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author Mathias Agopian <mathias@google.com> 2013-04-03 17:28:14 -0700
committer Mathias Agopian <mathias@google.com> 2013-04-09 17:55:32 -0700
commit57d019e222abc0de3f8876e682617d42872230c6 (patch)
tree520fc4b9aac469fa18ca180f6c509e00f9b780de
parentcf5ccb8f81f038112e13ce2c9ff73602005595f7 (diff)
rework GLSurfaceView so it can use the choreographer
GLSurfaceView will now automatically use the Choreographer to schedule render updates on VSYNC. This happens only in RENDERMODE_CONTINUOUSLY. GLSurfaceView was rewriten to use a Looper and a HandlerThread instead of a custom thread. The basic mode of operation is unchanged, however the implementation is largely different. Removed support for older GPUs which had a limited number of contexts. Bug: 8485730 Change-Id: I7b270f7ad7bb1259e858429054b1c8c9cc159dc6
-rw-r--r--opengl/java/android/opengl/GLSurfaceView.java1038
1 files changed, 378 insertions, 660 deletions
diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java
index 5a2e261fa3a4..daa5d1344a60 100644
--- a/opengl/java/android/opengl/GLSurfaceView.java
+++ b/opengl/java/android/opengl/GLSurfaceView.java
@@ -18,7 +18,6 @@ package android.opengl;
import java.io.Writer;
import java.lang.ref.WeakReference;
-import java.util.ArrayList;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
@@ -30,10 +29,13 @@ import javax.microedition.khronos.opengles.GL;
import javax.microedition.khronos.opengles.GL10;
import android.content.Context;
-import android.content.pm.ConfigurationInfo;
-import android.os.SystemProperties;
+import android.os.Handler;
+import android.os.HandlerThread;
+import android.os.Looper;
+import android.os.Trace;
import android.util.AttributeSet;
import android.util.Log;
+import android.view.Choreographer;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
@@ -164,11 +166,26 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private final static String TAG = "GLSurfaceView";
private final static boolean LOG_ATTACH_DETACH = false;
private final static boolean LOG_THREADS = false;
- private final static boolean LOG_PAUSE_RESUME = false;
private final static boolean LOG_SURFACE = false;
private final static boolean LOG_RENDERER = false;
private final static boolean LOG_RENDERER_DRAW_FRAME = false;
private final static boolean LOG_EGL = false;
+ private final static boolean TRACE_ENABLED = false;
+
+ private final WeakReference<GLSurfaceView> mThisWeakRef =
+ new WeakReference<GLSurfaceView>(this);
+ private GLThread mGLThread;
+ private Renderer mRenderer;
+ private boolean mDetached;
+ private EGLConfigChooser mEGLConfigChooser;
+ private EGLContextFactory mEGLContextFactory;
+ private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
+ private GLWrapper mGLWrapper;
+ private int mDebugFlags;
+ private int mEGLContextClientVersion;
+ private boolean mPreserveEGLContextOnPause;
+ private int mUserRenderMode;
+
/**
* The renderer only renders
* when the surface is created, or when {@link #requestRender} is called.
@@ -241,13 +258,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
// underlying surface is created and destroyed
SurfaceHolder holder = getHolder();
holder.addCallback(this);
- // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
- // this statement if back-porting to 2.2 or older:
- // holder.setFormat(PixelFormat.RGB_565);
- //
- // setType is not needed for SDK 2.0 or newer. Uncomment this
- // statement if back-porting this code to older SDKs.
- // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
+ mUserRenderMode = RENDERMODE_CONTINUOUSLY;
}
/**
@@ -346,15 +357,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void setRenderer(Renderer renderer) {
checkRenderThreadState();
if (mEGLConfigChooser == null) {
- mEGLConfigChooser = new SimpleEGLConfigChooser(true);
+ mEGLConfigChooser = new SimpleEGLConfigChooser(true, mEGLContextClientVersion);
}
if (mEGLContextFactory == null) {
- mEGLContextFactory = new DefaultContextFactory();
+ mEGLContextFactory = new DefaultContextFactory(mEGLContextClientVersion);
}
if (mEGLWindowSurfaceFactory == null) {
mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
}
mRenderer = renderer;
+
mGLThread = new GLThread(mThisWeakRef);
mGLThread.start();
}
@@ -420,7 +432,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @param needDepth
*/
public void setEGLConfigChooser(boolean needDepth) {
- setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
+ setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth, mEGLContextClientVersion));
}
/**
@@ -439,7 +451,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
int alphaSize, int depthSize, int stencilSize) {
setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
- blueSize, alphaSize, depthSize, stencilSize));
+ blueSize, alphaSize, depthSize, stencilSize, mEGLContextClientVersion));
}
/**
@@ -466,6 +478,13 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* If
* {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
* EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
+ *
+ * This method must be called before:
+ * <ul>
+ * <li>{@link #setEGLConfigChooser(boolean)}
+ * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
+ * </ul>
+ *
* @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
*/
public void setEGLContextClientVersion(int version) {
@@ -490,6 +509,14 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @see #RENDERMODE_WHEN_DIRTY
*/
public void setRenderMode(int renderMode) {
+ switch (renderMode) {
+ case RENDERMODE_WHEN_DIRTY:
+ case RENDERMODE_CONTINUOUSLY:
+ break;
+ default:
+ throw new IllegalArgumentException("renderMode");
+ }
+ mUserRenderMode = renderMode;
mGLThread.setRenderMode(renderMode);
}
