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author Jamie Gennis <jgennis@google.com> 2011-01-28 12:03:52 -0800
committer Jamie Gennis <jgennis@google.com> 2011-01-28 12:08:18 -0800
commit6913062faabb1eb84e20de1e8e8e42a4932fde70 (patch)
tree22d592dac54c8d236684f2673bbdfc79be208c03
parenta9f27fa631ab21d52c75842ccaacc1cbcd75fca0 (diff)
Quiet the SurfaceFlingerClient dequeueBuffer error.
This is a temporary WAR for the case where dequeueBuffer is called when all the buffers owned by a SurfaceTexture are not available - either they're the current texture buffer or the next one. Currently, an error is returned in that case, and this change just prevents that error from being logged. In the future this will be fixed to not return an error in that case. Bug: 3356050 Change-Id: Ic6cc304881a63ce134cfd0bcb4265e3e3fa94b6a
-rw-r--r--libs/gui/SurfaceTextureClient.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/gui/SurfaceTextureClient.cpp b/libs/gui/SurfaceTextureClient.cpp
index 0ed8be528b13..c0e4e0f56334 100644
--- a/libs/gui/SurfaceTextureClient.cpp
+++ b/libs/gui/SurfaceTextureClient.cpp
@@ -88,7 +88,7 @@ int SurfaceTextureClient::dequeueBuffer(android_native_buffer_t** buffer) {
int buf = -1;
status_t err = mSurfaceTexture->dequeueBuffer(&buf);
if (err < 0) {
- LOGE("dequeueBuffer: ISurfaceTexture::dequeueBuffer failed: %d", err);
+ LOGV("dequeueBuffer: ISurfaceTexture::dequeueBuffer failed: %d", err);
return err;
}
sp<GraphicBuffer>& gbuf(mSlots[buf]);