void destroyResources(View view) {
@@ -735,7 +735,9 @@ public final class ThreadedRenderer extends HardwareRenderer {
if (callback != null) {
setFrameCallback(callback);
}
- syncAndDrawFrame(vsync);
+ createRenderRequest()
+ .setVsyncTime(vsync)
+ .syncAndDraw();
}
}
}
diff --git a/core/java/android/view/ViewRootImpl.java b/core/java/android/view/ViewRootImpl.java
index 1a782ee5d3dd..b1fee2d17079 100644
--- a/core/java/android/view/ViewRootImpl.java
+++ b/core/java/android/view/ViewRootImpl.java
@@ -3404,21 +3404,25 @@ public final class ViewRootImpl implements ViewParent,
.captureFrameCommitCallbacks();
if (mReportNextDraw) {
usingAsyncReport = true;
- mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) -> {
- // TODO: Use the frame number
- pendingDrawFinished();
- if (commitCallbacks != null) {
- for (int i = 0; i < commitCallbacks.size(); i++) {
- commitCallbacks.get(i).run();
- }
- }
- });
+ final Handler handler = mAttachInfo.mHandler;
+ mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) ->
+ handler.post(() -> {
+ // TODO: Use the frame number
+ pendingDrawFinished();
+ if (commitCallbacks != null) {
+ for (int i = 0; i < commitCallbacks.size(); i++) {
+ commitCallbacks.get(i).run();
+ }
+ }
+ }));
} else if (commitCallbacks != null && commitCallbacks.size() > 0) {
- mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) -> {
- for (int i = 0; i < commitCallbacks.size(); i++) {
- commitCallbacks.get(i).run();
- }
- });
+ final Handler handler = mAttachInfo.mHandler;
+ mAttachInfo.mThreadedRenderer.setFrameCompleteCallback((long frameNr) ->
+ handler.post(() -> {
+ for (int i = 0; i < commitCallbacks.size(); i++) {
+ commitCallbacks.get(i).run();
+ }
+ }));
}
}
diff --git a/core/jni/android_view_ThreadedRenderer.cpp b/core/jni/android_view_ThreadedRenderer.cpp
index 8c7363021d3b..2aa5cb41d5ab 100644
--- a/core/jni/android_view_ThreadedRenderer.cpp
+++ b/core/jni/android_view_ThreadedRenderer.cpp
@@ -33,7 +33,6 @@
#include <private/EGL/cache.h>
-#include <utils/Looper.h>
#include <utils/RefBase.h>
#include <utils/StrongPointer.h>
#include <utils/Timers.h>
@@ -144,52 +143,22 @@ private:
uint32_t mRequestId;
};
-class RenderingException : public MessageHandler {
+class FrameCompleteWrapper : public LightRefBase<FrameCompleteWrapper> {
public:
- RenderingException(JavaVM* vm, const std::string& message)
- : mVm(vm)
- , mMessage(message) {
- }
-
- virtual void handleMessage(const Message&) {
- throwException(mVm, mMessage);
- }
-
- static void throwException(JavaVM* vm, const std::string& message) {
- JNIEnv* env = getenv(vm);
- jniThrowException(env, "java/lang/IllegalStateException", message.c_str());
- }
-
-private:
- JavaVM* mVm;
- std::string mMessage;
-};
-
-class FrameCompleteWrapper : public MessageHandler {
-public:
- FrameCompleteWrapper(JNIEnv* env, jobject jobject) {
- mLooper = Looper::getForThread();
- LOG_ALWAYS_FATAL_IF(!mLooper.get(), "Must create runnable on a Looper thread!");
+ explicit FrameCompleteWrapper(JNIEnv* env, jobject jobject) {
env->GetJavaVM(&mVm);
mObject = env->NewGlobalRef(jobject);
LOG_ALWAYS_FATAL_IF(!mObject, "Failed to make global ref");
}
- virtual ~FrameCompleteWrapper() {
+ ~FrameCompleteWrapper() {
releaseObject();
}
- void postFrameComplete(int64_t frameNr) {
- if (mObject) {
- mFrameNr = frameNr;
- mLooper->sendMessage(this, 0);
- }
- }
-
- virtual void handleMessage(const Message&) {
+ void onFrameComplete(int64_t frameNr) {
if (mObject) {
- ATRACE_FORMAT("frameComplete %" PRId64, mFrameNr);
- getenv(mVm)->CallVoidMethod(mObject, gFrameCompleteCallback.onFrameComplete, mFrameNr);
+ ATRACE_FORMAT("frameComplete %" PRId64, frameNr);
+ getenv(mVm)->CallVoidMethod(mObject, gFrameCompleteCallback.onFrameComplete, frameNr);
releaseObject();
}
}
@@ -197,8 +166,6 @@ public:
private:
JavaVM* mVm;
jobject mObject;
- sp<Looper> mLooper;
- int64_t mFrameNr = -1;
void releaseObject() {
if (mObject) {
@@ -211,16 +178,14 @@ private:
class RootRenderNode : public RenderNode, ErrorHandler {
public:
explicit RootRenderNode(JNIEnv* env) : RenderNode() {
- mLooper = Looper::getForThread();
