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author Joe Fernandez <joefernandez@google.com> 2012-02-09 13:48:46 -0800
committer Android Git Automerger <android-git-automerger@android.com> 2012-02-09 13:48:46 -0800
commit4f21e3a08adefbb5e109e2f844386ed844c1c436 (patch)
tree990c48c9750698233e2705880bd16fd0ed5139ec
parentec12ae9933e463181338834387caa7c58b330635 (diff)
parent20b9c795d4dedaabac335eb5bcd8f7ba32e38af3 (diff)
am 20b9c795: am 1c66faab: Merge "docs: OpenGL Tutorials fixed two broken links (Issue 5990696, public android bug: 25132)" into ics-mr1
* commit '20b9c795d4dedaabac335eb5bcd8f7ba32e38af3': docs: OpenGL Tutorials fixed two broken links (Issue 5990696, public android bug: 25132)
-rw-r--r--docs/html/resources/tutorials/opengl/opengl-es10.jd2
-rw-r--r--docs/html/resources/tutorials/opengl/opengl-es20.jd2
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/resources/tutorials/opengl/opengl-es10.jd b/docs/html/resources/tutorials/opengl/opengl-es10.jd
index 35707667e8ac..2b4462059217 100644
--- a/docs/html/resources/tutorials/opengl/opengl-es10.jd
+++ b/docs/html/resources/tutorials/opengl/opengl-es10.jd
@@ -58,7 +58,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a
needs. For more information, see
<a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API
Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a
-href="{@docRoot}resources/tutorials/opengl/opengl-es20.jd">OpenGL ES 2.0 tutorial</a>.</p>
+href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0 tutorial</a>.</p>
<p>Before you start, you should understand how to create a basic Android application. If you do not
know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello
diff --git a/docs/html/resources/tutorials/opengl/opengl-es20.jd b/docs/html/resources/tutorials/opengl/opengl-es20.jd
index 889dd5030f2c..dd23dbf2051c 100644
--- a/docs/html/resources/tutorials/opengl/opengl-es20.jd
+++ b/docs/html/resources/tutorials/opengl/opengl-es20.jd
@@ -57,7 +57,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a
needs. For more information, see
<a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API
Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a
-href="{@docRoot}resources/tutorials/opengl/opengl-es10.jd">OpenGL ES 1.0 tutorial</a>.</p>
+href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0 tutorial</a>.</p>
<p>Before you start, you should understand how to create a basic Android application. If you do not
know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello