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author Prabir Pradhan <prabirmsp@google.com> 2023-08-22 23:11:38 +0000
committer Prabir Pradhan <prabirmsp@google.com> 2023-08-22 23:27:30 +0000
commit5fb192aaec7a1d4ebb1384d96b3f79d4b2ca2f2c (patch)
tree24a4b748c2bfeba52bd3385285d5ef6930d1c4ee
parent3697f77a36009cbe9894d7fccba79b378acc7cd8 (diff)
Remove HID usage mapping for stylus buttons in Generic.kl
... until we figure out a way to determine if a device supports a specific HID usage code. Right now, having a usage code mapping means we automatically assume the device can report the key code. Assuming a device can support a stylus keycode makes the device get classified as a stylus, leading to widespread misclassifications. Bug: 291529805 Test: atest inputflinger_tests Change-Id: I580514bdcbbfbe93df83fa3faa6262077e881243
-rw-r--r--data/keyboards/Generic.kl6
1 files changed, 4 insertions, 2 deletions
diff --git a/data/keyboards/Generic.kl b/data/keyboards/Generic.kl
index e27cd978e6be..31092536bac5 100644
--- a/data/keyboards/Generic.kl
+++ b/data/keyboards/Generic.kl
@@ -439,8 +439,10 @@ key usage 0x0c007C KEYBOARD_BACKLIGHT_TOGGLE
key usage 0x0c0173 MEDIA_AUDIO_TRACK
key usage 0x0c019C PROFILE_SWITCH
key usage 0x0c01A2 ALL_APPS
-key usage 0x0d0044 STYLUS_BUTTON_PRIMARY
-key usage 0x0d005a STYLUS_BUTTON_SECONDARY
+# TODO(b/297094448): Add stylus button mappings as a fallback when we have a way to determine
+# if a device can actually report it.
+# key usage 0x0d0044 STYLUS_BUTTON_PRIMARY
+# key usage 0x0d005a STYLUS_BUTTON_SECONDARY
# Joystick and game controller axes.
# Axes that are not mapped will be assigned generic axis numbers by the input subsystem.