@@ -501,7 +528,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* @see #RENDERMODE_WHEN_DIRTY
*/
public int getRenderMode() {
- return mGLThread.getRenderMode();
+ return mUserRenderMode;
}
/**
@@ -582,14 +609,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
}
if (mDetached && (mRenderer != null)) {
- int renderMode = RENDERMODE_CONTINUOUSLY;
- if (mGLThread != null) {
- renderMode = mGLThread.getRenderMode();
- }
mGLThread = new GLThread(mThisWeakRef);
- if (renderMode != RENDERMODE_CONTINUOUSLY) {
- mGLThread.setRenderMode(renderMode);
- }
+ mGLThread.setRenderMode(mUserRenderMode);
mGLThread.start();
}
mDetached = false;
@@ -761,11 +782,15 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
}
- private class DefaultContextFactory implements EGLContextFactory {
- private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+ private static class DefaultContextFactory implements EGLContextFactory {
+ private final int mEGLContextClientVersion;
+
+ public DefaultContextFactory(int version) {
+ mEGLContextClientVersion = version;
+ }
public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
- int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
+ int[] attrib_list = {EGL14.EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
EGL10.EGL_NONE };
return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
@@ -775,9 +800,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void destroyContext(EGL10 egl, EGLDisplay display,
EGLContext context) {
if (!egl.eglDestroyContext(display, context)) {
- Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
+ Log.e(TAG, "display:" + display + " context: " + context);
if (LOG_THREADS) {
- Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
+ Log.d(TAG, "tid=" + Thread.currentThread().getId());
}
EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
}
@@ -807,8 +832,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
try {
result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
} catch (IllegalArgumentException e) {
- // This exception indicates that the surface flinger surface
- // is not valid. This can happen if the surface flinger surface has
+ // This exception indicates that the surfaceflinger surface
+ // is not valid. This can happen if the surfaceflinger surface has
// been torn down, but the application has not yet been
// notified via SurfaceHolder.Callback.surfaceDestroyed.
// In theory the application should be notified first,
@@ -844,10 +869,11 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
}
- private abstract class BaseConfigChooser
+ private static abstract class BaseConfigChooser
implements EGLConfigChooser {
- public BaseConfigChooser(int[] configSpec) {
- mConfigSpec = filterConfigSpec(configSpec);
+
+ public BaseConfigChooser(int[] configSpec, int version) {
+ mConfigSpec = filterConfigSpec(configSpec, version);
}
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
@@ -881,8 +907,8 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
protected int[] mConfigSpec;
- private int[] filterConfigSpec(int[] configSpec) {
- if (mEGLContextClientVersion != 2) {
+ private int[] filterConfigSpec(int[] configSpec, int version) {
+ if (version != 2) {
return configSpec;
}
/* We know none of the subclasses define EGL_RENDERABLE_TYPE.
@@ -892,7 +918,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
int[] newConfigSpec = new int[len + 2];
System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
- newConfigSpec[len] = 4; /* EGL_OPENGL_ES2_BIT */
+ newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;
newConfigSpec[len+1] = EGL10.EGL_NONE;
return newConfigSpec;
}
@@ -902,9 +928,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Choose a configuration with exactly the specified r,g,b,a sizes,
* and at least the specified depth and stencil sizes.
*/
- private class ComponentSizeChooser extends BaseConfigChooser {
+ private static class ComponentSizeChooser extends BaseConfigChooser {
public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
- int alphaSize, int depthSize, int stencilSize) {
+ int alphaSize, int depthSize, int stencilSize, int version) {
super(new int[] {
EGL10.EGL_RED_SIZE, redSize,
EGL10.EGL_GREEN_SIZE, greenSize,
@@ -912,7 +938,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
EGL10.EGL_ALPHA_SIZE, alphaSize,
EGL10.EGL_DEPTH_SIZE, depthSize,
EGL10.EGL_STENCIL_SIZE, stencilSize,
- EGL10.EGL_NONE});
+ EGL10.EGL_NONE}, version);
mValue = new int[1];
mRedSize = redSize;
mGreenSize = greenSize;
@@ -920,7 +946,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
mAlphaSize = alphaSize;
mDepthSize = depthSize;
mStencilSize = stencilSize;
- }
+ }
@Override
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
@@ -931,14 +957,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
int s = findConfigAttrib(egl, display, config,
EGL10.EGL_STENCIL_SIZE, 0);
if ((d >= mDepthSize) && (s >= mStencilSize)) {
- int r = findConfigAttrib(egl, display, config,
- EGL10.EGL_RED_SIZE, 0);
- int g = findConfigAttrib(egl, display, config,
- EGL10.EGL_GREEN_SIZE, 0);
- int b = findConfigAttrib(egl, display, config,
- EGL10.EGL_BLUE_SIZE, 0);
- int a = findConfigAttrib(egl, display, config,
- EGL10.EGL_ALPHA_SIZE, 0);
+ int r = findConfigAttrib(egl, display, config, EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config, EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config, EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config, EGL10.EGL_ALPHA_SIZE, 0);
if ((r == mRedSize) && (g == mGreenSize)
&& (b == mBlueSize) && (a == mAlphaSize)) {
return config;
@@ -965,16 +987,16 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
protected int mAlphaSize;
protected int mDepthSize;
protected int mStencilSize;
- }
+ }
/**
* This class will choose a RGB_888 surface with
* or without a depth buffer.
