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author Mady Mellor <madym@google.com> 2022-01-28 23:29:41 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2022-01-28 23:29:41 +0000
commit6c30a027ea1334af84d9f0f77378ce53e90e3265 (patch)
treee35e6d4d38d7109ed03775fa6e3bca5d3abce29f
parent437245c6ef5dc8d5f7bd0964bba907f6532bcb9c (diff)
parent7a772305c3e2bf25234604293ae7473e0634b19f (diff)
Merge "Fix hit targets, hopefully once and for all"
-rw-r--r--libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java38
1 files changed, 20 insertions, 18 deletions
diff --git a/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java b/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java
index eda09e3ce0b0..5ebdceba135b 100644
--- a/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java
+++ b/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java
@@ -150,43 +150,45 @@ public class DragAndDropPolicy {
if (inLandscape) {
final Rect leftHitRegion = new Rect();
- final Rect leftDrawRegion = topOrLeftBounds;
final Rect rightHitRegion = new Rect();
- final Rect rightDrawRegion = bottomOrRightBounds;
// If we have existing split regions use those bounds, otherwise split it 50/50
if (inSplitScreen) {
- // Add the divider bounds to each side since that counts for the hit region.
- leftHitRegion.set(topOrLeftBounds);
- leftHitRegion.right += dividerWidth / 2;
- rightHitRegion.set(bottomOrRightBounds);
- rightHitRegion.left -= dividerWidth / 2;
+ // The bounds of the existing split will have a divider bar, the hit region
+ // should include that space. Find the center of the divider bar:
+ float centerX = topOrLeftBounds.right + (dividerWidth / 2);
+ // Now set the hit regions using that center.
+ leftHitRegion.set(displayRegion);
+ leftHitRegion.right = (int) centerX;
+ rightHitRegion.set(displayRegion);
+ rightHitRegion.left = (int) centerX;
} else {
displayRegion.splitVertically(leftHitRegion, rightHitRegion);
}
- mTargets.add(new Target(TYPE_SPLIT_LEFT, leftHitRegion, leftDrawRegion));
- mTargets.add(new Target(TYPE_SPLIT_RIGHT, rightHitRegion, rightDrawRegion));
+ mTargets.add(new Target(TYPE_SPLIT_LEFT, leftHitRegion, topOrLeftBounds));
+ mTargets.add(new Target(TYPE_SPLIT_RIGHT, rightHitRegion, bottomOrRightBounds));
} else {
final Rect topHitRegion = new Rect();
- final Rect topDrawRegion = topOrLeftBounds;
final Rect bottomHitRegion = new Rect();
- final Rect bottomDrawRegion = bottomOrRightBounds;
// If we have existing split regions use those bounds, otherwise split it 50/50
if (inSplitScreen) {
- // Add the divider bounds to each side since that counts for the hit region.
- topHitRegion.set(topOrLeftBounds);
- topHitRegion.bottom += dividerWidth / 2;
- bottomHitRegion.set(bottomOrRightBounds);
- bottomHitRegion.top -= dividerWidth / 2;
+ // The bounds of the existing split will have a divider bar, the hit region
+ // should include that space. Find the center of the divider bar:
+ float centerX = topOrLeftBounds.bottom + (dividerWidth / 2);
+ // Now set the hit regions using that center.
+ topHitRegion.set(displayRegion);
+ topHitRegion.bottom = (int) centerX;
+ bottomHitRegion.set(displayRegion);
+ bottomHitRegion.top = (int) centerX;
} else {
displayRegion.splitHorizontally(topHitRegion, bottomHitRegion);
}
- mTargets.add(new Target(TYPE_SPLIT_TOP, topHitRegion, topDrawRegion));
- mTargets.add(new Target(TYPE_SPLIT_BOTTOM, bottomHitRegion, bottomDrawRegion));
+ mTargets.add(new Target(TYPE_SPLIT_TOP, topHitRegion, topOrLeftBounds));
+ mTargets.add(new Target(TYPE_SPLIT_BOTTOM, bottomHitRegion, bottomOrRightBounds));
}
} else {
// Split-screen not allowed, so only show the fullscreen target