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author Jordan Demeulenaere <jdemeulenaere@google.com> 2024-06-10 07:59:25 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2024-06-10 07:59:25 +0000
commit6f5a4cd3f8ba0b0e74def4bf1e1322f2933d114d (patch)
treeb6ca0d285db47133b41497565c2c9fcf82e58528
parent35753ddb94ed601b086afe82269b4dbf24362ccd (diff)
parente3c540ad3e60f85ad5969fa0d0767ef29c3d35a2 (diff)
Merge changes Ic8bd91b3,I371c8b93,Id9ba18e7 into main
* changes: Prevent NPE when placing fading elements Move TransitionKey to Transition Fix interruption + overscroll bug
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/AnimateToScene.kt8
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt4
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/Element.kt135
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt19
-rw-r--r--packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/transition/link/LinkedTransition.kt2
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt115
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/InterruptionHandlerTest.kt6
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt2
-rw-r--r--packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutStateTest.kt57
9 files changed, 260 insertions, 88 deletions
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/AnimateToScene.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/AnimateToScene.kt
index 48a348b9d1c5..c2dd80375d5a 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/AnimateToScene.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/AnimateToScene.kt
@@ -109,8 +109,7 @@ internal fun CoroutineScope.animateToScene(
layoutState.transitions.interruptionHandler.onInterruption(
transitionState,
target,
- )
- ?: DefaultInterruptionHandler.onInterruption(transitionState, target)
+ ) ?: DefaultInterruptionHandler.onInterruption(transitionState, target)
val animateFrom = interruptionResult.animateFrom
if (
@@ -159,6 +158,7 @@ private fun CoroutineScope.animate(
val transition =
if (reversed) {
OneOffTransition(
+ key = transitionKey,
fromScene = targetScene,
toScene = fromScene,
currentScene = targetScene,
@@ -167,6 +167,7 @@ private fun CoroutineScope.animate(
)
} else {
OneOffTransition(
+ key = transitionKey,
fromScene = fromScene,
toScene = targetScene,
currentScene = targetScene,
@@ -178,7 +179,7 @@ private fun CoroutineScope.animate(
// Change the current layout state to start this new transition. This will compute the
// TransformationSpec associated to this transition, which we need to initialize the Animatable
// that will actually animate it.
- layoutState.startTransition(transition, transitionKey, chain)
+ layoutState.startTransition(transition, chain)
// The transition now contains the transformation spec that we should use to instantiate the
// Animatable.
@@ -207,6 +208,7 @@ private fun CoroutineScope.animate(
}
private class OneOffTransition(
+ override val key: TransitionKey?,
fromScene: SceneKey,
toScene: SceneKey,
override val currentScene: SceneKey,
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt
index e9633c2f6603..60d78feec8c2 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/DraggableHandler.kt
@@ -257,7 +257,7 @@ private class DragControllerImpl(
fun updateTransition(newTransition: SwipeTransition, force: Boolean = false) {
if (isDrivingTransition || force) {
- layoutState.startTransition(newTransition, newTransition.key)
+ layoutState.startTransition(newTransition)
}
swipeTransition = newTransition
@@ -555,7 +555,7 @@ private class SwipeTransition(
val layoutImpl: SceneTransitionLayoutImpl,
val layoutState: BaseSceneTransitionLayoutState,
val coroutineScope: CoroutineScope,
- val key: TransitionKey?,
+ override val key: TransitionKey?,
val _fromScene: Scene,
val _toScene: Scene,
val userActionDistanceScope: UserActionDistanceScope,
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/Element.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/Element.kt
index edf8943509df..980982a30926 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/Element.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/Element.kt
@@ -280,7 +280,7 @@ internal class ElementNode(
constraints: Constraints,
): MeasureResult {
val transitions = currentTransitions
- val transition = elementTransition(element, transitions)
+ val transition = elementTransition(layoutImpl, element, transitions)
// If this element is not supposed to be laid out now, either because it is not part of any
// ongoing transition or the other scene of its transition is overscrolling, then lay out
@@ -318,13 +318,10 @@ internal class ElementNode(
val targetOffsetInScene = lookaheadScopeCoordinates.localLookaheadPositionOf(coords)
// No need to place the element in this scene if we don't want to draw it anyways.