- LOG_ALWAYS_FATAL_IF(!mLooper.get(),
- "Must create RootRenderNode on a thread with a looper!");
env->GetJavaVM(&mVm);
}
virtual ~RootRenderNode() {}
virtual void onError(const std::string& message) override {
- mLooper->sendMessage(new RenderingException(mVm, message), 0);
+ JNIEnv* env = getenv(mVm);
+ jniThrowException(env, "java/lang/IllegalStateException", message.c_str());
}
virtual void prepareTree(TreeInfo& info) override {
@@ -249,14 +214,6 @@ public:
info.errorHandler = nullptr;
}
- void sendMessage(const sp<MessageHandler>& handler) {
- mLooper->sendMessage(handler, 0);
- }
-
- void sendMessageDelayed(const sp<MessageHandler>& handler, nsecs_t delayInMs) {
- mLooper->sendMessageDelayed(ms2ns(delayInMs), handler, 0);
- }
-
void attachAnimatingNode(RenderNode* animatingNode) {
mPendingAnimatingRenderNodes.push_back(animatingNode);
}
@@ -404,7 +361,6 @@ public:
}
private:
- sp<Looper> mLooper;
JavaVM* mVm;
std::vector< sp<RenderNode> > mPendingAnimatingRenderNodes;
std::set< sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators;
@@ -435,7 +391,9 @@ private:
// the onFinished callback will then be ignored.
sp<FinishAndInvokeListener> message
= new FinishAndInvokeListener(anim);
- sendMessageDelayed(message, remainingTimeInMs);
+ auto looper = Looper::getForThread();
+ LOG_ALWAYS_FATAL_IF(looper == nullptr, "Not on a looper thread?");
+ looper->sendMessageDelayed(ms2ns(remainingTimeInMs), message, 0);
anim->clearOneShotListener();
}
}
@@ -463,7 +421,6 @@ public:
virtual void runRemainingAnimations(TreeInfo& info) {
AnimationContext::runRemainingAnimations(info);
mRootNode->runVectorDrawableAnimators(this, info);
- postOnFinishedEvents();
}
virtual void pauseAnimators() override {
@@ -471,27 +428,16 @@ public:
}
virtual void callOnFinished(BaseRenderNodeAnimator* animator, AnimationListener* listener) {
- OnFinishedEvent event(animator, listener);
- mOnFinishedEvents.push_back(event);
+ listener->onAnimationFinished(animator);
}
virtual void destroy() {
AnimationContext::destroy();
mRootNode->detachAnimators();
- postOnFinishedEvents();
}
private:
sp<RootRenderNode> mRootNode;
- std::vector<OnFinishedEvent> mOnFinishedEvents;
-
- void postOnFinishedEvents() {
- if (mOnFinishedEvents.size()) {
- sp<InvokeAnimationListeners> message
- = new InvokeAnimationListeners(mOnFinishedEvents);
- mRootNode->sendMessage(message);
- }
- }
};
class ContextFactoryImpl : public IContextFactory {
@@ -958,7 +904,7 @@ static void android_view_ThreadedRenderer_setFrameCompleteCallback(JNIEnv* env,
} else {
sp<FrameCompleteWrapper> wrapper = new FrameCompleteWrapper{env, callback};
proxy->setFrameCompleteCallback([wrapper](int64_t frameNr) {
- wrapper->postFrameComplete(frameNr);
+ wrapper->onFrameComplete(frameNr);
});
}
}
diff --git a/graphics/java/android/graphics/HardwareRenderer.java b/graphics/java/android/graphics/HardwareRenderer.java
index 7ec76d79dfb1..99d8c1b42a4a 100644
--- a/graphics/java/android/graphics/HardwareRenderer.java
+++ b/graphics/java/android/graphics/HardwareRenderer.java
@@ -20,7 +20,6 @@ import android.annotation.FloatRange;
import android.annotation.IntDef;
import android.annotation.NonNull;
import android.annotation.Nullable;
-import android.annotation.TestApi;
import android.app.Activity;
import android.app.ActivityManager;
import android.os.IBinder;
@@ -28,13 +27,16 @@ import android.os.ParcelFileDescriptor;
import android.os.RemoteException;
import android.os.ServiceManager;
import android.util.Log;
+import android.util.TimeUtils;
import android.view.FrameMetricsObserver;
import android.view.IGraphicsStats;
import android.view.IGraphicsStatsCallback;
import android.view.NativeVectorDrawableAnimator;
+import android.view.PixelCopy;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.TextureLayer;
+import android.view.animation.AnimationUtils;
import com.android.internal.util.VirtualRefBasePtr;
@@ -42,6 +44,7 @@ import java.io.File;
import java.io.FileDescriptor;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
+import java.util.concurrent.Executor;
import sun.misc.Cleaner;
@@ -50,13 +53,8 @@ import sun.misc.Cleaner;
