diff options
| author | 2021-11-22 12:38:18 -0500 | |
|---|---|---|
| committer | 2021-11-23 18:22:51 +0000 | |
| commit | 48df8c9b6812d2ab3a2acda2a1652cc3dcee30e8 (patch) | |
| tree | 0debc51a4aabf6796af2a7ff2b053dfc0ca49acb | |
| parent | 5b9b66e85df1b11ab596a527255f57aa34a7bd9b (diff) | |
Use SystemUI config to easily adjust udfps haptics
take #1b
In the config file, it's easy to adjust (per device):
* Using low_tick (default) vs tick
* Customize tick intensity
* Customize delay between ticks
Test: manual
Bug: 202867177
Bug: 207123411
Change-Id: I57dedc6480b83b7ea03fcff30e551cd900fead92
| -rw-r--r-- | packages/SystemUI/res/values/config.xml | 11 | ||||
| -rw-r--r-- | packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java | 36 |
2 files changed, 35 insertions, 12 deletions
diff --git a/packages/SystemUI/res/values/config.xml b/packages/SystemUI/res/values/config.xml index e00b9410a8a7..475f70fa9fdc 100644 --- a/packages/SystemUI/res/values/config.xml +++ b/packages/SystemUI/res/values/config.xml @@ -595,6 +595,17 @@ 280 </integer> + <!-- Haptic feedback intensity for ticks used for the udfps dwell time --> + <item name="config_udfpsTickIntensity" translatable="false" format="float" + type="dimen">.5</item> + + <!-- Haptic feedback delay between ticks used for udfps dwell time --> + <integer name="config_udfpsTickDelay" translatable="false">25</integer> + + <!-- Haptic feedback tick type - if true, uses VibrationEffect.Composition.PRIMITIVE_LOW_TICK + else uses VibrationEffect.Composition.PRIMITIVE_TICK --> + <bool name="config_udfpsUseLowTick">true</bool> + <!-- package name of a built-in camera app to use to restrict implicit intent resolution when the double-press power gesture is used. Ignored if empty. --> <string translatable="false" name="config_cameraGesturePackage"></string> diff --git a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java index 9ce0e94cca18..09f2af4a86da 100644 --- a/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java +++ b/packages/SystemUI/src/com/android/systemui/biometrics/UdfpsController.java @@ -163,7 +163,10 @@ public class UdfpsController implements DozeReceiver { private boolean mOnFingerDown; private boolean mAttemptedToDismissKeyguard; private Set<Callback> mCallbacks = new HashSet<>(); - private final VibrationEffect mLowTick; + + // by default, use low tick + private int mPrimitiveTick = VibrationEffect.Composition.PRIMITIVE_LOW_TICK; + private final VibrationEffect mTick; @VisibleForTesting public static final AudioAttributes VIBRATION_SONIFICATION_ATTRIBUTES = @@ -572,7 +575,7 @@ public class UdfpsController implements DozeReceiver { mConfigurationController = configurationController; mSystemClock = systemClock; mUnlockedScreenOffAnimationController = unlockedScreenOffAnimationController; - mLowTick = lowTick(); + mTick = lowTick(); mSensorProps = findFirstUdfps(); // At least one UDFPS sensor exists @@ -608,22 +611,31 @@ public class UdfpsController implements DozeReceiver { } private VibrationEffect lowTick() { + boolean useLowTickDefault = mContext.getResources() + .getBoolean(R.bool.config_udfpsUseLowTick); + if (Settings.Global.getFloat( + mContext.getContentResolver(), + "tick-low", useLowTickDefault ? 1 : 0) == 0) { + mPrimitiveTick = VibrationEffect.Composition.PRIMITIVE_TICK; + } float tickIntensity = Settings.Global.getFloat( - mContext.getContentResolver(), "low-tick-intensity", .5f); - VibrationEffect.Composition composition = VibrationEffect.startComposition(); - composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, - tickIntensity, 0); + mContext.getContentResolver(), + "tick-intensity", + mContext.getResources().getFloat(R.dimen.config_udfpsTickIntensity)); int tickDelay = Settings.Global.getInt( - mContext.getContentResolver(), "low-tick-delay", 25); + mContext.getContentResolver(), + "tick-delay", + mContext.getResources().getInteger(R.integer.config_udfpsTickDelay)); + + VibrationEffect.Composition composition = VibrationEffect.startComposition(); + composition.addPrimitive(mPrimitiveTick, tickIntensity, 0); int primitives = 1000 / tickDelay; float[] rampUp = new float[]{.48f, .58f, .69f, .83f}; for (int i = 0; i < rampUp.length; i++) { - composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, - tickIntensity * rampUp[i], tickDelay); + composition.addPrimitive(mPrimitiveTick, tickIntensity * rampUp[i], tickDelay); } for (int i = rampUp.length; i < primitives; i++) { - composition.addPrimitive(VibrationEffect.Composition.PRIMITIVE_LOW_TICK, - tickIntensity, tickDelay); + composition.addPrimitive(mPrimitiveTick, tickIntensity, tickDelay); } return composition.compose(); } @@ -637,7 +649,7 @@ public class UdfpsController implements DozeReceiver { mVibrator.vibrate( Process.myUid(), mContext.getOpPackageName(), - mLowTick, + mTick, "udfps-onStart-tick", VIBRATION_SONIFICATION_ATTRIBUTES); } |