*
*/
- private class SimpleEGLConfigChooser extends ComponentSizeChooser {
- public SimpleEGLConfigChooser(boolean withDepthBuffer) {
- super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
+ private static class SimpleEGLConfigChooser extends ComponentSizeChooser {
+ public SimpleEGLConfigChooser(boolean withDepthBuffer, int version) {
+ super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0, version);
}
}
@@ -991,9 +1013,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Initialize EGL for a given configuration spec.
* @param configSpec
*/
- public void start() {
+ public void initialize() {
if (LOG_EGL) {
- Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
+ Log.d(TAG, "initialize() tid=" + Thread.currentThread().getId());
}
/*
* Get an EGL instance
@@ -1034,7 +1056,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
throwEglException("createContext");
}
if (LOG_EGL) {
- Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
+ Log.d(TAG, "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
}
mEglSurface = null;
@@ -1048,7 +1070,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
*/
public boolean createSurface() {
if (LOG_EGL) {
- Log.w("EglHelper", "createSurface() tid=" + Thread.currentThread().getId());
+ Log.d(TAG, "createSurface() tid=" + Thread.currentThread().getId());
}
/*
* Check preconditions.
@@ -1083,7 +1105,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
int error = mEgl.eglGetError();
if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
- Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
+ Log.e(TAG, "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
}
return false;
}
@@ -1097,8 +1119,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Could not make the context current, probably because the underlying
* SurfaceView surface has been destroyed.
*/
- logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
- return false;
+ logEglErrorAsWarning(TAG, "eglMakeCurrent", mEgl.eglGetError());
+ // we fall-through to "true" here because we do have a
+ // valid EGLSurface at this point.
}
return true;
@@ -1108,8 +1131,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
* Create a GL object for the current EGL context.
* @return
*/
- GL createGL() {
-
+ public GL createGL() {
GL gl = mEglContext.getGL();
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
if (view != null) {
@@ -1145,7 +1167,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public void destroySurface() {
if (LOG_EGL) {
- Log.w("EglHelper", "destroySurface() tid=" + Thread.currentThread().getId());
+ Log.d(TAG, "destroySurface() tid=" + Thread.currentThread().getId());
}
destroySurfaceImp();
}
@@ -1163,9 +1185,9 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
}
}
- public void finish() {
+ public void terminate() {
if (LOG_EGL) {
- Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
+ Log.d(TAG, "terminate() tid=" + Thread.currentThread().getId());
}
if (mEglContext != null) {
GLSurfaceView view = mGLSurfaceViewWeakRef.get();
@@ -1187,7 +1209,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
public static void throwEglException(String function, int error) {
String message = formatEglError(function, error);
if (LOG_THREADS) {
- Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
+ Log.e(TAG, "throwEglException tid=" + Thread.currentThread().getId() + " "
+ message);
}
throw new RuntimeException(message);
@@ -1207,584 +1229,411 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
EGLSurface mEglSurface;
EGLConfig mEglConfig;
EGLContext mEglContext;
-
}
/**
* A generic GL Thread. Takes care of initializing EGL and GL. Delegates
* to a Renderer instance to do the actual drawing. Can be configured to
* render continuously or on request.
- *
- * All potentially blocking synchronization is done through the
- * sGLThreadManager object. This avoids multiple-lock ordering issues.
- *
*/
- static class GLThread extends Thread {
- GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
- super();
+
+ static class GLThread extends HandlerThread {
+ // only accessed from GLThread
+ private GL10 mGLContext;
+ private int mWidth;
+ private int mHeight;
+ private boolean mSizeChanged;
+ // current render mode
+ private int mRenderMode;
+ // the EGLSurface exists but isn't working for some reason
+ private boolean mEglSurfaceIsBad;
+ // we have an EGLContext
+ private boolean mHaveEglContext;
+ // we have an EGLSurface
+ private boolean mHaveEglSurface;
+ // we have a Surface (i.e.: EGLNativeWindowType)
+ private boolean mHasSurface;
+ // activity is paused
+ private boolean mPaused;
+
+ // constants
+ private EglHelper mEglHelper;
+ private Handler mGLHandler;
+ private Choreographer mChoreographer;
+
+ /*
+ * Set once at thread construction time, nulled out when the parent view is garbage
+ * called. This weak reference allows the GLSurfaceView to be garbage collected while
+ * the GLThread is still alive.
+ */
+ private final WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
+
+ private final Runnable mExecuteDrawAction = new Runnable() {
+ private int mTraceVsyncCounter = 0;
+ @Override
+ public void run() {
+ if (TRACE_ENABLED) {
+ Trace.traceCounter(Trace.TRACE_TAG_GRAPHICS,
+ "GLSurfaceView VSYNC counter", (mTraceVsyncCounter++) & 0xf);
+ }
+ executeDraw();
+ }
+ };
+
+ public GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
+ super("GLThread", android.os.Process.THREAD_PRIORITY_DISPLAY);
+ if (LOG_THREADS) {
+ Log.d(TAG, "*** Starting GLThread ***");
+ }
mWidth = 0;
mHeight = 0;
- mRequestRender = true;
mRenderMode = RENDERMODE_CONTINUOUSLY;
mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
}
+ private void readyToRun() {
+ mChoreographer = Choreographer.getInstance();
+ mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
+ }
+
@Override
- public void run() {
- setName("GLThread " + getId());
- if (LOG_THREADS) {
- Log.i("GLThread", "starting tid=" + getId());
- }
+ public void start() {
+ super.start();
+ // getLooper() blocks until the thread is running
+ Looper looper = getLooper();
+ mGLHandler = new Handler(looper);
+ // don't return until the GLThread state has been initialized
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ readyToRun();
+ }
+ }, 0);
+ }
+ @Override
+ public void run() {
try {
- guardedRun();
- } catch (InterruptedException e) {
- // fall thru and exit normally
+ super.run();
} finally {
- sGLThreadManager.threadExiting(this);
+ // by definition the GLThread is not running anymore here
+ stopEglContext();
+ stopEglSurface();
}
}
- /*
- * This private method should only be called inside a
- * synchronized(sGLThreadManager) block.