* from {@link RenderNode}'s to an output {@link android.view.Surface}. There can be as many
* HardwareRenderer instances as desired.</p>
*
- * <h3>Threading</h3>
- * <p>HardwareRenderer is not thread safe. An instance of a HardwareRenderer must only be
- * created & used from a single thread. It does not matter what thread is used, however
- * it must have a {@link android.os.Looper}. Multiple instances do not have to share the same
- * thread, although they can.</p>
- *
* <h3>Resources & lifecycle</h3>
+ *
* <p>All HardwareRenderer instances share a common render thread. The render thread contains
* the GPU context & resources necessary to do GPU-accelerated rendering. As such, the first
* HardwareRenderer created comes with the cost of also creating the associated GPU contexts,
@@ -64,6 +62,7 @@ import sun.misc.Cleaner;
* is to have a HardwareRenderer instance for every active {@link Surface}. For example
* when an Activity shows a Dialog the system internally will use 2 hardware renderers, both
* of which may be drawing at the same time.</p>
+ *
* <p>NOTE: Due to the shared, cooperative nature of the render thread it is critical that
* any {@link Surface} used must have a prompt, reliable consuming side. System-provided
* consumers such as {@link android.view.SurfaceView},
@@ -73,8 +72,6 @@ import sun.misc.Cleaner;
* it is the app's responsibility to ensure that they consume updates promptly and rapidly.
* Failure to do so will cause the render thread to stall on that surface, blocking all
* HardwareRenderer instances.</p>
- *
- * @hide
*/
public class HardwareRenderer {
private static final String LOG_TAG = "HardwareRenderer";
@@ -89,18 +86,18 @@ public class HardwareRenderer {
* The renderer is requesting a redraw. This can occur if there's an animation that's running
* in the RenderNode tree and the hardware renderer is unable to self-animate.
*
- * If this is returned from syncAndDrawFrame the expectation is that syncAndDrawFrame
+ * <p>If this is returned from syncAndDraw the expectation is that syncAndDraw
* will be called again on the next vsync signal.
*/
public static final int SYNC_REDRAW_REQUESTED = 1 << 0;
/**
* The hardware renderer no longer has a valid {@link android.view.Surface} to render to.
- * This can happen if {@link Surface#destroy()} was called. The user should no longer
- * attempt to call syncAndDrawFrame until a new surface has been provided by calling
+ * This can happen if {@link Surface#release()} was called. The user should no longer
+ * attempt to call syncAndDraw until a new surface has been provided by calling
* setSurface.
*
- * Spoiler: the reward is GPU-accelerated drawing, better find that Surface!
+ * <p>Spoiler: the reward is GPU-accelerated drawing, better find that Surface!
*/
public static final int SYNC_LOST_SURFACE_REWARD_IF_FOUND = 1 << 1;
@@ -119,6 +116,7 @@ public class HardwareRenderer {
*/
public static final int SYNC_FRAME_DROPPED = 1 << 3;
+ /** @hide */
@IntDef(value = {
SYNC_OK, SYNC_REDRAW_REQUESTED, SYNC_LOST_SURFACE_REWARD_IF_FOUND,
SYNC_CONTEXT_IS_STOPPED, SYNC_FRAME_DROPPED})
@@ -153,7 +151,6 @@ public class HardwareRenderer {
protected RenderNode mRootNode;
private boolean mOpaque = true;
private boolean mForceDark = false;
- private FrameInfo mScratchInfo;
private boolean mIsWideGamut = false;
/**
@@ -175,14 +172,14 @@ public class HardwareRenderer {
* Destroys the rendering context of this HardwareRenderer. This destroys the resources
* associated with this renderer and releases the currently set {@link Surface}.
*
- * The renderer may be restored from this state by setting a new {@link Surface}, setting
+ * <p>The renderer may be restored from this state by setting a new {@link Surface}, setting
* new rendering content with {@link #setContentRoot(RenderNode)}, and resuming
- * rendering with {@link #syncAndDrawFrame(long)}.
+ * rendering by issuing a new {@link FrameRenderRequest}.
*
- * It is suggested to call this in response to callbacks such as
+ * <p>It is suggested to call this in response to callbacks such as
* {@link android.view.SurfaceHolder.Callback#surfaceDestroyed(SurfaceHolder)}.
