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author András Kurucz <kurucz@google.com> 2025-02-17 21:27:13 +0000
committer András Kurucz <kurucz@google.com> 2025-02-19 17:05:11 +0000
commit5611f3b3575048753285c1142a7c7bece8437397 (patch)
tree23d3f3de686db580cd7c6948e2dabff5ae761e39
parent64cd689bcb6a1ef30deed300f8e69f2d23bb1a84 (diff)
[Flexiglass] Add a shadow to HUNs over GONE
HUNs used to have a z translation, when they were displayed outside the shade over launcher. They have lost it over some refactors, which forces ENR#isAboveShelf() to return false, which causes NSSL's child placement logic to hit unexpected paths, which can ultimately result in some flickering while snoozing a Notification. Bug: 391204020 Test: post a HUN over launcher -> check its shadow Flag: com.android.systemui.scene_container Change-Id: I422207e3bf1c6e6614ec17138ec2d4ccab2ef283
-rw-r--r--packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithmTest.kt14
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/notification/row/ExpandableNotificationRow.java1
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithm.java14
3 files changed, 24 insertions, 5 deletions
diff --git a/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithmTest.kt b/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithmTest.kt
index 01ba4df3a314..7603eecd27ff 100644
--- a/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithmTest.kt
+++ b/packages/SystemUI/multivalentTests/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithmTest.kt
@@ -146,6 +146,20 @@ class StackScrollAlgorithmTest(flags: FlagsParameterization) : SysuiTestCase() {
}
@Test
+ @EnableSceneContainer
+ fun resetViewStates_defaultHun_hasShadow() {
+ val headsUpTop = 200f
+ ambientState.headsUpTop = headsUpTop
+
+ whenever(notificationRow.isPinned).thenReturn(true)
+ whenever(notificationRow.isHeadsUp).thenReturn(true)
+
+ stackScrollAlgorithm.resetViewStates(ambientState, 0)
+
+ assertThat(notificationRow.viewState.zTranslation).isGreaterThan(baseZ)
+ }
+
+ @Test
@DisableSceneContainer
fun resetViewStates_defaultHunWhenShadeIsOpening_yTranslationIsInset() {
whenever(notificationRow.isPinned).thenReturn(true)
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/notification/row/ExpandableNotificationRow.java b/packages/SystemUI/src/com/android/systemui/statusbar/notification/row/ExpandableNotificationRow.java
index 66a0fb4ee4ab..9dd007bf162a 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/notification/row/ExpandableNotificationRow.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/notification/row/ExpandableNotificationRow.java
@@ -4228,6 +4228,7 @@ public class ExpandableNotificationRow extends ActivatableNotificationView
pw.print(", isPinned: " + isPinned());
pw.print(", expandedWhenPinned: " + mExpandedWhenPinned);
pw.print(", isMinimized: " + mIsMinimized);
+ pw.print(", isAboveShelf: " + isAboveShelf());
pw.println();
if (NotificationContentView.INCLUDE_HEIGHTS_TO_DUMP) {
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithm.java b/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithm.java
index 06b989aaab57..08692bea2292 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithm.java
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/notification/stack/StackScrollAlgorithm.java
@@ -1227,13 +1227,17 @@ public class StackScrollAlgorithm {
float baseZ = ambientState.getBaseZHeight();
if (SceneContainerFlag.isEnabled()) {
- // SceneContainer flags off this logic, and just sets the baseZ because:
+ // SceneContainer simplifies this logic, because:
// - there are no overlapping HUNs anymore, no need for multiplying their shadows
// - shadows for HUNs overlapping with the stack are now set from updateHeadsUpStates
- // - shadows for HUNs overlapping with the shelf are NOT set anymore, because it only
- // happens on AOD/Pulsing, where they're displayed on a black background so a shadow
- // wouldn't be visible.
- childViewState.setZTranslation(baseZ);
+ if (child.isPinned() || ambientState.getTrackedHeadsUpRow() == child) {
+ // set a default elevation on the HUN, which would be overridden
+ // from updateHeadsUpStates if it is displayed in the shade
+ childViewState.setZTranslation(baseZ + mPinnedZTranslationExtra);
+ } else {
+ // set baseZ for every notification
+ childViewState.setZTranslation(baseZ);
+ }
} else {
if (child.mustStayOnScreen() && !childViewState.headsUpIsVisible
&& !ambientState.isDozingAndNotPulsing(child)