- */
- private void stopEglSurfaceLocked() {
+ // only call from the GLThread
+ private void stopEglSurface() {
if (mHaveEglSurface) {
+ if (LOG_SURFACE) {
+ Log.d(TAG, "releasing EGL surface because paused tid=" + getId());
+ }
mHaveEglSurface = false;
mEglHelper.destroySurface();
}
}
- /*
- * This private method should only be called inside a
- * synchronized(sGLThreadManager) block.
- */
- private void stopEglContextLocked() {
+ // only call from the GLThread
+ private void stopEglContext() {
if (mHaveEglContext) {
- mEglHelper.finish();
+ mEglHelper.terminate();
mHaveEglContext = false;
- sGLThreadManager.releaseEglContextLocked(this);
+ if (LOG_SURFACE) {
+ Log.d(TAG, "releasing EGL context because paused tid=" + getId());
+ }
}
}
- private void guardedRun() throws InterruptedException {
- mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
- mHaveEglContext = false;
- mHaveEglSurface = false;
- try {
- GL10 gl = null;
- boolean createEglContext = false;
- boolean createEglSurface = false;
- boolean createGlInterface = false;
- boolean lostEglContext = false;
- boolean sizeChanged = false;
- boolean wantRenderNotification = false;
- boolean doRenderNotification = false;
- boolean askedToReleaseEglContext = false;
- int w = 0;
- int h = 0;
- Runnable event = null;
-
- while (true) {
- synchronized (sGLThreadManager) {
- while (true) {
- if (mShouldExit) {
- return;
- }
-
- if (! mEventQueue.isEmpty()) {
- event = mEventQueue.remove(0);
- break;
- }
-
- // Update the pause state.
- boolean pausing = false;
- if (mPaused != mRequestPaused) {
- pausing = mRequestPaused;
- mPaused = mRequestPaused;
- sGLThreadManager.notifyAll();
- if (LOG_PAUSE_RESUME) {
- Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
- }
- }
-
- // Do we need to give up the EGL context?
- if (mShouldReleaseEglContext) {
- if (LOG_SURFACE) {
- Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
- }
- stopEglSurfaceLocked();
- stopEglContextLocked();
- mShouldReleaseEglContext = false;
- askedToReleaseEglContext = true;
- }
-
- // Have we lost the EGL context?
- if (lostEglContext) {
- stopEglSurfaceLocked();
- stopEglContextLocked();
- lostEglContext = false;
- }
- // When pausing, release the EGL surface:
- if (pausing && mHaveEglSurface) {
- if (LOG_SURFACE) {
- Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
- }
- stopEglSurfaceLocked();
- }
-
- // When pausing, optionally release the EGL Context:
- if (pausing && mHaveEglContext) {
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- boolean preserveEglContextOnPause = view == null ?
- false : view.mPreserveEGLContextOnPause;
- if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
- stopEglContextLocked();
- if (LOG_SURFACE) {
- Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
- }
- }
- }
-
- // When pausing, optionally terminate EGL:
- if (pausing) {
- if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
- mEglHelper.finish();
- if (LOG_SURFACE) {
- Log.i("GLThread", "terminating EGL because paused tid=" + getId());
- }
- }
- }
-
- // Have we lost the SurfaceView surface?
- if ((! mHasSurface) && (! mWaitingForSurface)) {
- if (LOG_SURFACE) {
- Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
- }
- if (mHaveEglSurface) {
- stopEglSurfaceLocked();
- }
- mWaitingForSurface = true;
- mSurfaceIsBad = false;
- sGLThreadManager.notifyAll();
- }
+ private void updateState() {
+ final boolean wasAbleToDraw = isAbleToDraw();
+ if (!isReadyToDraw()) {
+ return;
+ }
- // Have we acquired the surface view surface?
- if (mHasSurface && mWaitingForSurface) {
- if (LOG_SURFACE) {
- Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
- }
- mWaitingForSurface = false;
- sGLThreadManager.notifyAll();
- }
+ if (!mHaveEglSurface || mSizeChanged) {
+ // create EGL context if needed
+ boolean reportSurfaceCreated = false;
+ if (!mHaveEglContext) {
+ mEglHelper.initialize();
+ mHaveEglContext = true;
+ reportSurfaceCreated = true;
+ }
- if (doRenderNotification) {
- if (LOG_SURFACE) {
- Log.i("GLThread", "sending render notification tid=" + getId());
- }
- wantRenderNotification = false;
- doRenderNotification = false;
- mRenderComplete = true;
- sGLThreadManager.notifyAll();
- }
+ // get the GL interface for the active EGLContext
+ mGLContext = (GL10)mEglHelper.createGL();
- // Ready to draw?