- if (!shouldPlaceElement(layoutImpl, scene, element, transition)) {
+ if (!shouldPlaceElement(layoutImpl, scene.key, element, transition)) {
sceneState.lastOffset = Offset.Unspecified
sceneState.lastScale = Scale.Unspecified
sceneState.lastAlpha = Element.AlphaUnspecified
-
- sceneState.clearValuesBeforeInterruption()
- sceneState.clearInterruptionDeltas()
return
}
@@ -353,7 +350,17 @@ internal class ElementNode(
getValueBeforeInterruption = { sceneState.offsetBeforeInterruption },
setValueBeforeInterruption = { sceneState.offsetBeforeInterruption = it },
getInterruptionDelta = { sceneState.offsetInterruptionDelta },
- setInterruptionDelta = { sceneState.offsetInterruptionDelta = it },
+ setInterruptionDelta = { delta ->
+ setPlacementInterruptionDelta(
+ element = element,
+ sceneState = sceneState,
+ transition = transition,
+ delta = delta,
+ setter = { sceneState, delta ->
+ sceneState.offsetInterruptionDelta = delta
+ },
+ )
+ },
diff = { a, b -> a - b },
add = { a, b, bProgress -> a + b * bProgress },
)
@@ -363,7 +370,7 @@ internal class ElementNode(
val offset = (interruptedOffset - currentOffset).round()
if (
isElementOpaque(scene, element, transition) &&
- interruptedAlpha(layoutImpl, transition, sceneState, alpha = 1f) == 1f
+ interruptedAlpha(layoutImpl, element, transition, sceneState, alpha = 1f) == 1f
) {
sceneState.lastAlpha = 1f
@@ -374,13 +381,17 @@ internal class ElementNode(
} else {
placeable.placeWithLayer(offset) {
// This layer might still run on its own (outside of the placement phase) even
- // if this element is not placed anymore, so we need to double check again here
- // before calling [elementAlpha] (which will update [SceneState.lastAlpha]). We
- // also need to recompute the current transition to make sure that we are using
- // the current transition and not a reference to an old one. See b/343138966 for
- // details.
- val transition = elementTransition(element, currentTransitions)
- if (!shouldPlaceElement(layoutImpl, scene, element, transition)) {
+ // if this element is not placed or composed anymore, so we need to double check
+ // again here before calling [elementAlpha] (which will update
+ // [SceneState.lastAlpha]). We also need to recompute the current transition to
+ // make sure that we are using the current transition and not a reference to an
+ // old one. See b/343138966 for details.
+ if (_element == null) {
+ return@placeWithLayer
+ }
+
+ val transition = elementTransition(layoutImpl, element, currentTransitions)
+ if (!shouldPlaceElement(layoutImpl, scene.key, element, transition)) {
return@placeWithLayer
}
@@ -394,7 +405,7 @@ internal class ElementNode(
override fun ContentDrawScope.draw() {
element.wasDrawnInAnyScene = true
- val transition = elementTransition(element, currentTransitions)
+ val transition = elementTransition(layoutImpl, element, currentTransitions)
val drawScale = getDrawScale(layoutImpl, scene, element, transition, sceneState)
if (drawScale == Scale.Default) {
drawContent()
@@ -435,6 +446,7 @@ internal class ElementNode(
* its scenes contains the element.
*/
private fun elementTransition(
+ layoutImpl: SceneTransitionLayoutImpl,
element: Element,
transitions: List<TransitionState.Transition>,
): TransitionState.Transition? {
@@ -448,7 +460,7 @@ private fun elementTransition(
if (transition != previousTransition && transition != null && previousTransition != null) {
// The previous transition was interrupted by another transition.
- prepareInterruption(element, transition, previousTransition)
+ prepareInterruption(layoutImpl, element, transition, previousTransition)
} else if (transition == null && previousTransition != null) {
// The transition was just finished.
element.sceneStates.values.forEach {
@@ -461,18 +473,43 @@ private fun elementTransition(
}
private fun prepareInterruption(
+ layoutImpl: SceneTransitionLayoutImpl,
element: Element,
transition: TransitionState.Transition,
previousTransition: TransitionState.Transition,
) {
val sceneStates = element.sceneStates
- sceneStates[previousTransition.fromScene]?.selfUpdateValuesBeforeInterruption()
- sceneStates[previousTransition.toScene]?.selfUpdateValuesBeforeInterruption()
- sceneStates[transition.fromScene]?.selfUpdateValuesBeforeInterruption()
- sceneStates[transition.toScene]?.selfUpdateValuesBeforeInterruption()
+ fun updatedSceneState(key: SceneKey): Element.SceneState? {
+ return sceneStates[key]?.also { it.selfUpdateValuesBeforeInterruption() }
+ }
+
+ val previousFromState = updatedSceneState(previousTransition.fromScene)
+ val previousToState = updatedSceneState(previousTransition.toScene)
+ val fromState = updatedSceneState(transition.fromScene)
+ val toState = updatedSceneState(transition.toScene)
reconcileStates(element, previousTransition)
reconcileStates(element, transition)
+
+ // Remove the interruption values to all scenes but the scene(s) where the element will be
+ // placed, to make sure that interruption deltas are computed only right after this interruption
+ // is prepared.
