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| author | 2022-06-29 20:34:19 +0000 | |
|---|---|---|
| committer | 2022-09-07 22:56:42 +0000 | |
| commit | 640927e292d812fc8a08325ecea62c04245824cd (patch) | |
| tree | 99efd52ba2ffcee220b5793028b8fa5d0d0d8317 | |
| parent | 43ac96176d10e1646e751939e288af7085f63f5f (diff) | |
Fix example AGSL code in the javadoc comments
Need to land this fix in tm-dev for it to show up in the published reference docs.
Bug: 237562620
Test: [go/atsd docs build]
Change-Id: I5f562b70d04bc86779190002a2640fb51dc00531
(cherry picked from commit 0547bffe400ecc877e22701d6bd7f6af33c29b4d)
| -rw-r--r-- | graphics/java/android/graphics/RuntimeShader.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/graphics/java/android/graphics/RuntimeShader.java b/graphics/java/android/graphics/RuntimeShader.java index 6abe34b1d675..9c36fc36474c 100644 --- a/graphics/java/android/graphics/RuntimeShader.java +++ b/graphics/java/android/graphics/RuntimeShader.java @@ -214,7 +214,7 @@ import libcore.util.NativeAllocationRegistry; * uniform shader myShader; * vec4 main(vec2 canvas_coordinates) { * // swap the red and blue color channels when sampling from myShader - * return myShader.sample(canvas_coordinates).bgra; + * return myShader.eval(canvas_coordinates).bgra; * }</pre> * * <p>After creating a {@link RuntimeShader} with that program the shader uniform can |