*
- * Note that if there are any outstanding frame commit callbacks they may end up never being
+ * <p>Note that if there are any outstanding frame commit callbacks they may never being
* invoked if the frame was deferred to a later vsync.
*/
public void destroy() {
@@ -204,14 +201,14 @@ public class HardwareRenderer {
* Sets the center of the light source. The light source point controls the directionality
* and shape of shadows rendered by RenderNode Z & elevation.
*
- * The platform's recommendation is to set lightX to 'displayWidth / 2f - windowLeft', set
+ * <p>The platform's recommendation is to set lightX to 'displayWidth / 2f - windowLeft', set
* lightY to 0 - windowTop, lightZ set to 600dp, and lightRadius to 800dp.
*
- * The light source should be setup both as part of initial configuration, and whenever
+ * <p>The light source should be setup both as part of initial configuration, and whenever
* the window moves to ensure the light source stays anchored in display space instead
* of in window space.
*
- * This must be set at least once along with {@link #setLightSourceAlpha(float, float)}
+ * <p>This must be set at least once along with {@link #setLightSourceAlpha(float, float)}
* before shadows will work.
*
* @param lightX The X position of the light source
@@ -233,10 +230,10 @@ public class HardwareRenderer {
* Configures the ambient & spot shadow alphas. This is the alpha used when the shadow
* has max alpha, and ramps down from the values provided to zero.
*
- * These values are typically provided by the current theme, see
+ * <p>These values are typically provided by the current theme, see
* {@link android.R.attr#spotShadowAlpha} and {@link android.R.attr#ambientShadowAlpha}.
*
- * This must be set at least once along with
+ * <p>This must be set at least once along with
* {@link #setLightSourceGeometry(float, float, float, float)} before shadows will work.
*
* @param ambientShadowAlpha The alpha for the ambient shadow. If unsure, a reasonable default
@@ -254,8 +251,8 @@ public class HardwareRenderer {
/**
* Sets the content root to render. It is not necessary to call this whenever the content
* recording changes. Any mutations to the RenderNode content, or any of the RenderNode's
- * contained within the content node, will be applied whenever {@link #syncAndDrawFrame(long)}
- * is called.
+ * contained within the content node, will be applied whenever a new {@link FrameRenderRequest}
+ * is issued via {@link #createRenderRequest()} and {@link FrameRenderRequest#syncAndDraw()}.
*
* @param content The content to set as the root RenderNode. If null the content root is removed
* and the renderer will draw nothing.
@@ -295,53 +292,133 @@ public class HardwareRenderer {
}
/**
- * Syncs the RenderNode tree to the render thread and requests a frame to be drawn.
- *
- * @hide
+ * Sets the parameters that can be used to control a render request for a
+ * {@link HardwareRenderer}. This is not thread-safe and must not be held on to for longer
+ * than a single frame request.
*/
- @SyncAndDrawResult
- public int syncAndDrawFrame(@NonNull FrameInfo frameInfo) {
- return nSyncAndDrawFrame(mNativeProxy, frameInfo.frameInfo, frameInfo.frameInfo.length);
+ public final class FrameRenderRequest {
+ private FrameInfo mFrameInfo = new FrameInfo();
+ private boolean mWaitForPresent;
+
+ private FrameRenderRequest() { }
+
+ private void reset() {
+ mWaitForPresent = false;
+ // Default to the animation time which, if choreographer is in play, will default to the
+ // current vsync time. Otherwise it will be 'now'.
+ mRenderRequest.setVsyncTime(
+ AnimationUtils.currentAnimationTimeMillis() * TimeUtils.NANOS_PER_MS);
+ }
+
+ /** @hide */
+ public void setFrameInfo(FrameInfo info) {
+ System.arraycopy(info.frameInfo, 0, mFrameInfo.frameInfo, 0, info.frameInfo.length);
+ }
+
+ /**
+ * Sets the vsync time that represents the start point of this frame. Typically this
+ * comes from {@link android.view.Choreographer.FrameCallback}. Other compatible time
+ * sources include {@link System#nanoTime()}, however if the result is being displayed
+ * on-screen then using {@link android.view.Choreographer} is strongly recommended to
+ * ensure smooth animations.
+ *
+ * <p>If the clock source is not from a CLOCK_MONOTONIC source then any animations driven
+ * directly by RenderThread will not be synchronized properly with the current frame.
+ *
+ * @param vsyncTime The vsync timestamp for this frame. The timestamp is in nanoseconds
+ * and should come from a CLOCK_MONOTONIC source.