+ fun maybeCleanPlacementValuesBeforeInterruption(sceneState: Element.SceneState) {
+ if (!shouldPlaceElement(layoutImpl, sceneState.scene, element, transition)) {
+ sceneState.offsetBeforeInterruption = Offset.Unspecified
+ sceneState.alphaBeforeInterruption = Element.AlphaUnspecified
+ sceneState.scaleBeforeInterruption = Scale.Unspecified
+
+ sceneState.offsetInterruptionDelta = Offset.Zero
+ sceneState.alphaInterruptionDelta = 0f
+ sceneState.scaleInterruptionDelta = Scale.Zero
+ }
+ }
+
+ previousFromState?.let { maybeCleanPlacementValuesBeforeInterruption(it) }
+ previousToState?.let { maybeCleanPlacementValuesBeforeInterruption(it) }
+ fromState?.let { maybeCleanPlacementValuesBeforeInterruption(it) }
+ toState?.let { maybeCleanPlacementValuesBeforeInterruption(it) }
}
/**
@@ -579,9 +616,38 @@ private inline fun <T> computeInterruptedValue(
}
}
+/**
+ * Set the interruption delta of a *placement/drawing*-related value (offset, alpha, scale). This
+ * ensures that the delta is also set on the other scene in the transition for shared elements, so
+ * that there is no jump cut if the scene where the element is placed has changed.
+ */
+private inline fun <T> setPlacementInterruptionDelta(
+ element: Element,
+ sceneState: Element.SceneState,
+ transition: TransitionState.Transition?,
+ delta: T,
+ setter: (Element.SceneState, T) -> Unit,
+) {
+ // Set the interruption delta on the current scene.
+ setter(sceneState, delta)
+
+ if (transition == null) {
+ return
+ }
+
+ // If the element is shared, also set the delta on the other scene so that it is used by that
+ // scene if we start overscrolling it and change the scene where the element is placed.
+ val otherScene =
+ if (sceneState.scene == transition.fromScene) transition.toScene else transition.fromScene
+ val otherSceneState = element.sceneStates[otherScene] ?: return
+ if (isSharedElementEnabled(element.key, transition)) {
+ setter(otherSceneState, delta)
+ }
+}
+
private fun shouldPlaceElement(
layoutImpl: SceneTransitionLayoutImpl,
- scene: Scene,
+ scene: SceneKey,
element: Element,
transition: TransitionState.Transition?,
): Boolean {
@@ -592,7 +658,7 @@ private fun shouldPlaceElement(
// Don't place the element in this scene if this scene is not part of the current element
// transition.