- if (readyToDraw()) {
-
- // If we don't have an EGL context, try to acquire one.
- if (! mHaveEglContext) {
- if (askedToReleaseEglContext) {
- askedToReleaseEglContext = false;
- } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
- try {
- mEglHelper.start();
- } catch (RuntimeException t) {
- sGLThreadManager.releaseEglContextLocked(this);
- throw t;
- }
- mHaveEglContext = true;
- createEglContext = true;
-
- sGLThreadManager.notifyAll();
- }
- }
-
- if (mHaveEglContext && !mHaveEglSurface) {
- mHaveEglSurface = true;
- createEglSurface = true;
- createGlInterface = true;
- sizeChanged = true;
- }
-
- if (mHaveEglSurface) {
- if (mSizeChanged) {
- sizeChanged = true;
- w = mWidth;
- h = mHeight;
- wantRenderNotification = true;
- if (LOG_SURFACE) {
- Log.i("GLThread",
- "noticing that we want render notification tid="
- + getId());
- }
-
- // Destroy and recreate the EGL surface.
- createEglSurface = true;
-
- mSizeChanged = false;
- }
- mRequestRender = false;
- sGLThreadManager.notifyAll();
- break;
- }
- }
+ // create EGL Surface
+ mHaveEglSurface = mEglHelper.createSurface();
+ mEglSurfaceIsBad = !mHaveEglSurface;
+ mSizeChanged = false;
- // By design, this is the only place in a GLThread thread where we wait().
- if (LOG_THREADS) {
- Log.i("GLThread", "waiting tid=" + getId()
- + " mHaveEglContext: " + mHaveEglContext
- + " mHaveEglSurface: " + mHaveEglSurface
- + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
- + " mPaused: " + mPaused
- + " mHasSurface: " + mHasSurface
- + " mSurfaceIsBad: " + mSurfaceIsBad
- + " mWaitingForSurface: " + mWaitingForSurface
- + " mWidth: " + mWidth
- + " mHeight: " + mHeight
- + " mRequestRender: " + mRequestRender
- + " mRenderMode: " + mRenderMode);
- }
- sGLThreadManager.wait();
+ // notify use of surface size change
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ if (reportSurfaceCreated) {
+ if (LOG_RENDERER) {
+ Log.d(TAG, "onSurfaceCreated");
}
- } // end of synchronized(sGLThreadManager)
-
- if (event != null) {
- event.run();
- event = null;
- continue;
+ view.mRenderer.onSurfaceCreated(mGLContext, mEglHelper.mEglConfig);
}
- if (createEglSurface) {
- if (LOG_SURFACE) {
- Log.w("GLThread", "egl createSurface");
- }
- if (mEglHelper.createSurface()) {
- synchronized(sGLThreadManager) {
- mFinishedCreatingEglSurface = true;
- sGLThreadManager.notifyAll();
- }
- } else {
- synchronized(sGLThreadManager) {
- mFinishedCreatingEglSurface = true;
- mSurfaceIsBad = true;
- sGLThreadManager.notifyAll();
- }
- continue;
- }
- createEglSurface = false;
+ if (LOG_RENDERER) {
+ Log.d(TAG, "onSurfaceChanged(" + mWidth + ", " + mHeight + ")");
}
+ view.mRenderer.onSurfaceChanged(mGLContext, mWidth, mHeight);
+ }
+ }
- if (createGlInterface) {
- gl = (GL10) mEglHelper.createGL();
+ // see if we should kick the rendering loop
+ if (!wasAbleToDraw && isAbleToDraw()) {
+ // we're now able to draw
+ if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
+ requestRender();
+ }
+ }
- sGLThreadManager.checkGLDriver(gl);
- createGlInterface = false;
- }
+ // By design, this is the only place in a GLThread thread where we wait().
+ if (LOG_THREADS) {
+ Log.d(TAG, "waiting tid=" + getId()
+ + " mHaveEglContext: " + mHaveEglContext
+ + " mHaveEglSurface: " + mHaveEglSurface
+ + " mPaused: " + mPaused
+ + " mHasSurface: " + mHasSurface
+ + " mSurfaceIsBad: " + mEglSurfaceIsBad
+ + " mWidth: " + mWidth
+ + " mHeight: " + mHeight
+ + " mRenderMode: " + mRenderMode);
+ }
+ }
- if (createEglContext) {
- if (LOG_RENDERER) {
- Log.w("GLThread", "onSurfaceCreated");
- }
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- if (view != null) {
- view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
- }
- createEglContext = false;
- }
+ private void executeDraw() {
+ if (TRACE_ENABLED) {
+ Trace.traceBegin(Trace.TRACE_TAG_GRAPHICS, "executeDraw");
+ }
- if (sizeChanged) {
- if (LOG_RENDERER) {
- Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
- }
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- if (view != null) {
- view.mRenderer.onSurfaceChanged(gl, w, h);
- }
- sizeChanged = false;
- }
+ if (isAbleToDraw()) {
+ if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
+ requestRender();
+ }
- if (LOG_RENDERER_DRAW_FRAME) {
- Log.w("GLThread", "onDrawFrame tid=" + getId());
- }
- {
- GLSurfaceView view = mGLSurfaceViewWeakRef.get();
- if (view != null) {
- view.mRenderer.onDrawFrame(gl);
- }
- }
+ if (LOG_RENDERER_DRAW_FRAME) {
+ Log.d(TAG, "onDrawFrame tid=" + getId());
+ }
+
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ if (view != null) {
+ view.mRenderer.onDrawFrame(mGLContext);
int swapError = mEglHelper.swap();
switch (swapError) {
case EGL10.EGL_SUCCESS:
break;
case EGL11.EGL_CONTEXT_LOST:
if (LOG_SURFACE) {
- Log.i("GLThread", "egl context lost tid=" + getId());
+ Log.d(TAG, "egl context lost tid=" + getId());
}
- lostEglContext = true;
+ stopEglSurface();
+ stopEglContext();
break;
default:
// Other errors typically mean that the current surface is bad,
// probably because the SurfaceView surface has been destroyed,
// but we haven't been notified yet.
