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author Leon Scroggins III <scroggo@google.com> 2022-05-02 10:38:38 -0400
committer Leon Scroggins III <scroggo@google.com> 2022-05-03 17:29:35 -0400
commit8cedb66717694afe6584edefc0ed95c5dd18f8ed (patch)
treed70138f20e864d09413028d7a9ced95bc99a5ab7
parent77644a2c3166d3f22b24bf26786d4339fd4bbd6c (diff)
Add traces of the size of HWUI shader cache in RAM
When HWUI needs to either load a shader from or store one to persistent storage, this means a new shader is in its temporary (RAM) cache. Keep track of the number and include it in perfetto traces. As long as we're modifying ::store, make it override the version with the newer signature, since the old one is deprecated. Bug: 231194869 Bug: 225211273 Test: manual Change-Id: I36b7e018291c50ed315f534f15946047ca001300
-rw-r--r--libs/hwui/pipeline/skia/ShaderCache.cpp6
-rw-r--r--libs/hwui/pipeline/skia/ShaderCache.h9
-rw-r--r--libs/hwui/tests/unit/ShaderCacheTests.cpp10
3 files changed, 18 insertions, 7 deletions
diff --git a/libs/hwui/pipeline/skia/ShaderCache.cpp b/libs/hwui/pipeline/skia/ShaderCache.cpp
index d9e9aafe91ea..90c4440c8339 100644
--- a/libs/hwui/pipeline/skia/ShaderCache.cpp
+++ b/libs/hwui/pipeline/skia/ShaderCache.cpp
@@ -136,6 +136,8 @@ sk_sp<SkData> ShaderCache::load(const SkData& key) {
free(valueBuffer);
return nullptr;
}
+ mNumShadersCachedInRam++;
+ ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
return SkData::MakeFromMalloc(valueBuffer, valueSize);
}
@@ -182,9 +184,11 @@ void ShaderCache::saveToDiskLocked() {
mSavePending = false;
}
-void ShaderCache::store(const SkData& key, const SkData& data) {
+void ShaderCache::store(const SkData& key, const SkData& data, const SkString& /*description*/) {
ATRACE_NAME("ShaderCache::store");
std::lock_guard<std::mutex> lock(mMutex);
+ mNumShadersCachedInRam++;
+ ATRACE_FORMAT("HWUI RAM cache: %d shaders", mNumShadersCachedInRam);
if (!mInitialized) {
return;
diff --git a/libs/hwui/pipeline/skia/ShaderCache.h b/libs/hwui/pipeline/skia/ShaderCache.h
index 4dcc9fb49802..3e0fd5164011 100644
--- a/libs/hwui/pipeline/skia/ShaderCache.h
+++ b/libs/hwui/pipeline/skia/ShaderCache.h
@@ -73,7 +73,7 @@ public:
* "store" attempts to insert a new key/value blob pair into the cache.
* This will be called by Skia after it compiled a new SKSL shader
*/
- void store(const SkData& key, const SkData& data) override;
+ void store(const SkData& key, const SkData& data, const SkString& description) override;
/**
* "onVkFrameFlushed" tries to store Vulkan pipeline cache state.
@@ -210,6 +210,13 @@ private:
*/
static constexpr uint8_t sIDKey = 0;
+ /**
+ * Most of this class concerns persistent storage for shaders, but it's also
+ * interesting to keep track of how many shaders are stored in RAM. This
+ * class provides a convenient entry point for that.
+ */
+ int mNumShadersCachedInRam = 0;
+
friend class ShaderCacheTestUtils; // used for unit testing
};
diff --git a/libs/hwui/tests/unit/ShaderCacheTests.cpp b/libs/hwui/tests/unit/ShaderCacheTests.cpp
index 87981f115763..974d85a453db 100644
--- a/libs/hwui/tests/unit/ShaderCacheTests.cpp
+++ b/libs/hwui/tests/unit/ShaderCacheTests.cpp
@@ -140,9 +140,9 @@ TEST(ShaderCacheTest, testWriteAndRead) {
// write to the in-memory cache without storing on disk and verify we read the same values
sk_sp<SkData> inVS;
setShader(inVS, "sassas");
- ShaderCache::get().store(GrProgramDescTest(100), *inVS.get());
+ ShaderCache::get().store(GrProgramDescTest(100), *inVS.get(), SkString());
setShader(inVS, "someVS");
- ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
+ ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(100))), sk_sp<SkData>());
ASSERT_TRUE(checkShader(outVS, "sassas"));
ASSERT_NE((outVS = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
@@ -166,7 +166,7 @@ TEST(ShaderCacheTest, testWriteAndRead) {
// change data, store to disk, read back again and verify data has been changed
setShader(inVS, "ewData1");
- ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
+ ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
ShaderCache::get().initShaderDiskCache();
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
@@ -177,7 +177,7 @@ TEST(ShaderCacheTest, testWriteAndRead) {
std::vector<uint8_t> dataBuffer(dataSize);
genRandomData(dataBuffer);
setShader(inVS, dataBuffer);
- ShaderCache::get().store(GrProgramDescTest(432), *inVS.get());
+ ShaderCache::get().store(GrProgramDescTest(432), *inVS.get(), SkString());
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);
ShaderCache::get().initShaderDiskCache();
ASSERT_NE((outVS2 = ShaderCache::get().load(GrProgramDescTest(432))), sk_sp<SkData>());
@@ -225,7 +225,7 @@ TEST(ShaderCacheTest, testCacheValidation) {
setShader(data, dataBuffer);
blob = std::make_pair(key, data);
- ShaderCache::get().store(*key.get(), *data.get());
+ ShaderCache::get().store(*key.get(), *data.get(), SkString());
}
ShaderCacheTestUtils::terminate(ShaderCache::get(), true);