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author TreeHugger Robot <treehugger-gerrit@google.com> 2017-12-02 00:55:04 +0000
committer Android (Google) Code Review <android-gerrit@google.com> 2017-12-02 00:55:04 +0000
commit5c13f12fb59f51f241d175fa3c29b9f398dd267c (patch)
tree0288a90ff917d5c246b26f11dadea31e18fa3689
parenta8282a2866430b808118d01258c771bd2f63c81d (diff)
parent93200f637dbfd6e43a4851f2a960315e7fd8d1d7 (diff)
Merge "Remove redundant setting of layer stack."
-rw-r--r--services/core/java/com/android/server/wm/WindowStateAnimator.java8
-rw-r--r--services/core/java/com/android/server/wm/WindowToken.java6
2 files changed, 0 insertions, 14 deletions
diff --git a/services/core/java/com/android/server/wm/WindowStateAnimator.java b/services/core/java/com/android/server/wm/WindowStateAnimator.java
index 4b5661f5d04d..57eb3a8a2971 100644
--- a/services/core/java/com/android/server/wm/WindowStateAnimator.java
+++ b/services/core/java/com/android/server/wm/WindowStateAnimator.java
@@ -602,13 +602,6 @@ class WindowStateAnimator {
return mWin.getDisplayContent().getDisplay().getLayerStack();
}
- void updateLayerStackInTransaction() {
- if (mSurfaceController != null) {
- mSurfaceController.setLayerStackInTransaction(
- getLayerStack());
- }
- }
-
void resetDrawState() {
mDrawState = DRAW_PENDING;
@@ -732,7 +725,6 @@ class WindowStateAnimator {
mService.openSurfaceTransaction();
try {
mSurfaceController.setPositionInTransaction(mTmpSize.left, mTmpSize.top, false);
- mSurfaceController.setLayerStackInTransaction(getLayerStack());
} finally {
mService.closeSurfaceTransaction("createSurfaceLocked");
}
diff --git a/services/core/java/com/android/server/wm/WindowToken.java b/services/core/java/com/android/server/wm/WindowToken.java
index 62a2abbb15ec..c9d7b70d6951 100644
--- a/services/core/java/com/android/server/wm/WindowToken.java
+++ b/services/core/java/com/android/server/wm/WindowToken.java
@@ -255,12 +255,6 @@ class WindowToken extends WindowContainer<WindowState> {
// up with goodToGo, so we don't move a window
// to another display before the window behind
// it is ready.
- SurfaceControl.openTransaction();
- for (int i = mChildren.size() - 1; i >= 0; --i) {
- final WindowState win = mChildren.get(i);
- win.mWinAnimator.updateLayerStackInTransaction();
- }
- SurfaceControl.closeTransaction();
super.onDisplayChanged(dc);
}