// Log the error to help developers understand why rendering stopped.
- EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
-
- synchronized(sGLThreadManager) {
- mSurfaceIsBad = true;
- sGLThreadManager.notifyAll();
- }
+ EglHelper.logEglErrorAsWarning(TAG, "eglSwapBuffers", swapError);
+ mEglSurfaceIsBad = true;
break;
}
-
- if (wantRenderNotification) {
- doRenderNotification = true;
- }
}
+ }
- } finally {
- /*
- * clean-up everything...
- */
- synchronized (sGLThreadManager) {
- stopEglSurfaceLocked();
- stopEglContextLocked();
- }
+ if (TRACE_ENABLED) {
+ Trace.traceEnd(Trace.TRACE_TAG_GRAPHICS);
}
}
- public boolean ableToDraw() {
- return mHaveEglContext && mHaveEglSurface && readyToDraw();
+ private boolean isAbleToDraw() {
+ return mHaveEglContext && mHaveEglSurface && isReadyToDraw();
}
- private boolean readyToDraw() {
- return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
- && (mWidth > 0) && (mHeight > 0)
- && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
+ private boolean isReadyToDraw() {
+ return (!mPaused) && mHasSurface && (!mEglSurfaceIsBad)
+ && (mWidth > 0) && (mHeight > 0);
}
- public void setRenderMode(int renderMode) {
- if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
- throw new IllegalArgumentException("renderMode");
+ private boolean isEglContextReleasedWhenPausing() {
+ GLSurfaceView view = mGLSurfaceViewWeakRef.get();
+ return (view != null) ? !view.mPreserveEGLContextOnPause : false;
+ }
+
+ public void queueEvent(Runnable r) {
+ if (r == null) {
+ throw new IllegalArgumentException("Runnable r must not be null");
}
- synchronized(sGLThreadManager) {
- mRenderMode = renderMode;
- sGLThreadManager.notifyAll();
+ mGLHandler.post(r);
+ }
+
+ /*
+ * the call-backs below all run on the GLThread and implement state
+ * changes of the GLSurfaceView and Activity life cycle.
+ */
+
+ private void doSurfaceCreated() {
+ mHasSurface = true;
+ updateState();
+ }
+
+ private void doSurfaceDestroyed() {
+ if (mHasSurface) {
+ if (LOG_SURFACE) {
+ Log.d(TAG, "noticed surfaceView surface lost tid=" + getId());
+ }
+ stopEglSurface();
}
+ mHasSurface = false;
}
- public int getRenderMode() {
- synchronized(sGLThreadManager) {
- return mRenderMode;
+ private void doPause() {
+ if (mPaused == false) {
+ mPaused = true;
+ stopEglSurface();
+ // When pausing, optionally release the EGL Context:
+ if (mHaveEglContext && isEglContextReleasedWhenPausing()) {
+ stopEglContext();
+ }
}
}
- public void requestRender() {
- synchronized(sGLThreadManager) {
- mRequestRender = true;
- sGLThreadManager.notifyAll();
+ private void doResume() {
+ mPaused = false;
+ updateState();
+ if (mRenderMode == RENDERMODE_WHEN_DIRTY) {
+ executeDraw();
}
}
+ private void doWindowResize(final int width, final int height) {
+ // we were not drawing yet. Update the window size and
+ // state and attempt to draw a frame.
+ mSizeChanged = (mWidth != width || mHeight != height);
+ mWidth = width;
+ mHeight = height;
+ updateState();
+ // we always (attempt to) draw a frame before returning
+ executeDraw();
+ }
+
+ private void doSetRenderMode(final int renderMode) {
+ mRenderMode = renderMode;
+ requestRender();
+ }
+
+ /*
+ * the call-backs below run on the main UI thread, they just
+ * wait while executing work on the GLThread.
