diff options
| author | 2013-05-03 17:42:27 -0700 | |
|---|---|---|
| committer | 2013-05-03 17:42:27 -0700 | |
| commit | 87b515cde53f3c8cc3fdf698c100e67508487e59 (patch) | |
| tree | f10b98ca590c33f7b789aa92a18d57f74f781b46 | |
| parent | d3956321c173beb1fb096b5171e76ba7b7e1bc1e (diff) | |
Convert alpha from [0..1] to [0.255] range
Bug #8808886
Without this conversion, alpha was always set to 0 or 1 which causes
things to disappear mysteriously. Mysteries are meant to be solved
and I solved them all in 6 characters.
Change-Id: I2078420fbe968c046e999b0eabb24403e71108fd
| -rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 6fc27714bda8..ddb190e3fec1 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -3535,7 +3535,7 @@ void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mod getAlphaAndModeDirect(paint, alpha, mode); if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { // if drawing a layer, ignore the paint's alpha - *alpha = mDrawModifiers.mOverrideLayerAlpha; + *alpha = mDrawModifiers.mOverrideLayerAlpha * 255; } *alpha *= mSnapshot->alpha; } |