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| author | 2022-01-28 23:29:41 +0000 | |
|---|---|---|
| committer | 2022-01-28 23:29:41 +0000 | |
| commit | 6c30a027ea1334af84d9f0f77378ce53e90e3265 (patch) | |
| tree | e35e6d4d38d7109ed03775fa6e3bca5d3abce29f | |
| parent | 437245c6ef5dc8d5f7bd0964bba907f6532bcb9c (diff) | |
| parent | 7a772305c3e2bf25234604293ae7473e0634b19f (diff) | |
Merge "Fix hit targets, hopefully once and for all"
| -rw-r--r-- | libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java b/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java index eda09e3ce0b0..5ebdceba135b 100644 --- a/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java +++ b/libs/WindowManager/Shell/src/com/android/wm/shell/draganddrop/DragAndDropPolicy.java @@ -150,43 +150,45 @@ public class DragAndDropPolicy { if (inLandscape) { final Rect leftHitRegion = new Rect(); - final Rect leftDrawRegion = topOrLeftBounds; final Rect rightHitRegion = new Rect(); - final Rect rightDrawRegion = bottomOrRightBounds; // If we have existing split regions use those bounds, otherwise split it 50/50 if (inSplitScreen) { - // Add the divider bounds to each side since that counts for the hit region. - leftHitRegion.set(topOrLeftBounds); - leftHitRegion.right += dividerWidth / 2; - rightHitRegion.set(bottomOrRightBounds); - rightHitRegion.left -= dividerWidth / 2; + // The bounds of the existing split will have a divider bar, the hit region + // should include that space. Find the center of the divider bar: + float centerX = topOrLeftBounds.right + (dividerWidth / 2); + // Now set the hit regions using that center. + leftHitRegion.set(displayRegion); + leftHitRegion.right = (int) centerX; + rightHitRegion.set(displayRegion); + rightHitRegion.left = (int) centerX; } else { displayRegion.splitVertically(leftHitRegion, rightHitRegion); } - mTargets.add(new Target(TYPE_SPLIT_LEFT, leftHitRegion, leftDrawRegion)); - mTargets.add(new Target(TYPE_SPLIT_RIGHT, rightHitRegion, rightDrawRegion)); + mTargets.add(new Target(TYPE_SPLIT_LEFT, leftHitRegion, topOrLeftBounds)); + mTargets.add(new Target(TYPE_SPLIT_RIGHT, rightHitRegion, bottomOrRightBounds)); } else { final Rect topHitRegion = new Rect(); - final Rect topDrawRegion = topOrLeftBounds; final Rect bottomHitRegion = new Rect(); - final Rect bottomDrawRegion = bottomOrRightBounds; // If we have existing split regions use those bounds, otherwise split it 50/50 if (inSplitScreen) { - // Add the divider bounds to each side since that counts for the hit region. - topHitRegion.set(topOrLeftBounds); - topHitRegion.bottom += dividerWidth / 2; - bottomHitRegion.set(bottomOrRightBounds); - bottomHitRegion.top -= dividerWidth / 2; + // The bounds of the existing split will have a divider bar, the hit region + // should include that space. Find the center of the divider bar: + float centerX = topOrLeftBounds.bottom + (dividerWidth / 2); + // Now set the hit regions using that center. + topHitRegion.set(displayRegion); + topHitRegion.bottom = (int) centerX; + bottomHitRegion.set(displayRegion); + bottomHitRegion.top = (int) centerX; } else { displayRegion.splitHorizontally(topHitRegion, bottomHitRegion); } - mTargets.add(new Target(TYPE_SPLIT_TOP, topHitRegion, topDrawRegion)); - mTargets.add(new Target(TYPE_SPLIT_BOTTOM, bottomHitRegion, bottomDrawRegion)); + mTargets.add(new Target(TYPE_SPLIT_TOP, topHitRegion, topOrLeftBounds)); + mTargets.add(new Target(TYPE_SPLIT_BOTTOM, bottomHitRegion, bottomOrRightBounds)); } } else { // Split-screen not allowed, so only show the fullscreen target |