- if (scene.key != transition.fromScene && scene.key != transition.toScene) {
+ if (scene != transition.fromScene && scene != transition.toScene) {
return false
}
@@ -610,7 +676,7 @@ private fun shouldPlaceElement(
return shouldPlaceOrComposeSharedElement(
layoutImpl,
- scene.key,
+ scene,
element.key,
transition,
)
@@ -740,13 +806,14 @@ private fun elementAlpha(
element.sceneStates.forEach { it.value.alphaBeforeInterruption = 0f }
}
- val interruptedAlpha = interruptedAlpha(layoutImpl, transition, sceneState, alpha)
+ val interruptedAlpha = interruptedAlpha(layoutImpl, element, transition, sceneState, alpha)
sceneState.lastAlpha = interruptedAlpha
return interruptedAlpha
}
private fun interruptedAlpha(
layoutImpl: SceneTransitionLayoutImpl,
+ element: Element,
transition: TransitionState.Transition?,
sceneState: Element.SceneState,
alpha: Float,
@@ -760,7 +827,15 @@ private fun interruptedAlpha(
getValueBeforeInterruption = { sceneState.alphaBeforeInterruption },
setValueBeforeInterruption = { sceneState.alphaBeforeInterruption = it },
getInterruptionDelta = { sceneState.alphaInterruptionDelta },
- setInterruptionDelta = { sceneState.alphaInterruptionDelta = it },
+ setInterruptionDelta = { delta ->
+ setPlacementInterruptionDelta(
+ element = element,
+ sceneState = sceneState,
+ transition = transition,
+ delta = delta,
+ setter = { sceneState, delta -> sceneState.alphaInterruptionDelta = delta },
+ )
+ },
diff = { a, b -> a - b },
add = { a, b, bProgress -> a + b * bProgress },
)
@@ -867,7 +942,15 @@ private fun ContentDrawScope.getDrawScale(
getValueBeforeInterruption = { sceneState.scaleBeforeInterruption },
setValueBeforeInterruption = { sceneState.scaleBeforeInterruption = it },
getInterruptionDelta = { sceneState.scaleInterruptionDelta },
- setInterruptionDelta = { sceneState.scaleInterruptionDelta = it },
+ setInterruptionDelta = { delta ->
+ setPlacementInterruptionDelta(
+ element = element,
+ sceneState = sceneState,
+ transition = transition,
+ delta = delta,
+ setter = { sceneState, delta -> sceneState.scaleInterruptionDelta = delta },
+ )
+ },
diff = { a, b ->
Scale(
scaleX = a.scaleX - b.scaleX,
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt
index 44affd968513..6a178c8b0c25 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/SceneTransitionLayoutState.kt
@@ -226,6 +226,12 @@ sealed interface TransitionState {
val toScene: SceneKey,
) : TransitionState {
/**
+ * The key of this transition. This should usually be null, but it can be specified to use a
+ * specific set of transformations associated to this transition.
+ */
+ open val key: TransitionKey? = null
+
+ /**
* The progress of the transition. This is usually in the `[0; 1]` range, but it can also be
* less than `0` or greater than `1` when using transitions with a spring AnimationSpec or
* when flinging quickly during a swipe gesture.
@@ -455,11 +461,7 @@ internal abstract class BaseSceneTransitionLayoutState(
*
* Important: you *must* call [finishTransition] once the transition is finished.
*/
- internal fun startTransition(
- transition: TransitionState.Transition,
- transitionKey: TransitionKey? = null,
- chain: Boolean = true,
- ) {
+ internal fun startTransition(transition: TransitionState.Transition, chain: Boolean = true) {
checkThread()
// Compute the [TransformationSpec] when the transition starts.
@@ -469,7 +471,9 @@ internal abstract class BaseSceneTransitionLayoutState(
// Update the transition specs.
transition.transformationSpec =
- transitions.transitionSpec(fromScene, toScene, key = transitionKey).transformationSpec()
+ transitions
+ .transitionSpec(fromScene, toScene, key = transition.key)
+ .transformationSpec()
if (orientation != null) {
transition.updateOverscrollSpecs(
fromSpec = transitions.overscrollSpec(fromScene, orientation),
@@ -568,9 +572,10 @@ internal abstract class BaseSceneTransitionLayoutState(
originalTransition = transitionState,
fromScene = targetCurrentScene,
toScene = matchingLink.targetTo,
+ key = matchingLink.targetTransitionKey,
)
- stateLink.target.startTransition(linkedTransition, matchingLink.targetTransitionKey)
+ stateLink.target.startTransition(linkedTransition)
activeTransitionLinks[stateLink] = linkedTransition
}
}
diff --git a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/transition/link/LinkedTransition.kt b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/transition/link/LinkedTransition.kt
index 79f126d24561..ed9888560f05 100644
--- a/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/transition/link/LinkedTransition.kt
+++ b/packages/SystemUI/compose/scene/src/com/android/compose/animation/scene/transition/link/LinkedTransition.kt
@@ -17,6 +17,7 @@
package com.android.compose.animation.scene.transition.link
import com.android.compose.animation.scene.SceneKey
+import com.android.compose.animation.scene.TransitionKey
import com.android.compose.animation.scene.TransitionState
import kotlinx.coroutines.Job
@@ -25,6 +26,7 @@ internal class LinkedTransition(
private val originalTransition: TransitionState.Transition,
fromScene: SceneKey,
toScene: SceneKey,
+ override val key: TransitionKey? = null,
) : TransitionState.Transition(fromScene, toScene) {
override val currentScene: SceneKey
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
index 47c9b9cbfd10..41cacb4c71fc 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ElementTest.kt
@@ -47,7 +47,6 @@ import androidx.compose.ui.Modifier
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.layout.approachLayout
import androidx.compose.ui.platform.LocalViewConfiguration
-import androidx.compose.ui.platform.testTag
import androidx.compose.ui.test.assertIsDisplayed
import androidx.compose.ui.test.assertIsNotDisplayed
import androidx.compose.ui.test.assertPositionInRootIsEqualTo
@@ -639,10 +638,7 @@ class ElementTest {
// Change the current transition.
rule.runOnUiThread {
- state.startTransition(
- transition(from = SceneA, to = SceneB, progress = { 0.5f }),
- transitionKey = null,
- )
+ state.startTransition(transition(from = SceneA, to = SceneB, progress = { 0.5f }))
}
// The size of Foo should still be 20dp given that the new state was not composed yet.
@@ -1171,7 +1167,7 @@ class ElementTest {
val offsetInAToB = lerp(offsetInA, offsetInB, aToBProgress)
val sizeInAToB = lerp(sizeInA, sizeInB, aToBProgress)
val valueInAToB = lerp(valueInA, valueInB, aToBProgress)
- rule.runOnUiThread { state.startTransition(aToB, transitionKey = null) }
+ rule.runOnUiThread { state.startTransition(aToB) }
rule
.onNode(isElement(TestElements.Foo, SceneB))
.assertSizeIsEqualTo(sizeInAToB)
@@ -1191,7 +1187,7 @@ class ElementTest {
progress = { bToCProgress },
interruptionProgress = { interruptionProgress },
)
- rule.runOnUiThread { state.startTransition(bToC, transitionKey = null) }
+ rule.runOnUiThread { state.startTransition(bToC) }
// The interruption deltas, which will be multiplied by the interruption progress then added
// to the current transition offset and size.
@@ -1333,9 +1329,9 @@ class ElementTest {
interruptionProgress = { bToCInterruptionProgress },
onFinish = neverFinish(),
)
- rule.runOnUiThread { state.startTransition(aToB, transitionKey = null) }
+ rule.runOnUiThread { state.startTransition(aToB) }
rule.waitForIdle()
- rule.runOnUiThread { state.startTransition(bToC, transitionKey = null) }
+ rule.runOnUiThread { state.startTransition(bToC) }
// Foo is placed in both B and C given that the shared transition is disabled. In B, its
// offset is impacted by the interruption but in C it is not.
@@ -1371,7 +1367,7 @@ class ElementTest {
progress = { 0.7f },
interruptionProgress = { 1f },
)
- rule.runOnUiThread { state.startTransition(bToA, transitionKey = null) }
+ rule.runOnUiThread { state.startTransition(bToA) }
// Foo should have the position it had in B right before the interruption.
rule
@@ -1395,8 +1391,7 @@ class ElementTest {
to = SceneB,
progress = { -1f },
orientation = Orientation.Horizontal
- ),
- transitionKey = null,
+ )
)
}
}
@@ -1513,8 +1508,7 @@ class ElementTest {
to = SceneB,
progress = { 0.6f },
interruptionProgress = { interruptionProgress },
- ),
- transitionKey = null
+ )
)
}
rule.waitForIdle()
@@ -1632,4 +1626,97 @@ class ElementTest {
rule.onNode(hasText(fooInA)).assertIsDisplayed()
rule.onNode(hasText(fooInB)).assertDoesNotExist()
}
+
+ @Test
+ fun interruptionThenOverscroll() = runTest {
+ val state =
+ rule.runOnUiThread {
+ MutableSceneTransitionLayoutStateImpl(
+ SceneA,
+ transitions {
+ overscroll(SceneB, Orientation.Vertical) {
+ translate(TestElements.Foo, y = 15.dp)
+ }
+ }
+ )
+ }
+
+ @Composable
+ fun SceneScope.SceneWithFoo(offset: DpOffset, modifier: Modifier = Modifier) {
+ Box(modifier.fillMaxSize()) {
+ Box(Modifier.offset(offset.x, offset.y).element(TestElements.Foo).size(100.dp))
+ }
+ }
+
+ rule.setContent {
+ SceneTransitionLayout(state, Modifier.size(200.dp)) {
+ scene(SceneA) { SceneWithFoo(offset = DpOffset.Zero) }
+ scene(SceneB) { SceneWithFoo(offset = DpOffset(x = 40.dp, y = 0.dp)) }
+ scene(SceneC) { SceneWithFoo(offset = DpOffset(x = 40.dp, y = 40.dp)) }
+ }
+ }
+
+ // Start A => B at 75%.
+ rule.runOnUiThread {
+ state.startTransition(
+ transition(
+ from = SceneA,
+ to = SceneB,
+ progress = { 0.75f },
+ onFinish = neverFinish(),
+ )
+ )
+ }
+
+ // Foo should be at offset (30dp, 0dp) and placed in scene B.
+ rule.onNode(isElement(TestElements.Foo, SceneA)).assertIsNotDisplayed()
+ rule.onNode(isElement(TestElements.Foo, SceneB)).assertPositionInRootIsEqualTo(30.dp, 0.dp)
+ rule.onNode(isElement(TestElements.Foo, SceneC)).assertIsNotDisplayed()
+
+ // Interrupt A => B with B => C at 0%.
+ var progress by mutableStateOf(0f)
+ var interruptionProgress by mutableStateOf(1f)
+ rule.runOnUiThread {
+ state.startTransition(
+ transition(
+ from = SceneB,
+ to = SceneC,
+ progress = { progress },
+ interruptionProgress = { interruptionProgress },
+ orientation = Orientation.Vertical,
+ onFinish = neverFinish(),
+ )
+ )
+ }
+
+ // Because interruption progress is at 100M, Foo should still be at offset (30dp, 0dp) but
+ // placed in scene C.
+ rule.onNode(isElement(TestElements.Foo, SceneA)).assertIsNotDisplayed()
+ rule.onNode(isElement(TestElements.Foo, SceneB)).assertIsNotDisplayed()
+ rule.onNode(isElement(TestElements.Foo, SceneC)).assertPositionInRootIsEqualTo(30.dp, 0.dp)
+
+ // Overscroll B => C on scene B at -100%. Because overscrolling on B => C translates Foo
+ // vertically by -15dp and that interruptionProgress is still 100%, we should now be at
+ // (30dp, -15dp)
+ progress = -1f
+ rule.onNode(isElement(TestElements.Foo, SceneA)).assertIsNotDisplayed()
+ rule
+ .onNode(isElement(TestElements.Foo, SceneB))
+ .assertPositionInRootIsEqualTo(30.dp, -15.dp)
+ rule.onNode(isElement(TestElements.Foo, SceneC)).assertIsNotDisplayed()
+
+ // Finish the interruption, we should now be at (40dp, -15dp), still on scene B.
+ interruptionProgress = 0f
+ rule.onNode(isElement(TestElements.Foo, SceneA)).assertIsNotDisplayed()
+ rule
+ .onNode(isElement(TestElements.Foo, SceneB))
+ .assertPositionInRootIsEqualTo(40.dp, -15.dp)
+ rule.onNode(isElement(TestElements.Foo, SceneC)).assertIsNotDisplayed()
+
+ // Finish the transition, we should be at the final position (40dp, 40dp) on scene C.
+ progress = 1f
+ rule.onNode(isElement(TestElements.Foo, SceneA)).assertIsNotDisplayed()
+ rule.onNode(isElement(TestElements.Foo, SceneB)).assertIsNotDisplayed()
+ rule.onNode(isElement(TestElements.Foo, SceneC)).assertPositionInRootIsEqualTo(40.dp, 40.dp)
+ }
}
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/InterruptionHandlerTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/InterruptionHandlerTest.kt
index 85d4165b4bf6..09d1a827d0c7 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/InterruptionHandlerTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/InterruptionHandlerTest.kt
@@ -40,7 +40,7 @@ class InterruptionHandlerTest {
val state =
MutableSceneTransitionLayoutState(
SceneA,
- transitions { /* default interruption handler */},
+ transitions { /* default interruption handler */ },
)
state.setTargetScene(SceneB, coroutineScope = this)
@@ -160,7 +160,7 @@ class InterruptionHandlerTest {
progressVelocity = { progressVelocity },
onFinish = { launch {} },
)
- state.startTransition(aToB, transitionKey = null)
+ state.startTransition(aToB)
// Animate back to A. The previous transition is reversed, i.e. it has the same (from, to)
// pair, and its velocity is used when animating the progress back to 0.
@@ -186,7 +186,7 @@ class InterruptionHandlerTest {
progressVelocity = { progressVelocity },
onFinish = { launch {} },
)
- state.startTransition(aToB, transitionKey = null)
+ state.startTransition(aToB)
// Animate to B. The previous transition is reversed, i.e. it has the same (from, to) pair,
// and its velocity is used when animating the progress to 1.
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt
index 2a75e13066df..55431354b693 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/ObservableTransitionStateTest.kt
@@ -135,7 +135,7 @@ class ObservableTransitionStateTest {
var transitionCurrentScene by mutableStateOf(SceneA)
val transition =
transition(from = SceneA, to = SceneB, current = { transitionCurrentScene })
- state.startTransition(transition, transitionKey = null)
+ state.startTransition(transition)
assertThat(currentScene.value).isEqualTo(SceneA)
// Change the transition current scene.
diff --git a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutStateTest.kt b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutStateTest.kt
index d2c8bd6928ee..de6f1cc518f4 100644
--- a/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutStateTest.kt
+++ b/packages/SystemUI/compose/scene/tests/src/com/android/compose/animation/scene/SceneTransitionLayoutStateTest.kt
@@ -57,7 +57,7 @@ class SceneTransitionLayoutStateTest {
@Test
fun isTransitioningTo_transition() {
val state = MutableSceneTransitionLayoutStateImpl(SceneA, SceneTransitions.Empty)
- state.startTransition(transition(from = SceneA, to = SceneB), transitionKey = null)
+ state.startTransition(transition(from = SceneA, to = SceneB))
assertThat(state.isTransitioning()).isTrue()
assertThat(state.isTransitioning(from = SceneA)).isTrue()
@@ -175,7 +175,7 @@ class SceneTransitionLayoutStateTest {
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(childState.isTransitioning(SceneA, SceneB)).isTrue()
assertThat(parentState.isTransitioning(SceneC, SceneD)).isTrue()
@@ -211,7 +211,7 @@ class SceneTransitionLayoutStateTest {
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(childState.isTransitioning(SceneA, SceneB)).isTrue()
assertThat(parentState.isTransitioning(SceneC, SceneD)).isTrue()
assertThat(parentParentState.isTransitioning(SceneB, SceneC)).isTrue()
@@ -229,7 +229,7 @@ class SceneTransitionLayoutStateTest {
var progress = 0f
val childTransition = transition(SceneA, SceneB, progress = { progress })
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(parentState.currentTransition?.progress).isEqualTo(0f)
progress = .5f
@@ -242,7 +242,7 @@ class SceneTransitionLayoutStateTest {
val childTransition = transition(SceneB, SceneA)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(childState.isTransitioning(SceneB, SceneA)).isTrue()
assertThat(parentState.transitionState).isEqualTo(TransitionState.Idle(SceneC))
@@ -256,7 +256,7 @@ class SceneTransitionLayoutStateTest {
val (parentState, childState) = setupLinkedStates()
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
childState.finishTransition(childTransition, SceneA)
assertThat(childState.transitionState).isEqualTo(TransitionState.Idle(SceneA))
@@ -268,7 +268,7 @@ class SceneTransitionLayoutStateTest {
val (parentState, childState) = setupLinkedStates()
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
childState.finishTransition(childTransition, SceneD)
assertThat(childState.transitionState).isEqualTo(TransitionState.Idle(SceneD))
@@ -283,16 +283,16 @@ class SceneTransitionLayoutStateTest {
transition(
SceneA,
SceneB,
- onFinish = { launch { /* Do nothing. */} },
+ onFinish = { launch { /* Do nothing. */ } },
)
val parentTransition =
transition(
SceneC,
SceneA,
- onFinish = { launch { /* Do nothing. */} },
+ onFinish = { launch { /* Do nothing. */ } },
)
- childState.startTransition(childTransition, null)
- parentState.startTransition(parentTransition, null)
+ childState.startTransition(childTransition)
+ parentState.startTransition(parentTransition)
childState.finishTransition(childTransition, SceneB)
assertThat(childState.transitionState).isEqualTo(TransitionState.Idle(SceneB))
@@ -341,10 +341,7 @@ class SceneTransitionLayoutStateTest {
@Test
fun snapToIdleIfClose_snapToStart() = runMonotonicClockTest {
val state = MutableSceneTransitionLayoutStateImpl(SceneA, SceneTransitions.Empty)
- state.startTransition(
- transition(from = SceneA, to = SceneB, progress = { 0.2f }),
- transitionKey = null
- )
+ state.startTransition(transition(from = SceneA, to = SceneB, progress = { 0.2f }))
assertThat(state.isTransitioning()).isTrue()
// Ignore the request if the progress is not close to 0 or 1, using the threshold.
