diff options
| author | 2011-05-17 11:22:49 -0700 | |
|---|---|---|
| committer | 2011-05-17 11:22:49 -0700 | |
| commit | 8a769dd1e3a328860c541faf56a6e676bf1dc01c (patch) | |
| tree | d3e9dc646af441ce5c778361071a0ab1a0598221 | |
| parent | bf81d4be0514265875d7deffe50c31a344f6eac5 (diff) | |
| parent | a0ecd648ab39738e8791d9a16b5e6f4c2e5baafa (diff) | |
am a0ecd648: am dcf2f354: docs: simple update to OpenGl doc to update version support Note, this doc still needs a lot more work; this is a small step bug: 4395265
* commit 'a0ecd648ab39738e8791d9a16b5e6f4c2e5baafa':
  docs: simple update to OpenGl doc to update version support Note, this doc still needs a lot more work; this is a small step bug: 4395265
| -rw-r--r-- | docs/html/guide/topics/graphics/opengl.jd | 34 | 
1 files changed, 17 insertions, 17 deletions
diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd index 1f51c2d8bc26..9f889543d5dc 100644 --- a/docs/html/guide/topics/graphics/opengl.jd +++ b/docs/html/guide/topics/graphics/opengl.jd @@ -5,13 +5,15 @@ parent.link=index.html  <p>Android includes support for high performance 3D graphics  -via the OpenGL API — specifically, the OpenGL ES API.</p> +via the OpenGL API—specifically, the OpenGL ES API.</p> -<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded -devices. Versions of <a href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary -OpenGL standard. Android currently supports OpenGL ES 1.0, which corresponds -to OpenGL 1.3. So, if the application you have in mind is possible with OpenGL -1.3 on a desktop system, it should be possible on Android.</p> +<p>OpenGL ES is a flavor of the OpenGL specification intended for embedded devices. Versions of <a +href="http://www.khronos.org/opengles/">OpenGL ES</a> are loosely peered to versions of the primary +OpenGL standard. Beginning with Android 2.2, the platform supports OpenGL ES 2.0 (with +backward compatibility support for OpenGL ES 1.1). For information about the relative number of +Android-powered devices that support a given version of OpenGL ES, see the <a +href="http://developer.android.com/resources/dashboard/opengl.html">OpenGL ES Versions</a> +dashboard.</p>  <p>The specific API provided by Android is similar to the J2ME JSR239 OpenGL  ES API. However, it may not be identical, so watch out for deviations.</p> @@ -21,17 +23,18 @@ ES API. However, it may not be identical, so watch out for deviations.</p>  <p>Here's how to use the API at an extremely high level:</p>  <ol> -<li>Write a custom View subclass.</li> +<li>Write a custom {@link android.view.View} subclass.</li>  <li>Obtain a handle to an OpenGLContext, which provides access to the OpenGL functionality.</li> -<li>In your View's onDraw() method, get a handle to a GL object, and use its methods to perform GL operations.</li> +<li>In your View's {@link android.view.View#onDraw onDraw()} method, get a handle to a GL object, +and use its methods to perform GL operations.</li>  </ol> -<p>For an example of this usage model (based on the classic GL ColorCube), showing how to use -it with threads can be found in  -<a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/GLSurfaceViewActivity.html">com.android.samples.graphics.GLSurfaceViewActivity.java</a>. +<p>Several samples using OpenGL ES are available in the <a +href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/graphics/index.html">API +Demos</a> sample application.  </p> -<p>Writing a summary of how to actually write 3D applications using OpenGL is +<p>A summary of how to actually write 3D applications using OpenGL is  beyond the scope of this text and is left as an exercise for the reader.</p>  <h2>Links to Additional Information</h2> @@ -45,9 +48,6 @@ about OpenGL ES 1.0 (including a detailed specification) can be found  at <a title="http://www.khronos.org/opengles/1_X/"  href="http://www.khronos.org/opengles/1_X/">http://www.khronos.org/opengles/1_X/</a>.</p> -<p>The documentation for the Android {@link javax.microedition.khronos.opengles -OpenGL ES implementations} are also available.</p> +<p>The documentation for the Android OpenGL ES implementations are available in {@link +android.opengl} and {@link javax.microedition.khronos.opengles}.</p> -<p>Finally, note that though Android does include some basic support for -OpenGL ES 1.1, the support is <strong>not complete</strong>, and should not be relied -upon at this time.</p>  |