+ *
+ * @return this instance
+ */
+ public FrameRenderRequest setVsyncTime(long vsyncTime) {
+ mFrameInfo.setVsync(vsyncTime, vsyncTime);
+ mFrameInfo.addFlags(FrameInfo.FLAG_SURFACE_CANVAS);
+ return this;
+ }
+
+ /**
+ * Adds a frame commit callback. This callback will be invoked when the current rendering
+ * content has been rendered into a frame and submitted to the swap chain. The frame may
+ * not currently be visible on the display when this is invoked, but it has been submitted.
+ * This callback is useful in combination with {@link PixelCopy} to capture the current
+ * rendered content of the UI reliably.
+ *
+ * @param executor The executor to run the callback on. It is strongly recommended that
+ * this executor post to a different thread, as the calling thread is
+ * highly sensitive to being blocked.
+ * @param frameCommitCallback The callback to invoke when the frame content has been drawn.
+ * Will be invoked on the given {@link Executor}.
+ *
+ * @return this instance
+ */
+ public FrameRenderRequest setFrameCommitCallback(@NonNull Executor executor,
+ @NonNull Runnable frameCommitCallback) {
+ setFrameCompleteCallback(frameNr -> executor.execute(frameCommitCallback));
+ return this;
+ }
+
+ /**
+ * Sets whether or not {@link #syncAndDraw()} should block until the frame has been
+ * presented. If this is true and {@link #syncAndDraw()} does not return
+ * {@link #SYNC_FRAME_DROPPED} or an error then when {@link #syncAndDraw()} has returned
+ * the frame has been submitted to the {@link Surface}. The default and typically
+ * recommended value is false, as blocking for present will prevent pipelining from
+ * happening, reducing overall throughput. This is useful for situations such as
+ * {@link SurfaceHolder.Callback2#surfaceRedrawNeeded(SurfaceHolder)} where it is desired
+ * to block until a frame has been presented to ensure first-frame consistency with
+ * other Surfaces.
+ *
+ * @param shouldWait If true the next call to {@link #syncAndDraw()} will block until
+ * completion.
+ * @return this instance
+ */
+ public FrameRenderRequest setWaitForPresent(boolean shouldWait) {
+ mWaitForPresent = shouldWait;
+ return this;
+ }
+
+ /**
+ * Syncs the RenderNode tree to the render thread and requests a frame to be drawn. This
+ * {@link FrameRenderRequest} instance should no longer be used after calling this method.
+ * The system internally may reuse instances of {@link FrameRenderRequest} to reduce
+ * allocation churn.
+ *
+ * @return The result of the sync operation. See {@link SyncAndDrawResult}.
+ */
+ @SyncAndDrawResult
+ public int syncAndDraw() {
+ int syncResult = syncAndDrawFrame(mFrameInfo);
+ if (mWaitForPresent && (syncResult & SYNC_FRAME_DROPPED) == 0) {
+ fence();
+ }
+ return syncResult;
+ }
}
+ private FrameRenderRequest mRenderRequest = new FrameRenderRequest();
+
/**
- * Syncs the RenderNode tree to the render thread and requests a frame to be drawn.
+ * Returns a {@link FrameRenderRequest} that can be used to render a new frame. This is used
+ * to synchronize the RenderNode content provided by {@link #setContentRoot(RenderNode)} with
+ * the RenderThread and then renders a single frame to the Surface set with
+ * {@link #setSurface(Surface)}.
*
- * @param vsyncTime The vsync timestamp for this frame. Typically this comes from
- * {@link android.view.Choreographer.FrameCallback}. Must be set and be valid
- * as the renderer uses this time internally to drive animations.
- * @return The result of the sync operation. See {@link SyncAndDrawResult}.
+ * @return An instance of {@link FrameRenderRequest}. The instance may be reused for every
+ * frame, so the caller should not hold onto it for longer than a single render request.
*/
- @SyncAndDrawResult
- public int syncAndDrawFrame(long vsyncTime) {
- if (mScratchInfo == null) {
- mScratchInfo = new FrameInfo();
- }
- mScratchInfo.setVsync(vsyncTime, vsyncTime);
- mScratchInfo.addFlags(FrameInfo.FLAG_SURFACE_CANVAS);
- return syncAndDrawFrame(mScratchInfo);
+ public FrameRenderRequest createRenderRequest() {
+ mRenderRequest.reset();
+ return mRenderRequest;
}
/**
* Syncs the RenderNode tree to the render thread and requests a frame to be drawn.
- * frameCommitCallback callback will be invoked when the current rendering content has been
- * rendered into a frame and submitted to the swap chain.
*
- * @param vsyncTime The vsync timestamp for this frame. Typically this comes from
- * {@link android.view.Choreographer.FrameCallback}. Must be set and
- * be valid as the renderer uses this time internally to drive
- * animations.
- * @param frameCommitCallback The callback to invoke when the frame content has been drawn.