+ */
+
public void surfaceCreated() {
- synchronized(sGLThreadManager) {
- if (LOG_THREADS) {
- Log.i("GLThread", "surfaceCreated tid=" + getId());
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ doSurfaceCreated();
}
- mHasSurface = true;
- mFinishedCreatingEglSurface = false;
- sGLThreadManager.notifyAll();
- while (mWaitingForSurface
- && !mFinishedCreatingEglSurface
- && !mExited) {
- try {
- sGLThreadManager.wait();
- } catch (InterruptedException e) {
- Thread.currentThread().interrupt();
- }
- }
- }
+ }, 0);
}
public void surfaceDestroyed() {
- synchronized(sGLThreadManager) {
- if (LOG_THREADS) {
- Log.i("GLThread", "surfaceDestroyed tid=" + getId());
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ doSurfaceDestroyed();
}
- mHasSurface = false;
- sGLThreadManager.notifyAll();
- while((!mWaitingForSurface) && (!mExited)) {
- try {
- sGLThreadManager.wait();
- } catch (InterruptedException e) {
- Thread.currentThread().interrupt();
- }
- }
- }
+ }, 0);
}
public void onPause() {
- synchronized (sGLThreadManager) {
- if (LOG_PAUSE_RESUME) {
- Log.i("GLThread", "onPause tid=" + getId());
- }
- mRequestPaused = true;
- sGLThreadManager.notifyAll();
- while ((! mExited) && (! mPaused)) {
- if (LOG_PAUSE_RESUME) {
- Log.i("Main thread", "onPause waiting for mPaused.");
- }
- try {
- sGLThreadManager.wait();
- } catch (InterruptedException ex) {
- Thread.currentThread().interrupt();
- }
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ doPause();
}
- }
+ }, 0);
}
public void onResume() {
- synchronized (sGLThreadManager) {
- if (LOG_PAUSE_RESUME) {
- Log.i("GLThread", "onResume tid=" + getId());
- }
- mRequestPaused = false;
- mRequestRender = true;
- mRenderComplete = false;
- sGLThreadManager.notifyAll();
- while ((! mExited) && mPaused && (!mRenderComplete)) {
- if (LOG_PAUSE_RESUME) {
- Log.i("Main thread", "onResume waiting for !mPaused.");
- }
- try {
- sGLThreadManager.wait();
- } catch (InterruptedException ex) {
- Thread.currentThread().interrupt();
- }
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ doResume();
}
- }
+ }, 0);
}
public void onWindowResize(int w, int h) {
- synchronized (sGLThreadManager) {
- mWidth = w;
- mHeight = h;
- mSizeChanged = true;
- mRequestRender = true;
- mRenderComplete = false;
- sGLThreadManager.notifyAll();
-
- // Wait for thread to react to resize and render a frame
- while (! mExited && !mPaused && !mRenderComplete
- && ableToDraw()) {
- if (LOG_SURFACE) {
- Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
- }
- try {
- sGLThreadManager.wait();
- } catch (InterruptedException ex) {
- Thread.currentThread().interrupt();
- }
+ final int width = w;
+ final int height = h;
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ doWindowResize(width, height);
}
- }
+ }, 0);
}
- public void requestExitAndWait() {
- // don't call this from GLThread thread or it is a guaranteed
- // deadlock!
- synchronized(sGLThreadManager) {
- mShouldExit = true;
- sGLThreadManager.notifyAll();
- while (! mExited) {
- try {
- sGLThreadManager.wait();
- } catch (InterruptedException ex) {
- Thread.currentThread().interrupt();
- }
- }
+ /*
+ * the methods below can be called from any thread
+ */
+
+ public void requestRender() {
+ if (mRenderMode == RENDERMODE_CONTINUOUSLY) {
+ mChoreographer.postCallback(Choreographer.CALLBACK_ANIMATION,
+ mExecuteDrawAction, null);
+ } else {
+ /*
+ * in RENDERMODE_WHEN_DIRTY we schedule the draw callback
+ * immediately because the developer is manager her
+ * timing loop manually -- in particular she could be
+ * using the Choreographer already.
+ */
+ mGLHandler.post(mExecuteDrawAction);
}
}
- public void requestReleaseEglContextLocked() {
- mShouldReleaseEglContext = true;
- sGLThreadManager.notifyAll();
+ public void setRenderMode(final int renderMode) {
+ mGLHandler.runWithScissors(new Runnable() {
+ @Override
+ public void run() {
+ doSetRenderMode(renderMode);
+ }
+ }, 0);
}
- /**
- * Queue an "event" to be run on the GL rendering thread.
- * @param r the runnable to be run on the GL rendering thread.
- */
- public void queueEvent(Runnable r) {
- if (r == null) {
- throw new IllegalArgumentException("r must not be null");
- }
- synchronized(sGLThreadManager) {
- mEventQueue.add(r);
- sGLThreadManager.notifyAll();
+ public void requestExitAndWait() {
+ getLooper().quit();
+ try {
+ this.join();
+ } catch (InterruptedException e) {
}
}
-
- // Once the thread is started, all accesses to the following member
- // variables are protected by the sGLThreadManager monitor
- private boolean mShouldExit;
- private boolean mExited;
- private boolean mRequestPaused;
- private boolean mPaused;
- private boolean mHasSurface;
- private boolean mSurfaceIsBad;
- private boolean mWaitingForSurface;
- private boolean mHaveEglContext;
- private boolean mHaveEglSurface;
- private boolean mFinishedCreatingEglSurface;
- private boolean mShouldReleaseEglContext;
- private int mWidth;
- private int mHeight;
- private int mRenderMode;
- private boolean mRequestRender;
- private boolean mRenderComplete;
- private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
- private boolean mSizeChanged = true;
-
- // End of member variables protected by the sGLThreadManager monitor.
-
- private EglHelper mEglHelper;
-
- /**
- * Set once at thread construction time, nulled out when the parent view is garbage
- * called. This weak reference allows the GLSurfaceView to be garbage collected while
- * the GLThread is still alive.
