diff options
| author | 2011-09-26 16:08:14 -0700 | |
|---|---|---|
| committer | 2011-09-26 16:08:14 -0700 | |
| commit | 4941dea00a3167addf14ac6bb962cf5bc3590466 (patch) | |
| tree | c3166816be059d7b0ce405dc7aecaaa5ee595a7a | |
| parent | ea1c7f3c5175f6e83dddd381b9a809ec52a9320f (diff) | |
Do not blend opaque windows.
This change ensures the wallpaper is rendered into an opaque surface
which avoids a glClear() in SurfaceFlinger. This should save quite
a bit of work on every frame when panning the workspace in launcher.
Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310
| -rw-r--r-- | services/java/com/android/server/wm/WindowState.java | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/services/java/com/android/server/wm/WindowState.java b/services/java/com/android/server/wm/WindowState.java index 455d6649bb4a..3640a15284b2 100644 --- a/services/java/com/android/server/wm/WindowState.java +++ b/services/java/com/android/server/wm/WindowState.java @@ -636,7 +636,7 @@ final class WindowState implements WindowManagerPolicy.WindowState { final boolean isHwAccelerated = (mAttrs.flags & WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED) != 0; final int format = isHwAccelerated ? PixelFormat.TRANSLUCENT : mAttrs.format; - if (isHwAccelerated && mAttrs.format == PixelFormat.OPAQUE) { + if (!PixelFormat.formatHasAlpha(mAttrs.format)) { flags |= Surface.OPAQUE; } mSurface = new Surface( |