- * Will be invoked on the current {@link android.os.Looper} thread.
- * @return The result of the sync operation. See {@link SyncAndDrawResult}.
+ * @hide
*/
@SyncAndDrawResult
- public int syncAndDrawFrame(long vsyncTime,
- @Nullable Runnable frameCommitCallback) {
- if (frameCommitCallback != null) {
- setFrameCompleteCallback(frameNr -> frameCommitCallback.run());
- }
- return syncAndDrawFrame(vsyncTime);
+ public int syncAndDrawFrame(@NonNull FrameInfo frameInfo) {
+ return nSyncAndDrawFrame(mNativeProxy, frameInfo.frameInfo, frameInfo.frameInfo.length);
}
/**
@@ -349,10 +426,11 @@ public class HardwareRenderer {
* is useful to temporarily suspend using the active Surface in order to do any Surface
* mutations necessary.
*
- * Any subsequent draws will override the pause, resuming normal operation.
+ * <p>Any subsequent draws will override the pause, resuming normal operation.
*
* @return true if there was an outstanding render request, false otherwise. If this is true
- * the caller should ensure that {@link #syncAndDrawFrame(long)} is called at the soonest
+ * the caller should ensure that {@link #createRenderRequest()}
+ * and {@link FrameRenderRequest#syncAndDraw()} is called at the soonest
* possible time to resume normal operation.
*
* TODO Should this be exposed? ViewRootImpl needs it because it destroys the old
@@ -367,14 +445,14 @@ public class HardwareRenderer {
/**
* Hard stops rendering into the surface. If the renderer is stopped it will
- * block any attempt to render. Calls to {@link #syncAndDrawFrame(long)} will still
- * sync over the latest rendering content, however they will not render and instead
+ * block any attempt to render. Calls to {@link FrameRenderRequest#syncAndDraw()} will
+ * still sync over the latest rendering content, however they will not render and instead
* {@link #SYNC_CONTEXT_IS_STOPPED} will be returned.
*
- * If false is passed then rendering will resume as normal. Any pending rendering requests
+ * <p>If false is passed then rendering will resume as normal. Any pending rendering requests
* will produce a new frame at the next vsync signal.
*
- * This is useful in combination with lifecycle events such as {@link Activity#onStop()}
+ * <p>This is useful in combination with lifecycle events such as {@link Activity#onStop()}
* and {@link Activity#onStart()}.
*
* @param stopped true to stop all rendering, false to resume
@@ -384,24 +462,26 @@ public class HardwareRenderer {
}
/**
- * Destroys all hardware rendering resources associated with the current rendering content.
+ * Destroys all the display lists associated with the current rendering content.
* This includes releasing a reference to the current content root RenderNode. It will
* therefore be necessary to call {@link #setContentRoot(RenderNode)} in order to resume
- * rendering after calling this.
+ * rendering after calling this, along with re-recording the display lists for the
+ * RenderNode tree.
*
- * It is recommended, but not necessary, to use this in combination with lifecycle events
+ * <p>It is recommended, but not necessary, to use this in combination with lifecycle events
* such as {@link Activity#onStop()} and {@link Activity#onStart()} or in response to
* {@link android.content.ComponentCallbacks2#onTrimMemory(int)} signals such as
* {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN}
*
* See also {@link #setStopped(boolean)}
*/
- public void destroyHardwareResources() {
+ public void clearContent() {
nDestroyHardwareResources(mNativeProxy);
}
/**
* Whether or not the force-dark feature should be used for this renderer.
+ * @hide
*/
public boolean setForceDark(boolean enable) {
if (mForceDark != enable) {
@@ -415,20 +495,24 @@ public class HardwareRenderer {
/**
* Allocate buffers ahead of time to avoid allocation delays during rendering.
*
- * Typically a Surface will allocate buffers lazily. This is usually fine and reduces the
+ * <p>Typically a Surface will allocate buffers lazily. This is usually fine and reduces the
* memory usage of Surfaces that render rarely or never hit triple buffering. However
* for UI it can result in a slight bit of jank on first launch. This hint will
* tell the HardwareRenderer that now is a good time to allocate the 3 buffers
* necessary for typical rendering.
*
- * Must be called after a {@link Surface} has been set.
+ * <p>Must be called after a {@link Surface} has been set.
+ *
+ * TODO: Figure out if we even need/want this. Should HWUI just be doing this in response
+ * to setSurface anyway? Vulkan swapchain makes this murky, so delay making it public
+ * @hide
*/
public void allocateBuffers() {
nAllocateBuffers(mNativeProxy);
}
/**
- * Notifies the hardware renderer that a call to {@link #syncAndDrawFrame(long)} will
+ * Notifies the hardware renderer that a call to {@link FrameRenderRequest#syncAndDraw()} will
* be coming soon. This is used to help schedule when RenderThread-driven animations will
* happen as the renderer wants to avoid producing more than one frame per vsync signal.