- */
- private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
-
- }
+ } // class GLThread
static class LogWriter extends Writer {
-
- @Override public void close() {
+ @Override
+ public void close() {
flushBuilder();
}
- @Override public void flush() {
+ @Override
+ public void flush() {
flushBuilder();
}
- @Override public void write(char[] buf, int offset, int count) {
- for(int i = 0; i < count; i++) {
+ @Override
+ public void write(char[] buf, int offset, int count) {
+ for (int i = 0; i < count; i++) {
char c = buf[offset + i];
- if ( c == '\n') {
+ if (c == '\n') {
flushBuilder();
- }
- else {
+ } else {
mBuilder.append(c);
}
}
@@ -1792,7 +1641,7 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private void flushBuilder() {
if (mBuilder.length() > 0) {
- Log.v("GLSurfaceView", mBuilder.toString());
+ Log.v(TAG, mBuilder.toString());
mBuilder.delete(0, mBuilder.length());
}
}
@@ -1800,141 +1649,10 @@ public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback
private StringBuilder mBuilder = new StringBuilder();
}
-
private void checkRenderThreadState() {
if (mGLThread != null) {
throw new IllegalStateException(
"setRenderer has already been called for this instance.");
}
}
-
- private static class GLThreadManager {
- private static String TAG = "GLThreadManager";
-
- public synchronized void threadExiting(GLThread thread) {
- if (LOG_THREADS) {
- Log.i("GLThread", "exiting tid=" + thread.getId());
- }
- thread.mExited = true;
- if (mEglOwner == thread) {
- mEglOwner = null;
- }
- notifyAll();
- }
-
- /*
- * Tries once to acquire the right to use an EGL
- * context. Does not block. Requires that we are already
- * in the sGLThreadManager monitor when this is called.
- *
- * @return true if the right to use an EGL context was acquired.
- */
- public boolean tryAcquireEglContextLocked(GLThread thread) {
- if (mEglOwner == thread || mEglOwner == null) {
- mEglOwner = thread;
- notifyAll();
- return true;
- }
- checkGLESVersion();
- if (mMultipleGLESContextsAllowed) {
- return true;
- }
- // Notify the owning thread that it should release the context.
- // TODO: implement a fairness policy. Currently
- // if the owning thread is drawing continuously it will just
- // reacquire the EGL context.
- if (mEglOwner != null) {
- mEglOwner.requestReleaseEglContextLocked();
- }
- return false;
- }
-
- /*
- * Releases the EGL context. Requires that we are already in the
- * sGLThreadManager monitor when this is called.
- */
- public void releaseEglContextLocked(GLThread thread) {
- if (mEglOwner == thread) {
- mEglOwner = null;
- }
- notifyAll();
- }
-
- public synchronized boolean shouldReleaseEGLContextWhenPausing() {
- // Release the EGL context when pausing even if
- // the hardware supports multiple EGL contexts.
- // Otherwise the device could run out of EGL contexts.
- return mLimitedGLESContexts;
- }
-
- public synchronized boolean shouldTerminateEGLWhenPausing() {
- checkGLESVersion();
- return !mMultipleGLESContextsAllowed;
- }
-
- public synchronized void checkGLDriver(GL10 gl) {
- if (! mGLESDriverCheckComplete) {
- checkGLESVersion();
- String renderer = gl.glGetString(GL10.GL_RENDERER);
- if (mGLESVersion < kGLES_20) {
- mMultipleGLESContextsAllowed =
- ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
- notifyAll();
- }
- mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
- if (LOG_SURFACE) {
- Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
- + mMultipleGLESContextsAllowed
- + " mLimitedGLESContexts = " + mLimitedGLESContexts);
- }
- mGLESDriverCheckComplete = true;
- }
- }
-
- private void checkGLESVersion() {
- if (! mGLESVersionCheckComplete) {
- mGLESVersion = SystemProperties.getInt(
- "ro.opengles.version",
- ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
- if (mGLESVersion >= kGLES_20) {
- mMultipleGLESContextsAllowed = true;
- }
- if (LOG_SURFACE) {
- Log.w(TAG, "checkGLESVersion mGLESVersion =" +
- " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
- }
- mGLESVersionCheckComplete = true;
- }
- }
-
- /**
- * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
- * support for hardware-accelerated views, therefore multiple EGL contexts are
- * supported on all Android 3.0+ EGL drivers.
- */
- private boolean mGLESVersionCheckComplete;
- private int mGLESVersion;
- private boolean mGLESDriverCheckComplete;
- private boolean mMultipleGLESContextsAllowed;
- private boolean mLimitedGLESContexts;
- private static final int kGLES_20 = 0x20000;
- private static final String kMSM7K_RENDERER_PREFIX =
- "Q3Dimension MSM7500 ";
- private GLThread mEglOwner;
- }
-
- private static final GLThreadManager sGLThreadManager = new GLThreadManager();
-
- private final WeakReference<GLSurfaceView> mThisWeakRef =
- new WeakReference<GLSurfaceView>(this);
- private GLThread mGLThread;
- private Renderer mRenderer;
- private boolean mDetached;
- private EGLConfigChooser mEGLConfigChooser;
- private EGLContextFactory mEGLContextFactory;
- private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
- private GLWrapper mGLWrapper;
- private int mDebugFlags;
- private int mEGLContextClientVersion;
- private boolean mPreserveEGLContextOnPause;
}