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author Evan Rosky <erosky@google.com> 2023-04-05 18:22:38 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2023-04-05 18:22:38 +0000
commit6e8eaf2858a08cfb363d2fed9cb1c12f7762d86f (patch)
tree32f4559cf40da65fcf57977da0339c763d18251c
parentbb76d1e9392019136588e4707e4f952c0fd60d53 (diff)
parentb6a8aa222951ba1afebece37ae265404f8db7309 (diff)
Merge "Always detach transition-created surfaces on finish" into udc-dev
-rw-r--r--services/core/java/com/android/server/wm/Transition.java33
1 files changed, 31 insertions, 2 deletions
diff --git a/services/core/java/com/android/server/wm/Transition.java b/services/core/java/com/android/server/wm/Transition.java
index 0fe1f923e4e5..1fb353476592 100644
--- a/services/core/java/com/android/server/wm/Transition.java
+++ b/services/core/java/com/android/server/wm/Transition.java
@@ -33,8 +33,6 @@ import static android.view.WindowManager.TRANSIT_CHANGE;
import static android.view.WindowManager.TRANSIT_CLOSE;
import static android.view.WindowManager.TRANSIT_FLAG_IS_RECENTS;
import static android.view.WindowManager.TRANSIT_FLAG_KEYGUARD_LOCKED;
-import static android.view.WindowManager.TRANSIT_KEYGUARD_OCCLUDE;
-import static android.view.WindowManager.TRANSIT_KEYGUARD_UNOCCLUDE;
import static android.view.WindowManager.TRANSIT_OPEN;
import static android.view.WindowManager.TRANSIT_TO_BACK;
import static android.view.WindowManager.TRANSIT_TO_FRONT;
@@ -167,6 +165,9 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
private SurfaceControl.Transaction mStartTransaction = null;
private SurfaceControl.Transaction mFinishTransaction = null;
+ /** Used for failsafe clean-up to prevent leaks due to misbehaving player impls. */
+ private SurfaceControl.Transaction mCleanupTransaction = null;
+
/**
* Contains change infos for both participants and all remote-animatable ancestors. The
* ancestors can be the promotion candidates so their start-states need to be captured.
@@ -787,6 +788,24 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
}
/**
+ * Build a transaction that cleans-up transition-only surfaces (transition root and snapshots).
+ * This will ALWAYS be applied on transition finish just in-case
+ */
+ private static void buildCleanupTransaction(SurfaceControl.Transaction t, TransitionInfo info) {
+ for (int i = info.getChanges().size() - 1; i >= 0; --i) {
+ final TransitionInfo.Change c = info.getChanges().get(i);
+ if (c.getSnapshot() != null) {
+ t.reparent(c.getSnapshot(), null);
+ }
+ }
+ for (int i = info.getRootCount() - 1; i >= 0; --i) {
+ final SurfaceControl leash = info.getRoot(i).getLeash();
+ if (leash == null) continue;
+ t.reparent(leash, null);
+ }
+ }
+
+ /**
* Set whether this transition can start a pip-enter transition when finished. This is usually
* true, but gets set to false when recents decides that it wants to finish its animation but
* not actually finish its animation (yeah...).
@@ -863,6 +882,10 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
if (mStartTransaction != null) mStartTransaction.close();
if (mFinishTransaction != null) mFinishTransaction.close();
mStartTransaction = mFinishTransaction = null;
+ if (mCleanupTransaction != null) {
+ mCleanupTransaction.apply();
+ mCleanupTransaction = null;
+ }
if (mState < STATE_PLAYING) {
throw new IllegalStateException("Can't finish a non-playing transition " + mSyncId);
}
@@ -1286,6 +1309,8 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
}
}
buildFinishTransaction(mFinishTransaction, info);
+ mCleanupTransaction = mController.mAtm.mWindowManager.mTransactionFactory.get();
+ buildCleanupTransaction(mCleanupTransaction, info);
if (mController.getTransitionPlayer() != null && mIsPlayerEnabled) {
mController.dispatchLegacyAppTransitionStarting(info, mStatusBarTransitionDelay);
try {
@@ -1385,6 +1410,10 @@ class Transition implements BLASTSyncEngine.TransactionReadyListener {
ci.mSnapshot.release();
}
}
+ if (mCleanupTransaction != null) {
+ mCleanupTransaction.apply();
+ mCleanupTransaction = null;
+ }
}
/** The transition is ready to play. Make the start transaction show the surfaces. */