*/
@@ -439,7 +523,7 @@ public class HardwareRenderer {
/**
* Change the HardwareRenderer's opacity. Will take effect on the next frame produced.
*
- * If the renderer is set to opaque it is the app's responsibility to ensure that the
+ * <p>If the renderer is set to opaque it is the app's responsibility to ensure that the
* content renders to every pixel of the Surface, otherwise corruption may result. Note that
* this includes ensuring that the first draw of any given pixel does not attempt to blend
* against the destination. If this is false then the hardware renderer will clear to
@@ -527,7 +611,7 @@ public class HardwareRenderer {
}
/**
- * Prevents any further drawing until {@link #syncAndDrawFrame(long)} is called.
+ * Prevents any further drawing until {@link FrameRenderRequest#syncAndDraw()} is called.
* This is a signal that the contents of the RenderNode tree are no longer safe to play back.
* In practice this usually means that there are Functor pointers in the
* display list that are no longer valid.
@@ -718,10 +802,8 @@ public class HardwareRenderer {
* Interface for listening to picture captures
* @hide
*/
- @TestApi
public interface PictureCapturedCallback {
/** @hide */
- @TestApi
void onPictureCaptured(Picture picture);
}
diff --git a/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java b/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
index 789e38c4e650..d7aee7767524 100644
--- a/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
+++ b/graphics/java/android/graphics/drawable/AnimatedVectorDrawable.java
@@ -43,6 +43,7 @@ import android.graphics.RecordingCanvas;
import android.graphics.Rect;
import android.graphics.RenderNode;
import android.os.Build;
+import android.os.Handler;
import android.util.ArrayMap;
import android.util.AttributeSet;
import android.util.IntArray;
@@ -1241,6 +1242,7 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
// If the duration of an animation is more than 300 frames, we cap the sample size to 300.
private static final int MAX_SAMPLE_POINTS = 300;
+ private Handler mHandler;
private AnimatorListener mListener = null;
private final LongArray mStartDelays = new LongArray();
private PropertyValuesHolder.PropertyValues mTmpValues =
@@ -1671,6 +1673,9 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
.mRootName);
}
mStarted = true;
+ if (mHandler == null) {
+ mHandler = new Handler();
+ }
nStart(mSetPtr, this, ++mLastListenerId);
invalidateOwningView();
if (mListener != null) {
@@ -1780,7 +1785,7 @@ public class AnimatedVectorDrawable extends Drawable implements Animatable2 {
// onFinished: should be called from native
@UnsupportedAppUsage
private static void callOnFinished(VectorDrawableAnimatorRT set, int id) {
- set.onAnimationEnd(id);
+ set.mHandler.post(() -> set.onAnimationEnd(id));
}
private void transferPendingActions(VectorDrawableAnimator animatorSet) {
diff --git a/tests/HwAccelerationTest/AndroidManifest.xml b/tests/HwAccelerationTest/AndroidManifest.xml
index 1a4ec94d77b4..7b8c154dea1e 100644
--- a/tests/HwAccelerationTest/AndroidManifest.xml
+++ b/tests/HwAccelerationTest/AndroidManifest.xml
@@ -1028,8 +1028,28 @@
</activity>
<activity
- android:name="PositionListenerActivity"
- android:label="RenderNode/PositionListener"
+ android:name="PositionListenerActivity"
+ android:label="RenderNode/PositionListener"
+ android:screenOrientation="fullSensor">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="com.android.test.hwui.TEST" />
+ </intent-filter>
+ </activity>
+
+ <activity
+ android:name="CustomRenderer"
+ android:label="HardwareRenderer/HelloTakeSurface"
+ android:screenOrientation="fullSensor">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="com.android.test.hwui.TEST" />
+ </intent-filter>
+ </activity>
+
+ <activity
+ android:name="MyLittleTextureView"
+ android:label="HardwareRenderer/MyLittleTextureView"
android:screenOrientation="fullSensor">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/CustomRenderer.java b/tests/HwAccelerationTest/src/com/android/test/hwui/CustomRenderer.java
new file mode 100644
index 000000000000..60bd60f0bfd1
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/CustomRenderer.java
@@ -0,0 +1,76 @@
+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.graphics.Color;
+import android.graphics.HardwareRenderer;