@@ -360,10 +357,7 @@ class SceneTransitionLayoutStateTest {
@Test
fun snapToIdleIfClose_snapToEnd() = runMonotonicClockTest {
val state = MutableSceneTransitionLayoutStateImpl(SceneA, SceneTransitions.Empty)
- state.startTransition(
- transition(from = SceneA, to = SceneB, progress = { 0.8f }),
- transitionKey = null
- )
+ state.startTransition(transition(from = SceneA, to = SceneB, progress = { 0.8f }))
assertThat(state.isTransitioning()).isTrue()
// Ignore the request if the progress is not close to 0 or 1, using the threshold.
@@ -385,13 +379,13 @@ class SceneTransitionLayoutStateTest {
from = SceneA,
to = SceneB,
progress = { 0.5f },
- onFinish = { launch { /* do nothing */} },
+ onFinish = { launch { /* do nothing */ } },
)
- state.startTransition(aToB, transitionKey = null)
+ state.startTransition(aToB)
assertThat(state.currentTransitions).containsExactly(aToB).inOrder()
val bToC = transition(from = SceneB, to = SceneC, progress = { 0.8f })
- state.startTransition(bToC, transitionKey = null)
+ state.startTransition(bToC)
assertThat(state.currentTransitions).containsExactly(aToB, bToC).inOrder()
// Ignore the request if the progress is not close to 0 or 1, using the threshold.
@@ -409,7 +403,7 @@ class SceneTransitionLayoutStateTest {
val (parentState, childState) = setupLinkedStates(SceneC, SceneA, null, null, null, SceneD)
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(childState.isTransitioning(SceneA, SceneB)).isTrue()
assertThat(parentState.isTransitioning(SceneC, SceneD)).isTrue()
@@ -425,7 +419,7 @@ class SceneTransitionLayoutStateTest {
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(childState.isTransitioning(SceneA, SceneB)).isTrue()
assertThat(parentState.isTransitioning(SceneC, SceneD)).isTrue()
@@ -440,7 +434,7 @@ class SceneTransitionLayoutStateTest {
setupLinkedStates(SceneC, SceneA, SceneB, null, SceneC, SceneD)
val childTransition = transition(SceneA, SceneB)
- childState.startTransition(childTransition, null)
+ childState.startTransition(childTransition)
assertThat(childState.isTransitioning(SceneA, SceneB)).isTrue()
assertThat(parentState.isTransitioning(SceneC, SceneD)).isFalse()
}
@@ -460,8 +454,7 @@ class SceneTransitionLayoutStateTest {
to = SceneB,
progress = progress,
orientation = Orientation.Vertical,
- ),
- transitionKey = null
+ )
)
assertThat(state.isTransitioning()).isTrue()
return state
@@ -583,19 +576,19 @@ class SceneTransitionLayoutStateTest {
assertThat(state.currentTransitions).isEmpty()
// A => B.
- state.startTransition(aToB, transitionKey = null)
+ state.startTransition(aToB)
assertThat(finishingTransitions).isEmpty()
assertThat(state.finishedTransitions).isEmpty()
assertThat(state.currentTransitions).containsExactly(aToB).inOrder()
// B => C. This should automatically call finish() on aToB.
- state.startTransition(bToC, transitionKey = null)
+ state.startTransition(bToC)
assertThat(finishingTransitions).containsExactly(aToB)
assertThat(state.finishedTransitions).isEmpty()
assertThat(state.currentTransitions).containsExactly(aToB, bToC).inOrder()
// C => A. This should automatically call finish() on bToC.
- state.startTransition(cToA, transitionKey = null)
+ state.startTransition(cToA)
assertThat(finishingTransitions).containsExactly(aToB, bToC)
assertThat(state.finishedTransitions).isEmpty()
assertThat(state.currentTransitions).containsExactly(aToB, bToC, cToA).inOrder()
@@ -617,8 +610,8 @@ class SceneTransitionLayoutStateTest {
val state = MutableSceneTransitionLayoutStateImpl(SceneA, EmptyTestTransitions)
fun startTransition() {
- val transition = transition(SceneA, SceneB, onFinish = { launch { /* do nothing */} })
- state.startTransition(transition, transitionKey = null)
+ val transition = transition(SceneA, SceneB, onFinish = { launch { /* do nothing */ } })
+ state.startTransition(transition)
}
var hasLoggedWtf = false