+import android.graphics.Paint;
+import android.graphics.RecordingCanvas;
+import android.graphics.RenderNode;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.SurfaceHolder;
+
+public class CustomRenderer extends Activity {
+ private RenderNode mContent = new RenderNode("CustomRenderer");
+ private HardwareRenderer mRenderer = new HardwareRenderer();
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ getWindow().takeSurface(mSurfaceCallbacks);
+ }
+
+ private SurfaceHolder.Callback2 mSurfaceCallbacks = new SurfaceHolder.Callback2() {
+
+ @Override
+ public void surfaceRedrawNeeded(SurfaceHolder holder) {
+ }
+
+ @Override
+ public void surfaceCreated(SurfaceHolder holder) {
+ }
+
+ @Override
+ public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
+ mContent.setLeftTopRightBottom(0, 0, width, height);
+ RecordingCanvas canvas = mContent.startRecording();
+ canvas.drawColor(Color.WHITE);
+ Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
+ paint.setColor(Color.BLACK);
+ paint.setTextAlign(Paint.Align.CENTER);
+ paint.setTextSize(Math.min(width, height) * .05f);
+ canvas.drawText("Hello custom renderer!", width / 2, height / 2, paint);
+ mContent.endRecording();
+
+ mRenderer.setContentRoot(mContent);
+ mRenderer.setSurface(holder.getSurface());
+ mRenderer.createRenderRequest()
+ .setVsyncTime(System.nanoTime())
+ .setFrameCommitCallback(Runnable::run, () -> {
+ Log.d("CustomRenderer", "Frame committed!");
+ })
+ .syncAndDraw();
+ }
+
+ @Override
+ public void surfaceDestroyed(SurfaceHolder holder) {
+ mRenderer.destroy();
+ }
+ };
+}
diff --git a/tests/HwAccelerationTest/src/com/android/test/hwui/MyLittleTextureView.java b/tests/HwAccelerationTest/src/com/android/test/hwui/MyLittleTextureView.java
new file mode 100644
index 000000000000..8bd7d797aea3
--- /dev/null
+++ b/tests/HwAccelerationTest/src/com/android/test/hwui/MyLittleTextureView.java
@@ -0,0 +1,87 @@
+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.test.hwui;
+
+import android.app.Activity;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Color;
+import android.graphics.ColorSpace;
+import android.graphics.HardwareRenderer;
+import android.graphics.Outline;
+import android.graphics.PixelFormat;
+import android.graphics.Rect;
+import android.graphics.RenderNode;
+import android.hardware.HardwareBuffer;
+import android.media.Image;
+import android.media.ImageReader;
+import android.os.Bundle;
+import android.widget.ImageView;
+
+public class MyLittleTextureView extends Activity {
+ private RenderNode mContent = new RenderNode("CustomRenderer");
+ private HardwareRenderer mRenderer = new HardwareRenderer();
+ private ImageView mImageView;
+
+ @Override
+ protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+ mImageView = new ImageView(this);
+ mImageView.setScaleType(ImageView.ScaleType.FIT_CENTER);
+ setContentView(mImageView);
+
+ ImageReader reader = ImageReader.newInstance(100, 100, PixelFormat.RGBA_8888, 3,
+ HardwareBuffer.USAGE_GPU_SAMPLED_IMAGE | HardwareBuffer.USAGE_GPU_COLOR_OUTPUT);
+ mRenderer.setSurface(reader.getSurface());
+ mRenderer.setLightSourceAlpha(0.0f, 1.0f);
+ mRenderer.setLightSourceGeometry(100 / 2f, 0f, 800.0f, 20.0f);
+ mContent.setLeftTopRightBottom(0, 0, 100, 100);
+
+ Rect childRect = new Rect(25, 25, 65, 65);
+ RenderNode childNode = new RenderNode("shadowCaster");
+ childNode.setLeftTopRightBottom(childRect.left, childRect.top,
+ childRect.right, childRect.bottom);
+ Outline outline = new Outline();
+ outline.setRect(new Rect(0, 0, childRect.width(), childRect.height()));
+ outline.setAlpha(1f);
+ childNode.setOutline(outline);
+ {
+ Canvas canvas = childNode.startRecording();
+ canvas.drawColor(Color.BLUE);
+ }
+ childNode.endRecording();
+ childNode.setElevation(20f);
+
+ {
+ Canvas canvas = mContent.startRecording();
+ canvas.drawColor(Color.WHITE);
+ canvas.enableZ();
+ canvas.drawRenderNode(childNode);
+ canvas.disableZ();
+ }
+ mContent.endRecording();
+ mRenderer.setContentRoot(mContent);
+ mRenderer.createRenderRequest()
+ .setWaitForPresent(true)
+ .syncAndDraw();
+ Image image = reader.acquireNextImage();
+ Bitmap bitmap = Bitmap.wrapHardwareBuffer(image.getHardwareBuffer(),
+ ColorSpace.get(ColorSpace.Named.SRGB));
+ mImageView.setImageBitmap(bitmap);
+ image.close();
+ }
+}